kobeany fps difference in the decorations on the walls in maps? What's the command to disable the decorations? Also, how to disable skybox? I have a custom skybox that I use
You can disable the 3D skybox with r_3dsky 0
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SteamID64 | 76561198046110893 |
SteamID3 | [U:1:85845165] |
SteamID32 | STEAM_0:1:42922582 |
Country | United States |
Signed Up | August 8, 2017 |
Last Posted | April 16, 2025 at 4:42 PM |
Posts | 1554 (0.5 per day) |
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kobeany fps difference in the decorations on the walls in maps? What's the command to disable the decorations? Also, how to disable skybox? I have a custom skybox that I use
You can disable the 3D skybox with r_3dsky 0
Go to your TF2 local files, open platform/config, delete network_config.cached.json and network_config.json. Then verify game files and launch the game and see what happens. If it's still bad, you might have to modify the network_config.json.
maniacalwhy is this thread not pinned?
capitalism
zanaman im glad i switched to a completely different os just to get 10 more fps
that's not the only reason. some other reasons for switching would be that linux is much more customizable, has better software mangement and is more secure. It is also free and open source, so anyone can audit the code.
sageya the bad thing about gaming in linux is that most desktop environments dont give an option to disable m. accel and force you to google how to do it manually modifying some obscure text file
lots of desktop environments nowadays do have an option to disable it in the GUI
gemmpoorer graphics drivers support on linux (https://www.youtube.com/watch?v=_36yNWw_07g) and weird mouse accel that i never bothered to fix were the problems that stopped me from using ubuntu when I tried it
nvidia graphics drivers have improved a lot in the past year or so
mouse accel shouldn't be a problem anymore with libinput's acceleration profiles. just use the flat profile and you should be good to go.
ScrambledI sort of feel like the command that lets you see shadows through walls should be in the compquality cfg
r_shadowrendertotexture 1
It is in the config.
smesiit looks like i get overall better fps on dx81 although i could be wrong since idk much about comparing benchmarks so
You do get better FPS, probably because of your bad graphics card, but you should also play a while with dx9 and dx8 because average FPS is only part of the story. See which one feels smoother and has less stutter. If that is dx8 for you, then use it, but if not, I would sacrifice those few extra frames for more stability.
smesido you know if skins / warpaints affect fps at all?
because i benchmarked ur config with dx90 and dx81 a few days ago and appareantly and they both had the exact same results, but i feel like i get less fps in dx9
i used the old "benchmark1" demo which is quite old and doesnt show any war paints or skins in that demo cuz they didnt exist back then
DirectX 9 is much more efficient renderer that uses your graphics card more effectively. And about skins, they shouldn't affect FPS too much except for the initial generation.
I've made a very basic new benchmark that should be better at testing FPS on modern TF2 for now.
TriRIKWTF!!
Purge made a 9h First imperssion
Edit: I though this was for 7.07 LOL
Don't worry, he made a 10h first impressions video for 7.07. https://www.youtube.com/watch?v=x6zJ-G2syho
AbridgeIs there a way to use your max performance cfg but not have the game so dark. I hate it being so dark in certain areas and I don't like how the transition on lighting is non-existent. Real picky request but what console commands would brighten up the world so that lighting isn't so drastic.
r_worldlightmin 0.004
viperi’m probably in the minority but i kinda like the new winger sound
me too
VantavimeowI've having random sounds not play such as deflects or gunshots and I think it's because of async audio. Running from an SSD btw.
I'm currently investigating possible fixes to this issue, with some work on it done in 5.0.0.
5.0.0 released with revamped folder structure, formatting improvements, comment improvements, sound fixes, performance optimizations and new stripped quality addon.
download game_sounds_weapons.txt
put it here: tf/custom/<custom_folder>/scripts/game_sounds_weapons.txt
open it, go to this line
modify "wave" for Weapon_Winger.Single to ")weapons/pistol_shoot.wav"
and "wave" for Weapon_Winger.SingleCrit to ")weapons/pistol_shoot_crit.wav"
DulZuroI have 2 possible recommendations for the config.
1) Maybe move info about dxlevel launch options to where the mat_dxlevel options are and specify that you need both to effectively change the dxlevel. It seems kind of confusing how it is at the moment. I.E: Someone may just change to the mat_dxlevel 90 option and not realize they need to add and then remove the dxlevel launch option to completely change over.
2) Maybe have the exec custom uncommented by default? I think it would be much nicer for people updating the config to be able to just copy paste/drag drop and not worry about having to change it every time. It isn't particularly difficult to change it, but just a bit nicer not to have to. That or maybe having autoexec removed and just having people execute themselves in their own autoexec? IDK, I just feel that it's easier to maintain for users that way.
Thank you for the suggestions.
1) I will add a note to check the top of the config in the init section and installation instructions. I want it at the top of comfig so it is more likely for people to see they need to change -dxlevel and mat_dxlevel.
2) I'll have to think a bit more about how a better exec system would be implemented to solve this issue.