mastercoms
Account Details
SteamID64 76561198046110893
SteamID3 [U:1:85845165]
SteamID32 STEAM_0:1:42922582
Country United States
Signed Up August 8, 2017
Last Posted April 23, 2024 at 9:59 PM
Posts 1531 (0.6 per day)
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Raw Input 1
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#12 What will happen to Pyro in this update? in TF2 General Discussion

fart taunt

posted about 6 years ago
#94 update is released in TF2 General Discussion

I think the fart taunt is evidence about if it is an unlock or not. The fart taunt is obviously connected to the jetpack, since the gas is coming from the jetpack exhaust. (pyro can't fart gas from his suit, or else he would be vulnerable to fire)

Now, how would you be able to activate this jetpack fart taunt if it is an unlock? You can't do a shield or gunboats taunt...

therefore, the fart taunt has to be a separate equippable taunt, which means pyro always has the jetpack for the taunt.

about cosmetic backpacks, they can be adjusted to add the exhaust rocket thingy that protract out of the models.

posted about 6 years ago
#49 Guess the size of the Pyro update. in TF2 General Discussion

8.4GB

posted about 6 years ago
#80 8 new taunts in YouTube playlist in TF2 General Discussion
vipermastercomsviperanyone else got teamfortress.com on f5it's sundayfuck you

it's monday

posted about 6 years ago
#712 Comanglia's Config / FPS Guide in Customization
MijuHello, friend-os
I am using the high quality PC config and i cannot get the enviornmental shadows to go away. I checked ingame and
r_shadowmaxrendered 0
r_shadowrendertotexture 0
r_shadows 0
nb_shadow_dist 0
all of these are on zero as they are supposed to be. Yet i can see shadows all over the map. Same for bloom from lamps.
I don't even know if this is a cfg problem but i dont know where else to go.

those control entity shadows, not map shadows. without shadows, the map would be completely bright (mat_fullbright 1)

posted about 6 years ago
#3 can't bind mouse 4/5/6 to anything (logitech g502) in Q/A Help

wait where's the 6th button on the mouse, i can only find mouse 4/5

also, it works fine for me, but i'm on linux. so i guess it is a logitech software issue. maybe your buttons are set to be programmable?

posted about 6 years ago
#8 dxlevel 81 is there way to get back rocket trails? in Q/A Help

Not sure about this and unfortunately have no way of testing this myself, but copy this file into a custom folder (or edit the one in mastercomfig if you're using my config): https://raw.githubusercontent.com/mastercoms/tf2cfg/master/mastercomfig/dxsupport_override.cfg, then under

"1"{
"name" "81"

change

 "ConVar.cl_particle_retire_cost"	"10"

to

"ConVar.cl_particle_retire_cost"	"0"
posted about 6 years ago
#526 mastercomfig - fps/customization config in Customization
osvaldoIs there a specific type of systems that raw input can cause input lag on ?

I don't know any specifics, just heard reports of it happening from some people.

osvaldoAlso what does raw input really do ?

It uses the Source Engine to get mouse movements.

posted about 6 years ago
#523 mastercomfig - fps/customization config in Customization
hyphenmastercomsPerhaps try without the -full -w 800 -h 600 -refresh 144 launch options and set your preferred resolution from the video options menu.
does -full and -w x -h x decrease performance?

Well, the material system prefers certain video modes of w, h and refresh. Not sure if deviating from those video modes will decrease performance, but it might.

posted about 6 years ago
#59 8 new taunts in YouTube playlist in TF2 General Discussion
viperanyone else got teamfortress.com on f5

it's sunday

posted about 6 years ago
#521 mastercomfig - fps/customization config in Customization
Ultimate
just thought id mention lowering my resolution seems to work with keeping fps farely constant during times where my fps drops, thanks for your help

You can also use mat_viewportscale % (% = 0.5 for 50% res, etc) to reduce the game resolution without reducing the HUD resolution.

Mutei downloaded this config and now im getting this problem where i cant see any players or my viewmodels, and these giant lines are showing up on my screen http://steamcommunity.com/sharedfiles/filedetails/?id=1170359622
anyone know a fix?

What preset are you using? Players not showing up might be solved using host_thread_mode 0

posted about 6 years ago
#518 mastercomfig - fps/customization config in Customization
Ultimateyeah im using rawinput and im i might be dumb but imhaving issues with installing the dx_support_override thing, im not sure its working

On some systems, raw input may cause input lag.

Just drop mastercomfig in your tf/custom folder and it will work.

BigTHey, I recently upgraded to a i7 8700k and switched to your config (from feliks). The weird thing what I noticed is that glow_outline_effect_enable 1 instead of 0 reduces my fps from ~260 to 205 in the dustbowl benchmark demo. Is this just because they're so many visible players at once in the demo, or does this reduce fps in a real game aswell by a huge margin?

It's no secret that the glow outline has performance issues, which I believe will be fixed in the next major update. However, that FPS drop is a lot bigger than what I would expect.

posted about 6 years ago
#1 8 new taunts in YouTube playlist in TF2 General Discussion

mammoth imminent

http://www.youtube.com/playlist?list=PLHy7G7ndrUmq933tLi_nTlFlvmJKZpmAi

EDIT: they were never non-private

also, someone got the thumbnails http://www.valvetime.net/threads/thumbnails-of-new-private-team-fortress-2-videos.257895/

posted about 6 years ago
#515 mastercomfig - fps/customization config in Customization
HoppsConvar tf_impactwatertimeenable has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)
Convar cl_particle_retire_cost has conflicting FCVAR_CHEAT flags (child: FCVAR_CHEAT, parent: no FCVAR_CHEAT, parent wins)

I noticed these errors in the console today.

Those aren't errors, those are me forcing values for cheat console variables using dxsupport overrides.

posted about 6 years ago
#512 mastercomfig - fps/customization config in Customization
Hoppsmastercoms, it seems that I cannot only use mat_dxlevel to change dxlevel.

If I set -dxlevel XX in the launch options (even after removing it), it will change to that dxlevel every time I launch tf2.

So if -dxlevel and mat_dxlevel has conflicting values, it will cause texture bugs and resetting of some graphical commands (e.g. motion-blur, and color correction)

Try using mat_dxlevel then mat_savechanges.

sagemastercomsPerhaps try without the -full -w 800 -h 600 -refresh 144 launch options and set your preferred resolution from the video options menu.turns out hopps had different commands and a slight cpu overclock
changing stuff from comfig myself i get better results than before https://pastebin.com/5kUDYALr
2639 frames 19.082 seconds 138.30 fps ( 7.23 ms/f) 9.900 fps variability
2639 frames 19.023 seconds 138.73 fps ( 7.21 ms/f) 8.932 fps variability
2639 frames 19.048 seconds 138.54 fps ( 7.22 ms/f) 8.677 fps variability

Glad you got it working better. However, I wouldn't recommend net_compresspackets 0, since I believe splitpackets are more CPU intensive than packet compression. Also, I would recommend doing config changes in a new config file exec'd after comfig so that you can easily update the comfig file, and so that you can easily share your own "preset" for others to use.

posted about 6 years ago
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