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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | April 16, 2025 at 4:42 PM |
Posts | 1554 (0.5 per day) |
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Raw Input | 1 |
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osvaldoHey, are there some command aside from mat_picmip that control how skins look ? Bc the latter also affects how the game looks overall ...
No, unfortunately.
ReflectoTFUsing comfig, comp and comp quality. the only changes being to mat_picmip -2 and r_rootlod -2 and my game crashed every time the second I start sending client info.
You shouldn't be using comp and compquality together, as said in the config. Also, you can't set mat_picmip -2 or r_rootlod -2. The minimum for mat_picmip is -1, which is the very high quality texture setting. The minimum for r_rootlod is 0, which is the high model quality setting.
>"i like everything"
>hates minions and idiots
new halloween boss
Unbound as in unlisted in the keyboard settings or your character isn't moving?
what are the contents of tf/cfg/config.cfg?
where are your cfgs located, and what are the contents of your autoexec?
omg this thread
How do you execute this script?
_KermitI set threads to -2 ages ago when someone was asking about testing out different values for it on here, I tried out 1 2 3 and 4. 2 gave me the same fps as using -4, so I figured why change it.
The Source Engine already sets threads automatically according to your hardware up to a max of 3. -threads should only be used for setting it higher than 3 if your hardware supports it.
Our medic in MvM noticed that during setup kritz built slower than usual. He wasn't sure if it built slower during the waves though. It might be related to the issue you noticed, and if so, then there might be a widespread issue with medigun build rates.
_Kermit-threads 2
Why did you set threads to 2? Never set -threads to below 4, unless you are doing testing or debugging of threading.
hamahamwhat does r_worldlightmin do? seeing no difference with different values
It is the minimum light intensity that can be displayed. This affects if a character or other entity will become unlit in some areas.
TriRIKCan you make a tutorial on how to automatically pull changes from GitHub and update the config whenever you make changes (or schedule it daily)?
You can use git or a git app like GitHub Desktop to clone the repo in your custom folder, and then pull changes. Not sure about automatic updates, since that would require automatically handling conflicts when people change the comfig.cfg to change values or activate presets.
4.5.3b released with documentation improvements, a rope optimization, and a party invite bug fix.
billwat the time I was using an i3-2120 and gtx 650 but I just ordered some parts and will have an i7-3770 and rx 560 in a few days. OS is win 10
Hm, well I think it would be something to do with threading or the filesystem because those might be too heavy for your i3. I'll see what I can tune to improve performance for these systems.
billwmy bad
it's ok!!
On a side note, I've made a new benchmark, since meb's has mismatched sounds and tables, which can give inaccurate information about performance, not to mention that it is missing added graphical features like new flames, skins, killstreaks, etc. This new benchmark is not perfect, but I think it'll do for now as I work on creating a much more comprehensive benchmark.
https://mega.nz/#!f8tlhDhR!nYgghqybOK15ObUykEczewB3242XHb_bJ4JP0rv1q6k
edit info.vdf to ui_version 2 instead of ui_version 1