doikuhttps://www.dropbox.com/s/3j8n81vl6my45h3/particlesfinal.zip (the flamethrower one)
credits to mu
not exactly sure where do I put these
HonsterratawarUpdate: i managed to make it work, here's how:
- Downloaded GCFScape and extracted tf2_misc_dir.vpk from tf folder
- Inside the extracted folder I deleted all pyro-related particles inside particles folder
- Recompiled the volders in several 000-012 vpks just like the original series
- Replaced the original tf2_misc_000/dir.vpk with the ones with particles removed.
And voila, fire disappeared! Can someone confirm if this is legal? i dont wanna get vac'd LOL
Can this method work for unusual effects on sv_pure 1/2?
I don't know how it would work with unusual effects, I can inform you that my method makes my game instantly crash everytime I play casual bugging several models before closing itself, but since I almost never play it I don't mind too much, not sure how sv_pure levels work, I tried to change those offline to test but never got to understand if they were actually changed, or what the difference between 0 / 1 / 2 was. Probably I did something wrong when picking what files to delete before recompiling, or maybe a file validation error.
Honsterratawar3. Recompiled the volders in several 000-012 vpks just like the original series
How do you do this step? Also for reference I have tf2_misc_dir.vpk then parts 0 through 20, not 12.
I'd like to test it but dropping the folder on vpk.exe doesnt work for me. Just runs for a while then the cmd window suddenly closes and I cant find any output?
follow this guide
https://steamcommunity.com/sharedfiles/filedetails/?id=918708716
It explains how to compile large vpk files into several pieces. The original series go from 0 to 20 but with my modified VPK the series compile themselves into 0-12 somehow, I do not have an explanation, I just know it works as I intended.