bearodactyl
Account Details
SteamID64 76561198059645150
SteamID3 [U:1:99379422]
SteamID32 STEAM_0:0:49689711
Country United States
Signed Up March 12, 2013
Last Posted March 25, 2024 at 3:24 PM
Posts 3794 (0.9 per day)
Game Settings
In-game Sensitivity 2.88
Windows Sensitivity stock
Raw Input 1
DPI
1800
Resolution
1080
Refresh Rate
120
Hardware Peripherals
Mouse zowie za11
Keyboard quickfire tk mx blue
Mousepad puretrak talent
Headphones grado sr225i
Monitor asus vg248qe
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#30 60hz vs 120hz in TF2 General Discussion
hoolibearodactyldo you actually have one? There is a noticable difference in smoothness with 120 to 144, but its not nearly as noticable as lightboost imo. everything is so much clearerI have tried both for extended periods of time (months) and 144 hertz is vastly superior for the application of fast-paced gaming. You, like many others who talk about this topic, are confusing image clarity with responsiveness. You tell me, nevermind the method of how the image is rendered, which is more responsive; 120 hertz or 144 hertz? As an advocate of the scientific method I invite you to play with 144 hertz for a day, assuming you get a minimum of 144 fps, and come back to us with your conclusion.

I've had my monitor for a few months now and played at 144hz for the first bit (maybe a month or 3 weeks before switching). Both are very good, but I personally think that lightboost is a lot better. The extra 24 frames don't really help that much for tracking, but the eliminated motion blur is a big improvement for me at least.
It's impossible to argue that 120hz is more responsive, because of course you are getting 24 less frames each second than 144hz. I'm just saying that its a better trade off to lose those few extra frames for the clarity that lightboost gives. Motion is going to look smoother with the blurring and more frames that 144 gives, obviously, so you could argue that tracking is theoretically easier. It's basically just responsiveness vs clarity
144 of this per second

http://www.blurbusters.com/wp-content/uploads/2013/05/CROPPED_120Hz-1024x341.jpg

or 120 of this per second and 4ms input lag

http://www.blurbusters.com/wp-content/uploads/2013/05/CROPPED_LightBoost10-300x100.jpg

posted about 10 years ago
#24 60hz vs 120hz in TF2 General Discussion
hoolibearodactylhooliIf you want to be the best you need a 144 hertz. While we're on the topic does anyone know when more hertz starts becoming redundant?lightboost is way better than 144What led you to that conclusion? 120 hertz with lightboost does significantly decrease motion blur but 144 hertz without lightboost is so much more smooth and responsive.

do you actually have one? There is a noticable difference in smoothness with 120 to 144, but its not nearly as noticable as lightboost imo. everything is so much clearer

posted about 10 years ago
#3 Stupid question about srcdemo/lawena recording in Customization

danke

posted about 10 years ago
#20 60hz vs 120hz in TF2 General Discussion
hooliIf you want to be the best you need a 144 hertz. While we're on the topic does anyone know when more hertz starts becoming redundant?

lightboost is way better than 144

posted about 10 years ago
#1 Stupid question about srcdemo/lawena recording in Customization

I've installed srcdemo for rendering demos and it works well, but I can't figure out how to make it render only part of the demo. My current workflow is just open lawena or another movie config, set the framerate and go to the tick and record and wait 30 mins for it to finish. I have to stop it at the right time though so it doesn't record the whole match and only the one part that I want.
Is there a way to save only a specific part of the demo to a smooth or something, so that it will only record that certain number of ticks and then end the movie? It'd be really helpful if there were a way to automate this or make it easier at least. Watching the game render for 30 mins gets kind of tedious.

fixed it already look at the last post

posted about 10 years ago
#9 Need some advice on headphones in Hardware

I've listened to both the dt770 and the m50, I liked the 770s sound more. I'd personally go for a more open pair though like the senns or ad700. Don't listen to me though since i use fucking grados for gaming lol. Worst soundstage in existance

posted about 10 years ago
#1299 Frag Clips Thread in Videos

http://www.youtube.com/watch?v=VFp-CdQmR_k

posted about 10 years ago
#21 milk in Off Topic

i eat way too much cereal and milk i don't know why

posted about 10 years ago
#34 cbear_alive in TF2 General Discussion
ChaChiPapaBear
posted about 10 years ago
#2 quantifying 120+hz vs 60hz performance differences in TF2 General Discussion

I seriously doubt MGE stats is going to be an accurate way to measure this kind of thing...

posted about 10 years ago
#21 What song would you like to hear in a frag video? in TF2 General Discussion

pink floyd hey you
the doors touch me
either or

posted about 10 years ago
#14 Rate this gaming build in Hardware

my 4770k overclocked can go to like 800 or even more crazy shit sometimes, cap it at 240. its essentially a 4670k with hyper threading

posted about 10 years ago
#46 Applying for Pure Pics - what do you think? in TF2 General Discussion

That was insane, great job.

Show Content
posted about 10 years ago
#54 PC Build Thread in Hardware
PlatypusSetsulDepends on the "performance updates" by valve.

I'm using a 4770K too (although with a 7970 GHZ) and on maxquality I'm usually getting stable 240 fps in 6s, some drops in HL and some random bad drops (worst I've had was 80) in pubs, because TF2 refuses to use more than 30% of the CPU. If I can fix the CPU usage problem I'll get 240fps constant, everywhere, all the time.

tl;dr
It'll destroy TF2, as much as it is possible after years of horrible updates.
For other games the GPU might be a bit of a bottleneck, especially on 120Hz (but you can always switch to 60Hz for demanding single player games e.g. Crysis 3).
a 4770k won't see any performance gain over a 4670k in any game, with the possible exception of battlefield 4, where hyperthreading can be used, and even then, its a nearly negligible performance gain. TF2 uses a 32bit client, so max 2 threads and 4gb(?) ram can be used.

Definitely won't get better fps, but for streaming and multi tasking the extra cores are really nice (though I've never used a 4570k irl for more than 5 minutes so I can't really comment on the real world difference)

posted about 10 years ago
#6 Computer Crashing when playing TF2 in Q/A Help

do you have the bios updated? That was giving me some crashes ealier (not necessarily blue screeens, sometimes it would just freeze on the frame and not respond and i'd have to kill the power like you escribed), though I don't know how that would make it only crash at a certain time.

posted about 10 years ago
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