I'm sure Valve knows they should make TF2 into an esport, I just hope they execute it well.
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SteamID32 | STEAM_0:1:42922582 |
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Last Posted | April 16, 2025 at 4:42 PM |
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lootI notice some servers lately blocking cl_interp_ratio 2 (always stays at 1 when you try to change it) so I've had to go back to using cl_interp when I want to change lerp, can anybody else confirm this?
Not sure what's there to confirm, if you can't change cl_interp_ratio while in spectating, then the server is restricting it and you'll have to use cl_interp.
lootrate 170016 is pointless because virtually every server limits it to a max of 100000
How is it pointless if it works? The default is unlimited, so on a lot of servers, it will use 170016. If a server does happen to limit it, then it will be set to 100000. I don't see the problem.
lootcl_smooth is preference and makes no difference on network performance
It still affects network feel and gets rid of some stutters/jumping view from incorrect client prediction.
Are you using the -primarysound -snoforceformat launch options?
Also, you can try raising your snd_mixahead cvar to 0.08 or 0.1.
cl_cmdrate 66 // Send to server at this many times per second
cl_updaterate 66 // Get from server at this many times per seconds
cl_interp_ratio 1 // Reduce entity interpolation times to minimum
net_queued_packet_thread 1 // Work around bad Windows networking
cl_interp 0 // Use cl_interp_ratio for a more accurate value
net_compresspackets 1 // Compress packets to prevent split packets
net_compresspackets_minsize 1260 // Only compress packets if we would send a splitpacket
rate 170016 // High rate to reduce choke and scale to packet rate
// Might want to lower rate if you have <1.4Mbps stable upload
net_maxcleartime 0.015 // Balance between reducing network delay and choke
net_maxpacketdrop 5000 // Use default packet drop threshold
net_splitrate 4 // Split 4 packets per frame, reduces choke but is more CPU intensive
net_splitpacket_maxrate 170016 // Scale splitpacket to rate
// Might want to lower rate if you have <1.4Mbps stable upload
cl_timeout 70 // Wait the maximum time before automatically timing out on client
cl_pred_optimize 2 // Skip repredicting if we do not need to do it
cl_lagcompensation 1 // Ensure lag compensation is turned on
cl_predictweapons 1 // Ensure weapon firing prediction is turned on
cl_smooth 1 // Smooth out prediction errors
cl_smoothtime 0.1 // Smooth out view for 0.1 seconds
try these net settings
BrimstoneHey mastercoms I was wondering which I should choose:
snd_async_minsize 0 // Do not wait for audio file loading for SSDs
snd_async_minsize 262144 // Wait longer for CPUs with less than 4 cores
As I have an SSD, but only 2 cores, thanks
Sorry, I meant that comment for CPUs with less than 4 cores with HDDs. Though, are you having any problems with snd_async_minsize 0, like any stuttering? If so, use a higher setting for it.
EoNb4nny's update video would be like 2 hours long
only 2 hours??
b4nny is tiny b4by
Could you also share your speedtest results?
PumJust look at the size of the page scroller
Now imagine a TF2 update with such a tiny page scroller
To be fair, Dota 2 has much more that can be changed.
4.5.6 released with documentation improvements, file cleanup and a party bug fix.
Also thank you for 100 frags!!! woooo
Ninlopim having an issue where i literally can not move or shoot only with this config, all my bindings are correct but for some reason with this config installed i cant move or shoot
Hi, just enter host_thread_mode 0 into console, and host_thread_mode 1 when you're done in your local server.
(as said in the troubleshooting wiki page, in a comment at the top of the config and printed to console.)
Could I get some advice on where else to put it?
If you have Linux, you might want to use cake or fq_codel on your PC to have better traffic shaping at the OS level as well.
LetMeStallI'm using the preset maxperformance and I'm not able to put tf2 into dx8 mode using -dxlevel 81 in my launch options. Any ideas?
Change mat_dxlevel in the init section of comfig.cfg.
EDIT: ninja'd. curse you slow internet!
BenNZLIs it possible to have a config similar to the comp config but with high textured viewmodels for the new warpaints? Without increasing the textures of everything else?
You can't selectively change texture quality. If you want decent looking war paints, you will have to use mat_picmip 0.
Just add that to a new custom.cfg and uncomment exec custom in comfig.cfg and you should be good to go.
Zetsubo
I'm sorry but I have to correct yttrium a bit.
yttrium-high increases TF2's thread priority, which should really not be an issue unless you've got a shitload of other applications open
-high improves responsiveness with better preemption and execution of tasks. It helps even with just background processes. However, these benefits depend on the CPU.
yttrium-nojoy is really only useful if your game keeps enabling the gamepad and disabling mouse/keyboard (happens for some people), but apparently it doesn't even work anymore so YMMV
It saves a bit of memory and decreases startup time by preventing the joystick system from starting. It still works, you can check this by comparing the stdout output from TF2 when -nojoy is present and removed.
yttrium-threads forces TF2 to use a certain number of threads, this is very likely useless for you as TF2 automatically handles thread creation
No, this tells TF2 how many worker threads are available for tasks. TF2's automatic detection for worker thread count is limited to 3 threads, so -threads allows you to force a higher count.
yttrium-useforcedmparms -noforcemaccel -noforcemspd became irrelevant in 2011 when raw input was added
But some people have problems with raw input, so it is still useful for those with raw input disabled.