Yrr
Account Details
SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted March 15, 2024 at 8:17 AM
Posts 126 (0 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
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Hardware Peripherals
Mouse  
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#26 koth_bagel in Map Discussion

A9 Update
Download: koth_bagel_a9

Mostly making the underground route more appealing and viable while still being contestable.
Also replaced the rock with geometry, allowing some jumps to be more obvious and less reliant on weird collision models.

Changelog:
Underground route
- Widened Undeground route entrance, added some platforms and moved the pickups, as well as lighting it better.
- Rotated central column 90 degrees, allowing combat longways across the underground route.
- Added window to central column and raised obstruction for better visibility across it.
Rock
- Replaced rock with small house and vent to make the jumps and platforms more obvious.
- Also improves visibility to the underground route exit.
Misc
- Changed some small ammopacks to medium around mid.
- Fixed some sightlines all over.
- Removed or raised a couple doorway arches where they interrupted rollouts.
- Misc. visual changes.

Imgur album

Individual screenshots:

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posted about 7 years ago
#25 koth_bagel in Map Discussion

Thanks, I've fixed the sightlines ready for next version but I'll see what I can do with the underground route and other feedback.

posted about 7 years ago
#22 koth_bagel in Map Discussion

Thanks for the continued feedback and support, I've been fixing the weird sightlines today and will have them out in a future version.

I'd like to get some more changes in before I put out the next version, though, so if anyone's able to get some pugs on it to see how the current version fares please do!

posted about 7 years ago
#17 koth_bagel in Map Discussion

A8 Update
Download: koth_bagel_a8

Most changes made in response to feedback.
Rather than band-aid fixes, I've attempted to solve underlying issues that caused the reported problems (i.e. sightlines and openness).

Changelog:
- Made pipe route a straight line, fixing some sightline issues
- Added a wall to lower Main platform blocking view of valley
- Replaced small pipe in lower lobby with a lip and added a bigger, sloped pipe to make climbing to upper lobby easier
- Widened valley and added some small high ground to make holding there more possible
- Expanded rock to seperate mid and valley more, valley now cant be spammed from the point
- Misc clipping
- Moved some pickups in the underground route

Imgur Album

Individual Screenshots:

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posted about 7 years ago
#16 koth_bagel in Map Discussion

Thanks for the feedback so far, I'll definitely look into some of the issues raised for next version.

posted about 7 years ago
#1 koth_bagel in Map Discussion

Download - koth_bagel_rc8 - Current

https://cdn.discordapp.com/attachments/420268109317013514/743547069813227651/bagel_update_promo.png

Vote on the workshop!

Bagel is a unique King of the Hill map that started development in 2016. You may recognise it as the base for "Cauldron" from Scream Fortress X.

Designed around a raised central capture area, flanked by side buildings, the goal was to provide many different strategic options to both take and hold the point. Development was driven by both competitive feedback and frequent casual playtests, to make sure the map was enjoyable in both contexts.

This version incorporates a lot of the gameplay and visual updates made for Cauldron, as well as some new visual elements and further improvement and polish.

Screenshots

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Legacy Versions

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2019-2020 version: b5, b6, b6a, b7, b8, b9, rc1,
rc3, rc4a, rc5, rc6, rc7

2017-18 version: a7, a8, a9, a10, b1, b1a, b2, b3, b3a, b4, rc1, rc2, rc2a
posted about 7 years ago
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