https://i.imgur.com/etvHLMB.jpg
This my tf2 team,. just me n the boyz.. chillin.
Account Details | |
---|---|
SteamID64 | 76561198010239925 |
SteamID3 | [U:1:49974197] |
SteamID32 | STEAM_0:1:24987098 |
Country | United Kingdom |
Signed Up | August 20, 2014 |
Last Posted | September 20, 2025 at 4:50 AM |
Posts | 1671 (0.4 per day) |
Game Settings | |
---|---|
In-game Sensitivity | nice |
Windows Sensitivity | the princess |
Raw Input | 1 |
DPI |
over |
Resolution |
a picnic |
Refresh Rate |
luigi? |
Hardware Peripherals | |
---|---|
Mouse | of |
Keyboard | to |
Mousepad | invite us |
Headphones | for |
Monitor | eh |
https://i.imgur.com/etvHLMB.jpg
This my tf2 team,. just me n the boyz.. chillin.
https://i.imgur.com/CA3zsGv.jpg
One for all you boomers out there
It's the visual, rather than the networking effect that people are using for airpogo. It's not that the stickies are actually spawning and detonating earlier, it's that you're able to see them doing so which means it's easier to time them, even with the tradeoff of potentially worse networking. I can see how this would be annoying if you're used to it, but tbh I didn't even know it was a thing, I can't always see the projectiles I'm firing at walking speed lmao.
Brolyshe's turned the weans against ye mate, aye?
aye she's turned the weans against us
I can't believe Viewmodels are Fucking Dead.
mastercomsWhat things would you like from Jungle Inferno and later?
What features/fixes would you like from CS:GO's engine?
What TF bugs would you like fixed? (excluding le demo det fix meme, I'm already certainly aware)
There are multiple small qol things that might be good to change e.g. melee interacting with teammate hitboxes, but it's not clear whether many these things are bugs or intended features especially considering how long so many of them have been in the game. Am I right in assuming you want this to only be things that are certainly bug fixes/performance improvements and no changes to the default game?
In any case, a few things I can think of which I think are definitely bugs and haven't been changed for years as far as I can tell are:
When skipping ticks in demos, snd_soundmixer sometimes gets set to "FreezeCam_Only" instead of "Default_Mix" leading to a bug where the game appears to be muted.
The thing where spies have certain cosmetic body groups (most notably pyro heads and demoman feet) just disappear when disguised (this might have already been fixed now, not sure, but probably not in the version of the source code you're using).
Bug where certain projectiles collide with func_lod bounding boxes for objects marked as solid as detailed in this video.
It might be interesting to see if you can fix physics issues associated with running servers at higher tick rates (pipes bouncing oddly, sentry gun turn rate) but that might not be a priority as its a non standard configuration.
Ask slicerogue about west coast pugs.
Wat about kitchen sync and bathroom sync. Ive heard these terminologies a lot but dont know what they mean, can any body help?
U wouldnt expect this thread to be so heated from the title