ampere
Account Details
SteamID64 76561198179807307
SteamID3 [U:1:219541579]
SteamID32 STEAM_0:1:109770789
Country Argentina
Signed Up May 18, 2017
Last Posted April 22, 2024 at 6:12 PM
Posts 198 (0.1 per day)
Game Settings
In-game Sensitivity 1.5
Windows Sensitivity 6
Raw Input 1
DPI
800
Resolution
1920x1080
Refresh Rate
240hz
Hardware Peripherals
Mouse Logitech G Pro X Superlight
Keyboard VSG Quasar RGB - Outemu Brown
Mousepad Razer Gigantus V2 XXL
Headphones Razer Kraken X Lite
Monitor Viewsonic XG2431
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#6397 Frag Clips Thread in Videos

https://youtu.be/j36yul55-Ik

posted about 5 years ago
#758 unpopular tf2 opinions in TF2 General Discussion

I fucking hate Sunshine, I think it's awful.

posted about 5 years ago
#3 Disable SpecList plugin on demos? in Customization
WiethoofdDoes cl_showpluginmessages 0 change anything?

Sadly it does not, it is set to 0 but the list keeps appearing.

posted about 5 years ago
#65 Best player of all time from each country in TF2 General Discussion
SnackMalta - me cos nobody else on this rock plays comp

fuckin sad

posted about 5 years ago
#1 Disable SpecList plugin on demos? in Customization

I want to record some demos with Lawena but for some reason, they include the list from the Spec List plugin installed in the server I was playing on at the time, which of course ruins entirely the esthetics of the footage. Is there any way to have them disabled/removed?

https://i.imgur.com/iEq6zjS.jpg

posted about 5 years ago
#120 teamfortress.tv player map in TF2 General Discussion

submitted

posted about 5 years ago
#3 How offclassing means "throwing" in a 6s game? in TF2 General Discussion
Antimoonhave your medic offclass to spy for a whole game and see if you win

L E A R N

I'm not talking about THAT kind of offclasses since that's a really obvious throw, I'm talking about classes who are ALLOWED to offclass, but instead of using their offclassing permission to pull out classes that are really necessary in very particular situations, they decide to run that offclass the entire game, most of the time when it's not necessay at all, and transmits that feeling of lack-of-seriousness in our competitive pug

posted about 5 years ago
#1 How offclassing means "throwing" in a 6s game? in TF2 General Discussion

I'm not sure if the title fully explains what I want to discuss here, so I'm going to develop the full situation.

With the local community we've been discussing about offclassing in pugs. I'm not sure about other regions, but particularly here, some of us consider offclassing extensively as a way to "throw" (we call it trolling) a pug, when you start losing, when you got tired of playing and decide to either, run Pyro, Heavy, Engie, or use "troll" weapon sets. Therefore, running offclasses (except Sniper) can get you punished, with slays, kicks and bans.

Now some other people stated that there's actually no reason in punishing people who offclass since, according to them, they are not throwing, but looking for a different strategy in order to adapt to the current game, and naturally try to win.

Now I personally respect the salubrity of the competitive format a lot, and since this whole situation develops in my server, the Code of Conduct expresses that anyone who runs any offclass excessively outside of the last point, can get slayed/kicked.

We had this recent discussion, and even though I strongly support my idea, I thought I had to be open minded since I also respect what the community says, and I want the best for the people who play in my server, so that's why I came here to hear your opinions about this.

Please let me know if there's something you may not be understanding correctly since I didn't know exactly how to put this in words, and also please let me know if you'd like more details about this. The whole purpose of this post is to hear what you guys have to say about this, if it's correct to punish offclasses, what exactly is "throwing" a game, and any other thing you can come up with regarding this subject. Thanks a lot!

posted about 5 years ago
#11 TF2: 2018 Summer Data Project in Projects
aratingawhat are your hypotheses? How do you intend to analyze this data? Regarding tests etc

u depressed m8

posted about 5 years ago
#9 Lawena not working correctly after Jungle Inferno in Q/A Help

If you have any issues regarding Lawena, leave bug reports in its Github page, the developer is super active.

posted about 5 years ago
#104 ChillyMGE: New MGE Map in TF2 General Discussion
PepperKickratawarPepperKickratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?

You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.

Adding in front might be a good idea, but might ruin the arena numbers. Sadly color of text cannot be changed in a menu. :/

sad

posted about 6 years ago
#102 ChillyMGE: New MGE Map in TF2 General Discussion
PepperKickratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?

You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.

posted about 6 years ago
#19 ESEA Season 27 Invite Playoffs Preview in News

GO BEAR

posted about 6 years ago
#92 ChillyMGE: New MGE Map in TF2 General Discussion

one thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()

posted about 6 years ago
#15 powah: "I'm happy to see that the scene keeps in movement somehow" in News
nazarahttps://i.imgur.com/Bwvj4jD.jpg
i am proud to announce that i am svift sa's OFFICIAL ugc 6s sub

golden bind

posted about 6 years ago
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