mustardoverlord
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SteamID64 76561198013620065
SteamID3 [U:1:53354337]
SteamID32 STEAM_0:1:26677168
Country Bhutan
Signed Up July 18, 2012
Last Posted June 24, 2025 at 11:55 AM
Posts 5514 (1.1 per day)
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#11 potentially lft pocket/demo in Recruitment (looking for team)

up.

posted about 10 years ago
#50 ESL Cologne in CS2 General Discussion

goddamn, if fnatic is back in that sort of ct form, this tournament is theirs to win

posted about 10 years ago
#2 lf im scout in Recruitment (looking for players)

this team is very ranga

ranga ranga ranga

ranga

posted about 10 years ago
#62 Loose Cannon in TF2 General Discussion

some of the things that annoy me most about the loose cannon:

1) some people are better at timing it to double donk than others, obviously, but there are so many places on maps that seem almost designed to make them easy by just tap spamming as kaidus said (for instance, gullywash choke to big door, roughly the length of the point on viaduct, mid to saw room entrance on snakewater, etc.)

2) the effect it has on ubers is so ridiculous, plus it's really arbitrary based on map/whether u get a double donk or not, plus it does just enough dmg to make it where a medic can't even choose whether to milk or not because no medic will milk that hard, PLUS you can't even reach the demo with hitscan like you can a pyro so it doesnt have the same level of counter

3) any weapon whose principle effect is to stall someone's movement is detrimental to fun a lot of the time

4) combined with the nerfs to stickies, demos who run the loose cannon are massively rewarded on damage stats. I have yet to determine how much this translates to a substantive difference in gameplay (ie if that free extra 2000 dmg is useful dmg). if it is, then the weapon is too much of an upgrade to pipes. if it isn't then demos who use it will be fellated without merit and elevated to better teams than they deserve because so many people look at stats to judge someone's skill whether they admit it or not

posted about 10 years ago
#56 ESEA Map Vote Season 20 in TF2 General Discussion
highfivegargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play.....

this is almost as infuriating as the time where I got minus fragged for pointing out someone was wrong when they said the best way to win snakewater mid was to jump both soldiers onto the logs up top and just sit there spamming down

posted about 10 years ago
#51 ESEA Map Vote Season 20 in TF2 General Discussion
gargleburrymustardoverlordgargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play
anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy

I suppose mid fights are the least strategic part of them game then???
teams have more time to think and collaborate on what they want to do

1) when ubers come into play the game inherently bottlenecks into fewer options

2) part of being strategic is being able to make decisions quickly

3) part of being strategic is knowing ahead of time what will happen so that a chaotic situation becomes less chaotic

4) part of strategy is teamwork and chemistry which is more tested by chaotic situations

if the pinnacle of your idea of strategy is "LET US SPAM WHILE OUR ROAMER BOMBS THEIR MEDIC" then you're correct

posted about 10 years ago
#50 ESEA Map Vote Season 20 in TF2 General Discussion

I bet the people who are minus fragging me still believe "viaduct doesn't take any strategy, the team with better DM just wins"

jesus christ y'all are stupid

posted about 10 years ago
#48 ESEA Map Vote Season 20 in TF2 General Discussion
gargleburryi feel metalworks is a good map and the slowness of the map brings out more strategic team play

anyone who thinks the slowness of any map brings out more strategic gameplay is a dummy

I suppose mid fights are the least strategic part of them game then???

posted about 10 years ago
#38 evlTV's Response to Sigafoo and the Grand Finals in TF2 General Discussion
Sherm-StickI dont see an argument, some teenager called my mom and dumpster after I gave him some advice. Im not surprised but I do like to stir up the nerd soup

is someone gonna explain to this dolt how utterly whoosh'd he got or are we just gonna let him stew in his own ignorance

im gonna assume the latter

posted about 10 years ago
#35 Favourite Vegetables? in Off Topic

garlic by far

posted about 10 years ago
#44 ESEA Map Vote Season 20 in TF2 General Discussion
DeerWhatever happened to coalplant? The main issue I had with it was the fact that it took so long to cap the point and bad guys could just shoot down at you all the while. If I remember correctly the cap time was changed in the version that came out after it was cut from ESEA (although I don't think I ever played the new version). Were there other glaring issues people had with the map?

mixup hated it so it got voted out

posted about 10 years ago
#43 ESEA Map Vote Season 20 in TF2 General Discussion

etf2l and esea are now similar enough in ruleset and playstyles of the top teams for a map being tried in 1 being suitable evidence for both.

they were using gullywash before us, we saw it worked out, and we took it too. they are now going into granary pro, which also seems to be fairly well received.

on our end, we adapted viaduct, process and snakewater before them, all of which were popular, and now they have all three.

on the other hand, we got our hands on sunshine and metalworks first, but neither was super popular. metalworks was tried in eu but they quickly abandoned it. they began playing sunshine but I believe opinions there are mixed to say the least.

however, the level of negative feedback for ALL the maps listed thus far pales in comparison to the feedback that logjam has received. I can barely think of a single prem eu player/team that liked it in the slightest. I don't care if hyce is a nice guy who is still updating it, some maps are fundamentally broken to begin with. if a drug unequivocally fails its first clinical trial, they aren't going to push it on more people before changing it or scrapping it for a new product. I don't see why we need to be lab rats for a map that the last set of lab rats already rejected.

posted about 10 years ago
#39 ESEA Map Vote Season 20 in TF2 General Discussion

maps that are fine in the rotation:
gullywash
snakewater
badlands
viaduct
process

maps that might need work:
granary
metalworks

maps that blow:
sunshine

replace granary with granary_pro, replace sunshine with either yukon, gravelpit or ashville (maybe warmfront if a good pro version is ever available)

posted about 10 years ago
#38 ESEA Map Vote Season 20 in TF2 General Discussion

logjam is fucking terrible though

as is glassworks

and I've never played sandstone but I bet it's terrible too

posted about 10 years ago
#32 ESEA Map Vote Season 20 in TF2 General Discussion

I hope you guys realize that killing deliberately makes these polls as shitty as possible because he doesn't want to deal with the hassle of changing maps and he doesn't play anymore so he literally couldn't care less.

posted about 10 years ago
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