LetMeStallI'm using the preset maxperformance and I'm not able to put tf2 into dx8 mode using -dxlevel 81 in my launch options. Any ideas?
Change mat_dxlevel in the init section of comfig.cfg.
EDIT: ninja'd. curse you slow internet!
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LetMeStallI'm using the preset maxperformance and I'm not able to put tf2 into dx8 mode using -dxlevel 81 in my launch options. Any ideas?
Change mat_dxlevel in the init section of comfig.cfg.
EDIT: ninja'd. curse you slow internet!
BenNZLIs it possible to have a config similar to the comp config but with high textured viewmodels for the new warpaints? Without increasing the textures of everything else?
You can't selectively change texture quality. If you want decent looking war paints, you will have to use mat_picmip 0.
Just add that to a new custom.cfg and uncomment exec custom in comfig.cfg and you should be good to go.
Zetsubo
I'm sorry but I have to correct yttrium a bit.
yttrium-high increases TF2's thread priority, which should really not be an issue unless you've got a shitload of other applications open
-high improves responsiveness with better preemption and execution of tasks. It helps even with just background processes. However, these benefits depend on the CPU.
yttrium-nojoy is really only useful if your game keeps enabling the gamepad and disabling mouse/keyboard (happens for some people), but apparently it doesn't even work anymore so YMMV
It saves a bit of memory and decreases startup time by preventing the joystick system from starting. It still works, you can check this by comparing the stdout output from TF2 when -nojoy is present and removed.
yttrium-threads forces TF2 to use a certain number of threads, this is very likely useless for you as TF2 automatically handles thread creation
No, this tells TF2 how many worker threads are available for tasks. TF2's automatic detection for worker thread count is limited to 3 threads, so -threads allows you to force a higher count.
yttrium-useforcedmparms -noforcemaccel -noforcemspd became irrelevant in 2011 when raw input was added
But some people have problems with raw input, so it is still useful for those with raw input disabled.
wtzwhere do i put the stuff(ie texture_preload_list.txt etc...) below the cfg folder
https://i.imgur.com/ghA1Gr3.png
The whole mastercomfig folder should go in tf/custom.
VulcanI was thinking that’s it’s an issue with my net settings I need to fix
Well, what are your net settings?
Milanno clue whether this increased my overall fps however the game is running alot smoother changing over from comanglia's. Thank you!
<3 i'm so glad to hear it's working well for you!
sagewould mat_queue_mode -1 be better to avoid thermal problems in a laptop ?
Well, it depends on your CPU, but usually balanced core usage uses less power so I would continue using mat_queue_mode 2.
Shemr I seem to have huge fps drops when I uncomment "hud_autoreloadscript 1"
Scrambledhud_autoreloadscript 1 reloads the animation script each time you run an animation, you probably don't want this enabled for normal play.
I've now changed the documentation for this command to be more clear.
MuodyMhttps://imgur.com/acx69ia
How to make that rescue ranger monitor and weapons visible while selecting class?
Sorry I missed this. Not sure, maybe mat_picmip 0 or r_rootlod 0. If not, I'll have to test.
4.5.5 released with better dxlevel control, improved comments/formatting and pyrovision optimizations.
ZetsuboI understand the rest but why remove +exec autoexec.cfg? Its what activates my cfg isnt it?
Autoexec gets automatically executed on launch, hence the name. If you add +exec autoexec.cfg, you run your autoexec twice.
I couldn't find anything that would cause it for sure, but you can try removing cl_forcepreload and sv_forcepreload. Also, you have 2 maps for preloading being loaded in your config, as well as one being loaded in your launch options. Try removing those, they might be preloading too many resources.
Also a bit unrelated but you should be executing the comfig file first and then the presets.
ZetsubomastercomsWhat is your OS, launch options and config?
Windows 10
-high -noipx -novid -nocrashdialog -nojoy -noborder -threads 4 -useforcedmparms -noforcemaccel -noforcemspd -heapsize 4194304 -fullscreen -console +map_background preload_room +exec autoexec.cfg
should i make a mediafire link to my auto exec and the graphics config i use.
However i have 12 different graphic configs i switch from and i had the issue before putting in the configs
Remove -noipx -nocrashdialog -noborder -heapsize -fullscreen and +exec autoexec.cfg
Sure, mediafire works.
What is your OS, launch options and config?
wtzthis game takes ages to open and closed compared to csgo
how can i make it faster
What's your OS?
Also, sorry for the plug but mastercomfig has some optimizations that will improve load times. http://www.teamfortress.tv/42867/mastercomfig-fps-customization-config
FreudI'm on linux and have bad internet but a decent CPU. Should I be using net_queued_packet_thread 0?
Yes, Linux's network system isn't bad and doesn't require the additional queue. Most of it is already disabled for Linux users, but disabling it and adding the launch option will save memory and a little bit of CPU.
HoppsI think maxperformance.cfg is missing this: r_dopixelvisibility 0
r_dopixelvisibility does occlusion for glows, and building_cubemaps 1 removes most of the negative performance impact from enabling it, so I think it is a net positive.
osvaldoIn the network section of the config, I don't seementionned anywhere. Has this command become completly obselete ? Comanglia formerly set it to 1 fyi.cl_lagcompensation
Same question for net_maxfilesize
cl_lagcompensation is 1 by default, and I haven't seen anyone disable it so there's no point in setting it.
net_maxfilesize is in the config https://github.com/mastercoms/tf2cfg/blob/master/mastercomfig/cfg/comfig.cfg#L84
osvaldoYo what's the command to dismiss all the "newbie bubbles" that pop up in the main menu and indicate where everything is every single time I launch the game ...
All of them are listed under HUD > Tutorial
4.5.4 released with improvements and cleanup to rope configuration and optimization, fixes to dxsupport, new midquality preset and comment updates.