clckwrk
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Signed Up July 25, 2012
Last Posted September 7, 2021 at 2:04 AM
Posts 478 (0.1 per day)
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#104 faceit tf2 in TF2 General Discussion

using the word groom to describe giving casual players the option to make a faceit account and play 12v12 tf2 does not empower your point, just makes you seem kind of disconnected

i don't disagree that the matchmaking has been relatively sweaty, but iirc isn't there already/going to be elo? if enough casual players play through the client then each server will have its own skill-level. if anything you can just blame valve for completely abandoning the game. and if you're really vindictive you can hold onto hope that faceit matchmaking is popular enough to force valve's hand in doing literally anything to support the community

posted 5 months ago
#100 seriously? in TF2 General Discussion

thanks for the clarification! in the future I think you could take a bit more time to make sure your writing is on point when addressing all the complaints. I still get basically nothing from

Now we have today, the ban that went in on aim. What happened is that there was a discussion that happened in an admin discord about the rule that was broken and the punishments that should take place. Then a ban was issued. There was confusion internally as to if this is something that is not a misconduct report (e.g. slurs, harassment, etc...), so it might not go through the normal misconduct ban review process. However, any punishment that results in a league ban, should be reviewed by that process.

but I guess I could've read a little more closely. I agree that whatever council you've put together should review pretty much anything that results in a league ban. at the same time, though, I'm still pretty confused by how the ban was issued. Like, you're referring to this discussion that occurred like it's some piece of lore with unknown origins. "an admin discord," like it's a faraway land that you or others with more jurisdiction don't have access to. is this admin discord prone to these missteps? how many people were a part of the discussion? should this discussion ultimately end with the banning of a player? I dunno, again, that's where I think most of my confusion with your writing stems from. "What happened is there was a discussion that happened in a discord." Like, IDK kinda hard to follow and get anything from that. Appreciate the transparency, though.

I think the more important thing people want addressed is the future of other people casting matches, because some vague promises on "fixing the admin process" really means nothing. Bans could be more difficult to hand out, you could require more infractions, minor penalties, whatever. I don't really think it fixes or comments on the topic at hand which is why someone got banned for casting a match, and if that rule can be updated.

edit: also I'd like to apologize for sort of going in on your writing! I was definitely kind of a dick, but it's just a pet peeve of mine. I think in situations like these, in which the league has to respond to a massive thread on the game's biggest forum, more attention to detail is probably advisable.

posted 6 months ago
#97 seriously? in TF2 General Discussion

am I stupid or is whatever sigafoo said in this thread just more incriminating to their awful admin process? I feel like I've never read less substance in more words in my entire life, and the only substance I got was that despite the council of admins that congregates to discuss infractions, they still managed to decide to ban him only to rescind it later? that's almost less inspiring than just banning him and keeping it that way, considering despite 12 different perspectives they still thought the ban was merited, but collectively their decision matters so little that they'll unban based on a tftv thread. is that right or did I just misread? maybe they didn't start the council until aim's ban? I'll stress again I literally have no idea what that block of text is saying, it's an insane skill to dedicate that many words to such little meaning.

the solution to this seems pretty simple, whether you compare it to csgo or dota. just get a couple invite players who like to cast matches in close communication and give them the OK to cast matches. doesn't seem too hard. it seems based on one of the chatlogs, rgl is concerned with no-names and trolls signing up to cast matches and make a mockery of the quality of the league, so just make sure you get some people who are eager and skilled enough to cast? I swear though it's shocking that there's so much scrutiny over each report and bans still manage to be so poor that they upset the entire community. I don't even understand the point of banning... it's tf2, why would you want to ban anyone for an extended period of time unless they're bigots or something. even if the council thought aim did something wrong, you'd think it would start with a warning...

posted 6 months ago
#25 Discussion: rgl is bad in TF2 General Discussion

a simple, blanket rule would maybe work for a giant esport that's covered by media, advertising, etc. obviously when there's millions and billions of dollars of investment on the line, you'd expect that league and its investors to not want that language tied directly to it. even then, something like this where a known player has allegedly done something "wrong," a league would do its due diligence and apply context

but this is tf2 where context is much more easily applicable, especially when that context is banning a black person for using the n word, when they don't even know it's something that will be seen by anyone else other than themselves and their friends. you guys have like 100 players, doesn't seem too hard to use context

posted 7 months ago
#46 The Voice of the Open Player in TF2 General Discussion

why is there still this narrative that if the tf2 community tried harder the game would grow? some people are so naive to think there's some puzzle that valve gave us that we never solved, or we haven't accumulated enough gold stars as a community so they're holding off on the competitive overhaul until we've proved our morals and learned our lesson.

TobuBumFreezeplayers who already play comp watching youtube videos will not grow the game
having more mentors will not grow the game
slin's editing will not grow the game
making pugchamp teams worse will not grow the game
censoring swear words is already a default game function
saying "gamesense makes u good" (9) isnt even a suggestion ????

i think ur looking at this from the pov of what you want as someone who already plays comp, but for the game to not be dead we literally only need more non-comp players to pick up and try/watch comp. this will probably not happen because valve matchmaking did more to turn people away from comp than we can probably ever recover lol. the number of casuals who i asked about comp and they say its shit, purely because of the awful first impression from playing first-to-two on vanguard vs a hacker and 3 pyros after a 40 minute wait time is so high, and these people dont even know about real third party comp.
popular esports have their literal ready-to-play competitive format front and center and this perpetuates players, viewers, everything. tf2 players have to 1. be interested in comp 2. somehow not immediately give up after playing the shite in-game version 3. google lots of stuff to find out where/how u can actually play it 4. install custom huds, configs, net settings, turn on a bunch of adv options to not be at an inherent disadvantage to every comp player etc. etc.
This is exactly why I wanted to push for valve's involvement, what if there was that 1% chance that valve still cared. Would we get a second shot? This time with RGL, the platform that accommodates for both new and high level players and all the experience and feedback against Valve Comp we've gathered since Meet your Match. I know valve has their own philosophy, but we would know what to input and this time, hopefully, get it right. Because its either that impossible shot or we make the competitive community as accessible and as healthy as possible for the players that are entering the scene right now. Because we are not growing.

like, what is this? do you think valve needed the cs 1.6/cs:s community to prove their dedication to the game to make csgo and eventually push the competitive format so it could grow into the esport it is today? it's about money, dude. money. you think these billion dollar corporations are running leagues and tournaments for their game to capture the spirit of competition? it's to make money. they have simply decided the risk associated with pushing competitive tf2 is not worth the potential payout. that's it. they're not waiting for the competitive community to reach their standard as true patrons of the game, who fully understand the compromise they need to make for the plight of the pubber. if they thought competitive tf2 could be lucrative they'd have a larger team either creating a sequel or making massive changes to the title to standardize the gameplay. there's nothing you can do about it. even pubs are suffering now because of bots. pubbers who used to have gabe newell as their steam avatar are now cynical valve haters who complain about bots and valve not caring every time sydney#123213213 joins the game to spin around in circles.

also making the community more accessible and healthier ISN'T mutually exclusive here. you can strive to make the game better for new and old players alike without expecting that to lead to tf2 as an esport. if you find out valve is never going to care (they won't) are you going to try to kill the game faster instead? make the game good for the community that plays. do your best to do your own advertising for the game so new players have a chance to play competitive if it's something they'd enjoy. stop thinking valve is implicated in this at all.

posted 9 months ago
#9 TF2 Greatest of All-Time Fantasy Draft in TF2 General Discussion

offclass: shrugger

posted about a year ago
#62 Half-Life: Alyx in Other Games

depends on the definition of gimmick. it's a "gimmick" because the VR experience is 95% of the reason for playing a VR game. I've tried a fair amount of VR games, and while beatsaber is great, it's just DDR bro. and that brings me to another example, in this sense, the interactive aspect of DDR could be seen as a gimmick too. it's just a game with arrows that fall down the screen. I wouldnt have played that game at all without the physical aspect because there's just not much else there. and while that's fine, my worry with VR, at least during the early stages, is that the games will have a poor narrative with boring mechanics, simply because the main focus of the game is the VR. and while those things could only improve the VR experience, will these new, trailblazing games like half-life really focus enough on the other tenets of a video game? only time will tell.

but honestly, even with those things aside, half-life just doesn't feel like a VR game. I want to shoot at things and jump around with source movement. maybe that's the boomer in me tho

posted about a year ago
#79 Can you justify why you're not vegan in Off Topic
hooliveganism without supplementation is not optimal for health. it lacks essential nutrients such as but not limited to vitamin a, d, b6, b12 and k2

furthermore there's nothing unethical about killing animals for food. life consumes life and eating a cow is the same as eating a head of lettuce. the difference is that we can empathize with cows because we are also mammals.

others have touched on the dubious environmental claims but i would like to add that the vast majority of the world's oceanic pollution(95+%) originates from a small handful of asian countries and no amount of lentils is going to put a dent into that. indians bathe in the holy ganges river which is quite literally a river of trash and raw sewage.

https://pubs.acs.org/doi/10.1021/acs.est.7b02368
https://www.youtube.com/watch?v=v8lu9ntmPJo

I don't mean to be rude but I'm extremely confused by your second paragraph. I don't think you're grasping the term "ethical." The point is that the argument of "life consumes life" becomes an ethical dilemma when we, as intelligent and sentient humans, make a conscious choice to consume other sentient, intelligent (albeit, less) organisms. As our intelligence reigns supreme on earth, we can identify the questionable morality of farming livestock en-masse in horrible conditions as a source of food, especially when there are alternatives that will only continue to be more feasible as we advance as a society.

In short, wolves don't share these moral quandaries when eating rabbits because they aren't intelligent enough to consider an ethical framework that supersedes something as basic as a food chain. And even if they could grasp ethics, they don't have the tools to do something about it. However, humans do. And there lies the ethical dilemma.

posted about a year ago
#20 b4nny doesn't support iseries in TF2 General Discussion

*shrug*

people are just very committed to the idea of the game becoming an esport. it's understandable, because nothing sounds cooler than playing the game you love as your job. but in a lot of cases, that glamour is just idealistic. I went to play overwatch solely to understand and experience what playing a game as a passion-fueled career would be like. but unless you have the right game, that career is really just a job you have to put mindless time into. there are a few people that i'm sure are living their dreams, like cs players who have been grinding the series for a decade, or who grew up on watching and playing it like a kid would player soccer or baseball, to then become one of the people they looked up to their whole lives. i don't really think that's too common, though.

posted about a year ago
#17 b4nny doesn't support iseries in TF2 General Discussion
funhaver1998we dont need and never have needed any support from valve. theyve only fucked the game

idk why u guys think if they just throw money at the game then itll be good thats not how it works and even if it is how it works thats awful

as a community our focus should purely be how can we make the game more enjoyable to play

that is unfortunately very much how it works for modern games. esports became very profitable very quickly and so companies and investors jumped on the opportunity to artificially churn out games and leagues in pursuit of money off of esports. games like CS, dota, starcraft, etc that only became esports once the money caught up to the passion are so few in number comparatively, because you have to create your esports quickly now as opposed to just letting them grow organically.

i agree that the reality of the situation is terrible, though. tf2 would definitely be an esport if money were thrown at it and leagues were made to profit off of that. however, it would probably be a no class limits, all items available, chaotic tf2 that would need many iterations of balancing to get it to an enjoyable level. in fact, there's so much of this game that makes it good that would have to be changed if you wanted a real esport out of it, so it's really just unrealistic.

posted about a year ago
#36 Riot Games Character Based Tactical FPS in Other Games

melee's technical ceiling was 'by accident,' but the game itself was developed in a way that cultivates that kind of gameplay while casting aside those technical limitations. even without wavedashing, the game would still be highly technical. in the grand scheme of melee fundamentals, wavedashing is only one piece of the puzzle. a tiny piece, too. especially among inexperienced players, wavedashing has more flair than usefulness. the important point of this is that the game was difficult to play and punishing at every level. the characters move quickly, there aren't really any anti-snowball mechanics, the game is very free-flowing, the attacks don't necessarily have ridiculous hitboxes that reach across the stage and last forever, etc. so you'll see newer players missing 90% of aerials, getting smash attacked in the face, running off the cliff by accident, and generally looking like they have limited control over their character.

in contrast, a lot of newer games stress the barrier to entry for newer, and especially younger, audiences, which dilutes the experience on a foundational level. that being said, I have no idea why the tf2 community has to be so negative and cynical in response to new shooters. tf2 is not going anywhere, you should hope that this game is designed to be competitive and and not to hold the hands of every new child that launches the game. that reality would benefit everyone in fps limbo, including everyone on this forum.

posted about a year ago
#9 Game of Thrones S8 in Off Topic

mmm I think the bigger problem with that scene is the fact that littlefinger is built up in the books as an extremely cunning, almost visionary person who can play the game like a chessboard, but when he's convicted of treason his rebuttals are:

"i'm a bit confused"
"none of you were there"
and "please sansa i've only protected you"

the show has always failed to make littlefinger appear as tactful as he is in the books, with precedent leading all the way back to season 1, the first time you see dialogue between littlefinger and cersei. littlefinger randomly says this inflammatory thing to cersei, showing that a) he wants her power and b) he isn't to be trusted, and cersei just fires back with this one-liner that renders him speechless. book lf would have done his best to both brown-nose as much as possible and avoid altercations with more powerful people he's trying to control.

it's been shit like this that turned me off from the show, leading all the way back to the first season. it needs to be said, though, that the first few seasons are MILES ahead of the last few from following book narratives to overall quality

posted about 2 years ago
#18 the current condition of movement shooters in Videos

I don't work in the sales department of the video game industry, so it's likely i'm missing something, but from my perspective there's a weird relationship between mechanics and marketability that seems almost entirely contrived. i think if tf2 came out a couple of years ago in the state it's in now, it would've been huge. there are a lot of things developers can add to games to make them more appealing to a casual audience. for example, fortnite actually has quite a lot of mechanical depth in its building/editing and the speed at which you're required to do it, but the average 12 year old only really cares that they can run around in a chicken costume and shoot grenades. and even in the fortnite world, where you're playing a battle royale with hardly any (if any at all) skill-based matchmaking algorithms, these casual players are sometimes getting smacked around by players like tfue without even realizing it. and they're still logging in to play everyday.

a game like melee had an incredible underground scene that learned all of the crazy techniques you see people still mastering and utilizing 2 decades later, but from a casual standpoint the game was a massive success. for some reason people/nintendo seem to think otherwise? i'm pretty sure the sales for melee were monumental, and there was no need to make brawl a game that tried its hardest to eradicate the competitive side of the franchise.

i would imagine that if you're really new and have a casual approach to games, most of the mechanical depth in melee, csgo, quake, tf2, etc. will go entirely over your head and you won't even have to experience much of it, because you'll play with and get matched against people in that same bracket. it seems like the key in the development of mechanically deep games is to have a very friendly and shallow base to your game that everyone can enjoy for what it is, while supplementing that with cosmetics and extra content.

posted about 2 years ago
#17 Genesis 6 in Other Games

now that I've watched a good amount of ultimate from genesis, I think one of the game's most frustrating mechanics to spectate is the fact that every single hit slows the game like it's a cinematic

coming from someone who spent the last 15 years of his life on and off studying melee and learning/practicing all the adv tech, it looks and responds so slowly comparatively

in general I'm okay with the games being fundamentally different, and it seems skill/speed wise ultimate is the closest the smash community has come to melee, but at the same time I still think the game has very casual, hand-holding mechanics like its ridiculous hitstun and edge-play

posted about 2 years ago
#41 top spotify artists/tracks in Off Topic

Top artists -- Short Term (4 weeks)

Thrice
Kanye West
Beach Bunny
Dance Gavin Dance
Lena Raine
Nujabes
Green Day
I The Mighty
Circa Survive
Emarosa

Top artists -- Medium Term (6 months)

Scary Kids Scaring Kids
Thrice
Dance Gavin Dance
Alexisonfire
Kanye West
Emarosa
Lena Raine
Linkin Park
The Killers
Saosin

Top artists -- Long Term (years)

Dance Gavin Dance
Drake
Saosin
Circa Survive
Kanye West
Alexisonfire
Emarosa
The Beatles
Slaves
Emancipator

not sure how slaves is on my long term, maybe kept a song on repeat when I was afk

posted about 3 years ago
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