Sorry for the plug, but maybe try out my config? http://www.teamfortress.tv/42867/mastercomfig-fps-customization-config
| Account Details | |
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| SteamID3 | [U:1:85845165] | 
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| Signed Up | August 8, 2017 | 
| Last Posted | October 26, 2025 at 7:06 PM | 
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hooliFor cleanup you can include the following as launch options instead of needing to input them in console separately: +host_writeconfig +mat_savechanges
Good idea. I could also add +quit in there too, right?
Vulcanyeah the first issue was fixed after restarting my game, and I think disabled vote notifications should be off by default since most people don't have it on.
Alright.
5.1.1 released with HUD usability improvements and documentation improvements.
Vulcandont know if this question has been answered, but how do you reenable colored text, it just shows up as "{darkorange}wordblalbla" now
and i also get prompted to accept if someone is calling a vote
Not sure why that's happening. Maybe verify game cache?
To disable vote notifications, use cl_vote_ui_show_notification 0. Do you think this should be the default in the config?
kobeGetting really weird tracers from scattergun that appear left/right of the character. Sometimes even couple of feet away from them. Super distracting and annyoing. I have r_drawtracers_firstperson 0
Are you using cl_particle_batch_mode 2? If so, set it back to 1.
5.1.0 released with optimizations, usability improvements and more input system customization.
Still unacceptable, characters and gameplay content shouldn't be behind paywalls at all, especially in a $60 game. What's more insulting is that the gameplay advantages and content are behind loot crates rather than DLC.
https://www.gamespot.com/articles/star-wars-battlefront-2s-microtransactions-are-a-r/1100-6454825/
Would anyone mind if Windows mouse acceleration was disabled by default?
TriRIKUsing 5.0.3 and when you try to use a Paint on a weapon, all weapons are black. I'm using maxperformance, with mat_picmip to HIghest.
Viewing in the Warpaint button on the bottom right at class selection in item menu, shows fine.
Try mat_mipmaptextures 0 (decreases performance a bit)
Malkraz-windowed -noborder -novid -nojoy -nosteamcontroller -noff -nohltv -softparticlesdefaultoff -reuse -primarysound -snoforceformat -swapcores
Before the config I was just using: -windowed -noborder -novid
If possible, set borderless windowed in the video options. The launch options have been reported to lower FPS. You may also want to look into using -high.
Also, are you using any external programs or Windows settings like Game DVR, high performance power plan, window optimizations or Game Mode?
MalkrazStill getting the same drops in the same problem areas with 5.0.3. It seems like only a few specific maps have been truly fixed by the default config.
I'll try the comp preset out tomorrow and report back, though I suspect I'm probably just hitting some CPU bottleneck (hl2.exe total usage is ~50% and Core 0 is almost maxed out). My friend with the same GPU, CPU, and monitor has almost the exact same issues.
80-90fps is by no means unplayable but the dips are jarring and make aim smoothness inconsistent.
What launch options are you using?
Eevovedidn't you just release an updated version of Comanglia's?
It isn't entirely updated, with no new cvars added and only simple/conservative changes made to values.
Texture detail is controlled by mat_picmip
Filtering mode is controlled by mat_forceaniso and mat_trilinear
but as Jon_ stated, Comanglia's config isn't updated anymore so I would recommend using another like mastercomfig maybe
Just try the default mastercomfig network settings and try without disabling the queued packet thread.
also it seems like your mastercomfig is out of date, judging from the network settings you do have from the config
5.0.3 released with optimizations and documentation improvements.
Malkrazjust tried a couple more maps with this config, still getting random drops to ~80 on koth_sawmill and banana bay for example. I disabled player outlines so I don't know why this is happening.
Maybe 5.0.3 will help.
Also, you can try out the comp preset for more performance.
zaboomafoowhat's the best dxlevel for a 960m? and would the dxlevel I run my game at be lower too if I were to stream and want to keep around the same amount of fps?
Probably 95, but I can't really know for sure.
MalkrazOh my bad, I left everything default so all of these are still commented and I hadn't executed anything (apart from the main config file).
That's fine! Using no presets is a valid option too.
MalkrazThis issue was occurring even after resetting my game back to default, so it's not just something resulting from other configs. Either way I'm not too concerned about it since you've solved it through your config but it's always fun to figure out why.
Well, even the default filesystem cvar values aren't very optimized.
MalkrazI really appreciate you making this config and commenting it so well because I haven't seen the game run this well since launch and it's good to be able to understand why it is.
thank you so much for the kind words <3! I'm glad you're finding it to be working well!
MalkrazBy the way I notice you have -nogammaramp listed as a "niche" launch option, but from what I've read this is disabled in TF2. It would be majorly helpful if you know of a way to enable it or some similar effect because my monitor stinks without my .icc profile and I'm forced to play in borderless window.
To be honest, I didn't really look into this launch option. It was added by someone else and upon further investigation, it seems like it isn't in the Source Engine anymore. Thanks for pointing to this error. I've now corrected it.
As for your problem, I'm not sure of another way to enable it. Maybe r_shader_srgb -1/0/1? I'll try to look around and see if there is anything else.