SnackMalta - me cos nobody else on this rock plays comp
fuckin sad
| Account Details | |
|---|---|
| SteamID64 | 76561198179807307 |
| SteamID3 | [U:1:219541579] |
| SteamID32 | STEAM_0:1:109770789 |
| Country | Argentina |
| Signed Up | May 18, 2017 |
| Last Posted | March 27, 2026 at 8:46 PM |
| Posts | 210 (0.1 per day) |
| Game Settings | |
|---|---|
| In-game Sensitivity | 1.5 |
| Windows Sensitivity | 6 |
| Raw Input | 1 |
DPI |
800 |
Resolution |
1920x1080 |
Refresh Rate |
240hz |
| Hardware Peripherals | |
|---|---|
| Mouse | Logitech G Pro X Superlight |
| Keyboard | VSG Quasar RGB - Outemu Brown |
| Mousepad | Razer Gigantus V2 XXL |
| Headphones | Razer Kraken X Lite |
| Monitor | Viewsonic XG2431 |
SnackMalta - me cos nobody else on this rock plays comp
fuckin sad
I want to record some demos with Lawena but for some reason, they include the list from the Spec List plugin installed in the server I was playing on at the time, which of course ruins entirely the esthetics of the footage. Is there any way to have them disabled/removed?
Antimoonhave your medic offclass to spy for a whole game and see if you win
L E A R N
I'm not talking about THAT kind of offclasses since that's a really obvious throw, I'm talking about classes who are ALLOWED to offclass, but instead of using their offclassing permission to pull out classes that are really necessary in very particular situations, they decide to run that offclass the entire game, most of the time when it's not necessay at all, and transmits that feeling of lack-of-seriousness in our competitive pug
I'm not sure if the title fully explains what I want to discuss here, so I'm going to develop the full situation.
With the local community we've been discussing about offclassing in pugs. I'm not sure about other regions, but particularly here, some of us consider offclassing extensively as a way to "throw" (we call it trolling) a pug, when you start losing, when you got tired of playing and decide to either, run Pyro, Heavy, Engie, or use "troll" weapon sets. Therefore, running offclasses (except Sniper) can get you punished, with slays, kicks and bans.
Now some other people stated that there's actually no reason in punishing people who offclass since, according to them, they are not throwing, but looking for a different strategy in order to adapt to the current game, and naturally try to win.
Now I personally respect the salubrity of the competitive format a lot, and since this whole situation develops in my server, the Code of Conduct expresses that anyone who runs any offclass excessively outside of the last point, can get slayed/kicked.
We had this recent discussion, and even though I strongly support my idea, I thought I had to be open minded since I also respect what the community says, and I want the best for the people who play in my server, so that's why I came here to hear your opinions about this.
Please let me know if there's something you may not be understanding correctly since I didn't know exactly how to put this in words, and also please let me know if you'd like more details about this. The whole purpose of this post is to hear what you guys have to say about this, if it's correct to punish offclasses, what exactly is "throwing" a game, and any other thing you can come up with regarding this subject. Thanks a lot!
aratingawhat are your hypotheses? How do you intend to analyze this data? Regarding tests etc
u depressed m8
If you have any issues regarding Lawena, leave bug reports in its Github page, the developer is super active.
PepperKickratawarPepperKickratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?
You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.
Adding in front might be a good idea, but might ruin the arena numbers. Sadly color of text cannot be changed in a menu. :/
sad
PepperKickratawarone thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
I understand what you are trying to say, I will look into different ways to notify the player that the arena is 2v2 or 1v1. I am open to suggestions for this. Maybe [2v2] or just 2v2 will be different enough?
You can do something like placing the 1v1 or 2v2 in front of the arena name rather than in the end of it, maybe changing the color of the amount of people currently in that arena as well, so 1v1 is white and (2)(1) is in red for example, or any other color easily distinguishable.
one thing i found kinda uncomfortable is how the numbers of players in an arena are shown in the !add menu, all of the arenas have this (2v2) or (1v1) tag next to their names and it takes me a couple seconds to figure out if there's players in some arena so i can quickly play there because the number of players in parenthesis looks almost identical, something i'm used to do fast in the regular MGE mod because there isn't another ()
nazarahttps://i.imgur.com/Bwvj4jD.jpg
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