CondescendingCandlestickthey got roflstomped and vp isn't even #1
I wonder if they will -allu
they probably will, which is sad because he isn't the problem
| Account Details | |
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| Country | Bhutan |
| Signed Up | July 18, 2012 |
| Last Posted | April 28, 2026 at 7:43 PM |
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CondescendingCandlestickthey got roflstomped and vp isn't even #1
I wonder if they will -allu
they probably will, which is sad because he isn't the problem
Rofl this is the exact same veto
was flipside secretly crushing kids in scrims on inferno???
also this gives me a good chance to point out that bond1k has been an insanely underrated player for months
he's been #2 on the scoreboard for literally 90% of the games flipside has played, he's just rarely carrying completely
he's sort of the cis krimz (not equivalent in skill, but in playstyle)
I think that, of all the teams at this tournament, LG is the only one that the analysts severely undervalued
zqk was their worst player easily, they're fairly tactical, fallen has been playing a very strong awp game, and fer is a monster
I think that if boltz can entry consistently well (like vs kinguin and unlike vs envyus) that they'll take it
ChinGooHow do you let flipside get cbble lol mirage and cbble are the two maps they can play
judging by the bans, mouz must have done it based on maps they felt uncomfortable on, not based on the other team's strength, which suggests they saw themselves as an overwhelming favorite
still weird they banned inferno tho, considering flipside lost 16-1 to nip AND navi on it at eswc even with s1mple, not to mention that they got rekt on it by envyus yesterday...
Red_anything below 8 isn't enough for clg
I probably agree with this, although clg is generally a better ct side team than a t team
damn clg's doing pretty good, I thought they got kinda fucked by the randomizer (mirage and train being two maps they have a better history on, albeit also maps that navi is very good on), but their cbble looks better than I expected thus far
navi's t side on this map is frightening tho so it's not over yet
goddamn, if fnatic is back in that sort of ct form, this tournament is theirs to win
this team is very ranga
ranga ranga ranga
ranga
some of the things that annoy me most about the loose cannon:
1) some people are better at timing it to double donk than others, obviously, but there are so many places on maps that seem almost designed to make them easy by just tap spamming as kaidus said (for instance, gullywash choke to big door, roughly the length of the point on viaduct, mid to saw room entrance on snakewater, etc.)
2) the effect it has on ubers is so ridiculous, plus it's really arbitrary based on map/whether u get a double donk or not, plus it does just enough dmg to make it where a medic can't even choose whether to milk or not because no medic will milk that hard, PLUS you can't even reach the demo with hitscan like you can a pyro so it doesnt have the same level of counter
3) any weapon whose principle effect is to stall someone's movement is detrimental to fun a lot of the time
4) combined with the nerfs to stickies, demos who run the loose cannon are massively rewarded on damage stats. I have yet to determine how much this translates to a substantive difference in gameplay (ie if that free extra 2000 dmg is useful dmg). if it is, then the weapon is too much of an upgrade to pipes. if it isn't then demos who use it will be fellated without merit and elevated to better teams than they deserve because so many people look at stats to judge someone's skill whether they admit it or not
highfivegargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play.....
this is almost as infuriating as the time where I got minus fragged for pointing out someone was wrong when they said the best way to win snakewater mid was to jump both soldiers onto the logs up top and just sit there spamming down
gargleburrymustardoverlordteams have more time to think and collaborate on what they want to dogargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???
1) when ubers come into play the game inherently bottlenecks into fewer options
2) part of being strategic is being able to make decisions quickly
3) part of being strategic is knowing ahead of time what will happen so that a chaotic situation becomes less chaotic
4) part of strategy is teamwork and chemistry which is more tested by chaotic situations
if the pinnacle of your idea of strategy is "LET US SPAM WHILE OUR ROAMER BOMBS THEIR MEDIC" then you're correct
I bet the people who are minus fragging me still believe "viaduct doesn't take any strategy, the team with better DM just wins"
jesus christ y'all are stupid
gargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy
I suppose mid fights are the least strategic part of them game then???