H5 delpo yomps zilly purpleshirt freestate vand skeeeeeeeeeeeeeeeeeeeeeeez broking and a lot of other people
| Account Details | |
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| SteamID64 | 76561198019322078 |
| SteamID3 | [U:1:59056350] |
| SteamID32 | STEAM_0:0:29528175 |
| Country | United States |
| Signed Up | July 29, 2012 |
| Last Posted | February 17, 2026 at 9:38 PM |
| Posts | 1977 (0.4 per day) |
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Gemmellnessim looking for chill games i can play while watching twitch or something
something like hearthstone (or other online ccgs) works but im looking for stuff like a turn-based strategy or some kind of single player rts without time pressure (e.g. factoryidle.com). something else that could work might be you must build a boat where runs aren't particularly pressured and take a min or two, plus i love the stats/upgrade climb in games like that
any ideas?
fallout 1 or 2 and baldur's gate (you can set combat to autopause each turn so it's fully "turn based")
civ is always good
hexcells is fun
Knuckles_marmadukeGRYLLSpendahas marmaloo claimed his spot as THE marm?
2 time lan champ vs 1 regular season win, its not even close
he already has as many invite wins as your first 3 seasons combined and it's week 2.
https://cdn.betterttv.net/emote/567b00c61ddbe1786688a633/1x
You say that as if winning an invite match in 2016 is the same thing as winning an invite match in 2013
MR_SLINcamperlower bracket final preview???Idk man, meat market upset bird noises last week 5-3 so you might be seeing bird noises as 4th place :o
No.
saamWholegrainbullet in invite...
it's fucking stupid, there are so many teams that could have taken up the last 2 spots in invite
old EVL wouldn't play because they couldn't get hassassin
megawac me off wouldn't play because they didn't think they could do well
dagger's team wouldn't play because they didn't think they could do well
froot's team wouldnt play because they couldnt find ways to pay and froot seems to be terrified of any serious match
8k wouldn't play because they were tired of not making playoffs and they couldnt find scouts
this is the real sign that tf2 is dying. not people leaving, people being unwilling to try to improve in the highest division
but for real mad props to alder's team for being willing to play you guys are the real heroes
$85
yeah
maybe you're team can't improve as a unit as much but there's still a great opportunity for you all to improve individually by playing the game, especially against another team. It's not as good as having your full 6 obviously but it's the next best thing.
I want to point out that nobody thinks a global whitelist is a bad thing, it's that this whitelist is actually just horseshit. I can't believe people actually think that because we unbanned a lot of things suddenly that valve will do what they should've already done to help the scene and the game. CW is right, if valve wanted to help the game, they should have done a LOT more during the MM beta. It's like honestly mind bending how delusional some people are being. It seems like they think making it so people don't want to play the game (because that's a pretty obvious and evident result) will help the scene because you think all of a sudden it means valve will give a crap?
It just doesn't making any sense to me.
Phoenix21lettoslin argues tf2 devs are better at balancing the game than anyone else, sure, just look at the last year of tf2 updates and unlock changes...he actually realized that he was wrong so he just said they are better at balancing weapons than he is, leaving it to the developers to realize what to do is wrong, but I think that directing all this attention to valve instead of the people who allowed the unlocks will create change, at the end if enough people raise their voices valve breaks under the pressure.
consider this: how long did it take us to get matchmaking?
Valve won't fix these weapons, this season or next season if at all.
LuviPlease, for the love of god no one wants to see every soldier in the game running cow mangler 24/7
the cow mangler probably won't be run 24/7 because gunslinger is unbanned
I still don't understand the point of the expanded whitelist, maybe someone could explain it to me?
Valve won't give a shit about the data and valve definitely listen to the what the community wants, they never have in TF2 and they never will. They struggle to do what the community wants in CSGO, what makes you think they'll do it in TF2? Valve only finally added MM and some support for the scene after TF2 finally got a direct competitor and not when it was obvious it would be a smart business decision (2010/2011 when SC2 and LoL really started to become big and eSports became more than a joke). If you want to point at DotA2 as a sign of valve being able to handle eSports, consider the fact that everyone that works on DotA does so because they want so and they love the game. Gabe Newell personally has an interest in the game and that goes a long mile to help the whole scene, a lot more than people can really be aware of I think anyway.
Gameplay won't improve, it seems like literally everyone is aware of this.. Last holds seems stronger even though they were already pretty difficult to break. Will more of the classes see more playtime? Maybe but probably not, and it's not like it matters because I would say most people don't really care about that too much.
The only argument I've really seen so far is that Valve will finally have data to balance weapons around and maybe more people would be willing to play competitive. Not only will valve not care about the data but it's already there, the simple fact that an item is banned means that there is something wrong with it and it doesn't take too much of a brain to figure out what's wrong especially if you play with the item in a pub or MM game for like 10 minutes.
If you think that somehow unbanning all these weapons gives us a "truer" TF2 experience then what the fuck have I been playing for the past 6 years cause that's the game I fell in love with, that's the game so many people fell in love with, it's why were here honestly and sure the weapons can be fun in pubs but I seriously fail to see how this gives a more dynamic, interesting and fun game that what we already have.
Pubbers also won't really give a crap. People start playing 6s/HL because they love the game and not being able to play with a few badly designed/overpowered unlocks isn't gonna stop them. I also just can't see someone saying "wow my favorite weapon got unbanned, it's time to finally start playing 6s/HL!" It just seems nuts to me, that's not a barrier that exists in this game.
If someone could give a reasonable explanation that'd be great because honestly I'm clueless about the whole thing.
And just FYI: I had no idea about this happening until rando asked for us to remove the whitelist during the scrim and Nursey explained the whitelist was getting bigger and noted something along the lines of "a few things are getting unbanned, nothing gamebreaking" but yet the atomizer and base jumper were on that whitelist...?
bearodactylSpaceCadetI don't think it matters what roles they interchange at this point.unless luca goers happens or they merge players with bird noises i don't see any other teams that could really contest EVL for 2nd place
This lineup is far ahead of any other invite team this season IMO. Should be an intense battle for 2nd place.
assuming 20b 4rent and mad men are all memes that is
HMM
imo, winlimit is better than windifference because it gives the team who's ahead incentive to push by allowing them to close out the game
edit: and I'm just gonna add that in eu windifference was the standard because of football
na ruleset makes playing from behind while being passive bitches easier, it makes playing while ahead and being passive bitches harder
if we are talking about currently active
yomps/nursey/hass/shade/bdonski are pretty contentious