Gubbinsb4nny-Ruleset: 45 minute timelimit, 5 round winlimit 5cp/4 round winlimit koth, two 120 second tactical pauses allowed per team per map
What was the reasoning behind the choice to limit game length to 5 rounds?
first question: what would your reasoning be to have a windifference of 5 ?
Winlimit encourages teams that are ahead to still play aggressive because they have the possibility of rounding out the game
Winlimit with a larger timer enables comebacks because the team that is down has more time to make their comeback
Winlimit gives the game the philosophy "win rounds" instead of "win more rounds than the other team" see pt 1
When the other team has 4 rounds on you in Winlimit, you're backs are against the wall, suddenly you try more than you could have or maybe you choke. No one in NA has ever said "My team only lost because we didn't have the opportunity to make a comeback because we let you get 5 rounds" I prefer this kind of tension to the other because it means that the team that is down now has to play better than the other team, rather than having to play much better than the other team had to and now has to play because you're forced into situations due to a timelimit
I could go on, but basically winlimit is better for spectators when one team is ahead and a lot more comfortable when you're behind because you don't autolose when down 3 rounds, instead you have to play to 5
This coming from someone who's played a fair amount of both rulesets