Adderall is just all of these at once u should take that.
Account Details | |
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SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | September 20, 2025 at 4:50 AM |
Posts | 1671 (0.4 per day) |
Game Settings | |
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In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
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Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
If you cannot hang with the Big Dogs, please leave this thread! Big Dog Hangers Only.
Add fx for tryouts or any questions at https://steamcommunity.com/profiles/76561197960784384/
LFP for our new team for S4. We're a group of friends currently aiming for D2 playoffs.
Looking for chill medic and roamer players who are available to play 3 nights a week.
Scouts- fx and sketchy
Pocket- Zesty
Roamer- ???
Demoman- Christie
Medic- Squidamatron??? (Not confirmed yet)
Add fx for tryouts or any questions at https://steamcommunity.com/profiles/76561197960784384/
I'm trying to make the default match hud use a different image instead of the portraits used normally.
I'm assuming that it comes from this part of HudMatchStatus.res
"classimage"
{
"ControlName" "CTFClassImage"
"fieldName" "classimage"
"xpos" "cs-0.5"
"ypos" "0"
"zpos" "3"
"wide" "19"
"tall" "19"
"visible" "1"
"enabled" "1"
"image" "../hud/class_scoutred"
"scaleImage" "1"
"proportionaltoparent" "1"
}
The images I'm trying to use are the scoreboard class emblems (which are located under ../hud/leaderboard_class_scout etc). However, changing the image value to this doesn't seem to do anything. Is there some way of changing the vtfs that hud elements use like this? Is there something I'm not getting?
why on earth would you ever just skip a season lol. Seems like the worst thing for the health of your league.
https://www.youtube.com/watch?v=LLQsEKZ_qYw
something about her voice is fucking hypnotising idk
no I just think it looks funny
I'd also note that the ranges for picmip that you provided may be unique to your GPU. As someone on the cursed linux nvidia setup, the scope removal and warping doesn't disappear at higher picmip values, but I solved that by making my crosshair cover the entire scope area when I'm on sniper.
Also higher picmip values can do things like removing the bushes on gully which might come under the "Alteration of game settings to make map objects transparent" rule although not sure about this one because its vague.
dbkKevito1https://clips.twitch.tv/GentleOnerousHawkOhMyDogholy shit hes so handsome
Galindo appreciation of Galindo aesthetics.
It depends on the method you're using to do it and the level of bias. If it's to the extreme point where sniper scope and bushes disappear then I wouldn't use it in RGL as it's definitely bannable.
Doubt valve are going to do shit.
Imaging spades in a mad max style rampage where people drive around brutally murdering one another in a quest to get The Last Slurpee