Miss cuz ur rockets come out before u can aim them :/
| Account Details | |
|---|---|
| SteamID64 | 76561197999215868 |
| SteamID3 | [U:1:38950140] |
| SteamID32 | STEAM_0:0:19475070 |
| Country | United States |
| Signed Up | July 27, 2012 |
| Last Posted | July 19, 2026 at 10:03 PM |
| Posts | 2249 (0.4 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 12 inches/360 |
| Windows Sensitivity | |
| Raw Input | 1 |
DPI |
900 |
Resolution |
1080p |
Refresh Rate |
420hz (120) |
| Hardware Peripherals | |
|---|---|
| Mouse | vaxee something |
| Keyboard | durgod |
| Mousepad | steelseries something |
| Headphones | AKG EXPENSIVE ONES |
| Monitor | benq 144hz |
how can any1 expect this game to grow when if u wanna get into it u have to give up all your weeknights? im guessing way more people would be into competitive tf2 if people only scrimmed a couple nights a week. This would allow so many more people to participate and would also encourage people to spend off nights reviewing demos and dm'ing instead of playing whatever map for a week straight until ur team's central AI has ran enough simulations and brute force calculations for it to develop a midfight strategy. what really helped smash grow imo is that you can play as much or as little as you want but can still play seriously. tf2 isnt really like that. you can either be a puglord/back up, or you have to scrim 5 nights a week for 2 hours at a time. tf2 is too small to play for any reason other than fun and the competitive scene would be much better off if its culture reflected that instead of taking itself super seriously in a desperate attempt to make people who dont care about the game think its a serious thing.
what will we do with all of our free time since we wont be scrimming so often?
heres how to jelq.
https://www.youtube.com/watch?v=VnAsLrkjCNQ
#jelqfortress
Panky did a really good job with creating a character u feel like u can start a wiki about.
i got kicked out of my band for memeing 2 hard on some girl in my dorm 4 years ago cuz this guy who runs a diy venue found out about it and banned me for it. all i did was tell her im an autismo neckbeard <_>
i want to play pocket/roamer in open or scout in IM. I've been around a long time but i havent really played seriously in forever so my brain is kinda dumb at the moment. If i'm going to play scout I want it to be on a team that'll really push me to be a better, smarter player.
Pootis_Fazbear, I believe you are an elite tier shitposter.
sounds like youre too self conscious to defend metalcore
xz0Antaresdefending metalcore makes you the retard my friendrotidder>being excited for new metal and thinking it will be good
>listening to metalcore
no place is sacred from green texting elitist retards
small brain: metalcore rox my sox!!!
medium brain: metalcore is dumb
huge brain: metalcore is stupid and i want it to fuck me<3 <3 <3 <3 <3
Ya know what would be dope?!?!? if hitscan knockback worked on teammates. I mean obviously it wouldn't be awesome and people would troll hard with it, but it would be so cool if your soldier buddy rocket jumped and you could give him a boost to go extra far
which map's midfight would make the most sense to post a political compass over?
Inside the Beehive - Drink Bleach; Live Forever: https://youtu.be/w0xeT5DrfhM
its one of my team's stronger maps, but our mids are so predictable since we always go through saw. Whenever we try to go kitchen we get stuffed by their demo and soldiers. I'm not sure what to do. Maybe our scouts should roll out balcony so they can play up top while still not being too far from their team. How do invite teams usually play a left side mid?
Yz50
Ruwin
Damn guys, I never would've guessed that if you come up with a retarded way to implement bhopping it wouldnt be good. I don't think the basic idea of bunnyhopping is bad, but I do believe that for it to add something to the game and not be broken there's gonna have to be some pretty heavy limitations. As others have said, the max speed should be dependent on each classes base movement speed so there aren't sanic heavies and shit. The question is what exactly the speed cap should be. tf2 is old af and people have expectations about how fast different classes can go, so I think that has to be kept in mind because it influences our perception of fun and fairness. This is why I think the best way to approach this is to implement bhopping so that if you were going to get hit by a meaty rocket, bunnyhopping would help you take less damage, but you wouldn't avoid the splash entirely. I'm a bit biased on the matter because I just love having shit to do with my hands while I walk around in games, but I sincerely believe that this way of going about it would add a little bit of extra movement skill to the game without making it too unfair for projectile classes that have to deal with ppl randomly going different speeds.
pokemonizepic