capnnofapn
Account Details
SteamID64 76561197999215868
SteamID3 [U:1:38950140]
SteamID32 STEAM_0:0:19475070
Country United States
Signed Up July 27, 2012
Last Posted December 26, 2025 at 12:55 AM
Posts 2224 (0.5 per day)
Game Settings
In-game Sensitivity 12 inches/360
Windows Sensitivity
Raw Input 1
DPI
900
Resolution
1080p
Refresh Rate
420hz (120)
Hardware Peripherals
Mouse vaxee something
Keyboard durgod
Mousepad steelseries something
Headphones AKG EXPENSIVE ONES
Monitor benq 144hz
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#5 What does DM stand for? in TF2 General Discussion

dance music

posted about 8 years ago
#7 Most drops ever seen in a match/scrim/pug? in TF2 General Discussion

lets revitalize invite tf2 viewership by replacing all current invite meds with mid open ones

posted about 8 years ago
#81 metal / hardcore / punk / heavy stuff thread in Music, Movies, TV

(the sawtooth grin) techgrind with some of the most insane vocals you will ever hear. super spastic and crazy.
https://www.youtube.com/watch?v=elQ9cqoZkYA

(cloacal kiss) same vocalist, different band. pretty similar, but more polished and ~mature~.
https://www.youtube.com/watch?v=etbuauNSueQ

posted about 8 years ago
#2 LFT S27 in Recruitment (looking for team)

hi, i enjoy playing with mecha and he is good at tf2. i'm pretty good at keeping mumble atmosphere's nice and friendly even when known tiltl0rdz are around so i might b a little biased but I'm sure his attitude has improved. if you're still having trouble with him being mean, try to be his friend. he is good at being a friend :>

posted about 8 years ago
#15 Pyro changes poll in TF2 General Discussion

I think flames are hilariously op right now, but at least it shouldn't be too much work for valve to fix it, though i've been wrong about that before lmao. The current implementation of this is horribly unbalanced, but I think its interesting that pyro is now actually good at taking on a large group. One of pyro's big issues is that it doesn't really have its own niche that it excels at while being used offensively. You're supposed to flank, but the tools for that are pretty mediocre and before the pyro update you didn't even do that much dps even if you did manage to get close. It would be pretty cool if valve could find a way to make pyro sort of like a close range version of the demoman with more "support" based abilities, so he'd be good at taking on groups, but not at 1v1s. This could be accomplished by making the flamethrower like a lightning gun, reducing the damage flames do, and reworking afterburn so that it does very little damage itself, but slightly increases the damage they take from other teammates.

posted about 8 years ago
#5 salmonbun LF sub spot in Recruitment (looking for team)

salmonbun <333333333333333333

posted about 8 years ago
#33 Space Ghost's Coffee lft in Recruitment (looking for team)

Pretty okay but not as good as rocket.

posted about 8 years ago
#128 rktKING LFT in Recruitment (looking for team)
Sparhawk_self-proclaimed better than space ghost coffee at soldier

no i said that and its a fact.

posted about 8 years ago
#21 help against scout vs soldier mge? in TF2 General Discussion

Here's something I posted on Reddit a while ago that may help u.

Log in / Register
r/truetf2Guide
rare scout movement tipz
u/capnfappin
I was going to post this in the scout movement thread but I figured what I had to say was uncommon enough to warrant bringing everyone's attention to it cuz its not just the typical "jump on props and airstrafe" stuff u see in every thread. also, my ego is huge.

The trick to making scouts miss their shots is making sure you aren't changing directions at a constant interval. If youre mashing your WASD keys randomly as fast as you can, you might be be changing directions completely randomly, but chances are you're switching directions at the same interval. When you're switching directions at a consistent rate they may not know how they're going to need to move their mouse, but they are going to know when.

Constantly switching distances and your angle of movement makes you considerably harder to track. When you're moving parallel to their field of view, you appear to be moving faster than when you're moving at a diagonal. The closer you are to them, the faster you move from one side of the screen to the other. Obviously, you're still moving at the same speed in terms of the game, but from the perspective of someone trying to aim at a point on a 2d plane, you're constantly changing speed which makes you more difficult to track.

One of the biggest aspects to improving your scout vs soldier DM is understanding how to move in a way that puts the difference in reload/fire rate between you and your enemy in your favor. For example, if he shoots a rocket at you, you're going to know much longer its going to be until he can fire the next one. By putting yourself in the air as soon as he's ready to fire his next shot, you're forcing him make a decision between going for a risky direct and waiting for you to land for an easier shot. This is really useful when he's at low health and you know that if you jump you can kill him before you land. Someone else made a thread about countering scouts, so here's what I wrote to him so you can get the other perspective.

A lot of soldier vs scout comes down to knowing what sort of shots to go for based on how long it'll take him to kill you and how much ammo you have in your clip. For example, If you're at low health and you have a full HP scout on your ass smashing their space bar, your best best might be to take a risk and try to get damage out as quickly as possible even if it means going for an airshot. If you have high HP then you can afford to wait for the scout to land for an easier shot because it'll take more time for him to kill you.

From what I've noticed, soldiers tend to misplace the distance of their rockets more often than aiming too far to the left or right so constantly changing your distance from soldiers is really important. It also messes with their sense of your speed just like it does when you're fighting a scout. When a soldier is trying to aim at a spot on the ground, the further away the spot is the smaller it is on his screen. This effect is amplified the lower he is from the spot, and the opposite happens for when he's above it. From the soldier's point of view, they ideally want to fire a rocket when you're close to them because its easier to aim at ground that's close and there's less rocket travel time to account for. You can take advantage of this by moving forward right before he's able to fire another rocket and moving backwards right as he should be ready to fire it. If you do this correctly, He'll either aim too close to himself, miss, and potentially take self-damage, or he'll have to spend more time aiming his shot at a point that is more difficult for him to hint.
posted about 8 years ago
#15 Favourite Game from your childhood? in Other Games

tf2

posted about 8 years ago
#1 The Fingerless Glove Gang is recruiting in Recruitment (looking for players)

The Fingerless Glove Gang is a new elite gaming organization destined to reign supremely over the entirety of Team Fortress 2. We have but one reason to fight and that is our thirst for world domination. Many have tried to join our ranks... and many have failed. Only the most truly skilled of gamers have the tactics and combat ability we're looking for so if you believe you have what it takes, give it a shot. You never know what you are truly capable of, but be warned, you may not live to tell your tale. If you still want to join us, respond to this post and if I am intrigued by your application I will honor you with a chance to pass our treacherous trials.

Game on, my friends and foes alike.
-Capnfapn, Leader of the Fingerless Glove Gang

http://i.imgur.com/s3rL98D.jpg

posted about 8 years ago
#18 *insert artist* appreciation thread in Music, Movies, TV

https://youtu.be/09xO4QmK7eY
https://youtu.be/5ZTnIPRBE1g
https://youtu.be/fiPreIuBXA0

posted about 8 years ago
#4 what do you sexually Identify as???? in The Dumpster

this thread so if u downvote it fuck u

posted about 8 years ago
#37 New tf2 whitelist discussion in TF2 General Discussion

Hey

truxok team im bombing
*jetpack noises*

*lands*
*starts taking off jetpack*
"hey now wait like 5 seconds for me to get my flamethrower out before u start shooting at me, just a sec lol"
...
"Okay im ready!"

posted about 8 years ago
#33 Why did Valve nerf Ambassador so harshly? in TF2 General Discussion

what if landing a headshot reduced the cooldown time before you can land another one while keeping the rest of the changes? This would make it so you can't snipe with it like you could before but you still have a good chance at winning a 1v1 if you hit your headshots.

posted about 8 years ago
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