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koth_govan
1
#1
0 Frags +

Download - https://tf2maps.net/downloads/koth_govan.17062/
Screenshots - See above
Game mode - 6v6

Koth map designed for competitive play, I'm updating this map based on feedback from the community.

So far playtests in tf2maps (casually) have been a success. Competitive mixes are happening soon!! (hopefully) Some feedback from zhern & verkle alongside the tf2 mapping community. I tried to use a lot of height differences and flank routes which should make the map very interesting to play.

Let me know what you think!

Download - https://tf2maps.net/downloads/koth_govan.17062/
Screenshots - See above
Game mode - 6v6

Koth map designed for competitive play, I'm updating this map based on feedback from the community.

So far playtests in tf2maps (casually) have been a success. Competitive mixes are happening soon!! (hopefully) Some feedback from zhern & verkle alongside the tf2 mapping community. I tried to use a lot of height differences and flank routes which should make the map very interesting to play.

Let me know what you think!
2
#2
4 Frags +

Very good map promo video, A+.

Very good map promo video, A+.
3
#3
3 Frags +

govan fleeto number wan keemon

govan fleeto number wan keemon
4
#4
3 Frags +

Very good map XS, you make scotland proud.

Very good map XS, you make scotland proud.
5
#5
11 Frags +

can anyone translate the map review to english or finnish please

can anyone translate the map review to english or finnish please
6
#6
2 Frags +

Thanks for the support troops. Would also like to add that the map is going to be playtested in the CM Mixes map testing group. There is already a thread open for this but I will provide an invite here if you're interested in playing.
https://www.teamfortress.tv/64156/6v6-map-testing-pugs
https://discord.gg/syvANv3Zpw

Thanks for the support troops. Would also like to add that the map is going to be playtested in the CM Mixes map testing group. There is already a thread open for this but I will provide an invite here if you're interested in playing.
https://www.teamfortress.tv/64156/6v6-map-testing-pugs
https://discord.gg/syvANv3Zpw
7
#7
0 Frags +

koth_govan_a11 update

a11

General

  • Removed a large amount of outdoor lighting that was no longer necessary

Mid

  • Lowered both roofs on mid
  • Reduced the angle of the further back roof
  • Moved small health and medium ammo behind the point up slightly to avoid blocking teleporters
  • Adding missing pillars to chicken wire building
  • Added crates inside the chicken wire building
  • Fixed misaligned textures in upper area behind point
  • Sealed up the temporary fence at the upper area behind point
  • Fixed misaligned textures on the roofs on the building above the upper area behind point

Staging Area

  • Fixed floating lights in cubby holes
  • Fixed misaligned textures under the point
  • Added missing textures under the point
  • Fixed asymmetrical displacement

Spawn

  • Reworked the right exit from spawn
koth_govan_a11 update

a11

General
[list]
[*] Removed a large amount of outdoor lighting that was no longer necessary
[/list]
Mid
[list]
[*]Lowered both roofs on mid
[*]Reduced the angle of the further back roof
[*]Moved small health and medium ammo behind the point up slightly to avoid blocking teleporters
[*]Adding missing pillars to chicken wire building
[*]Added crates inside the chicken wire building
[*]Fixed misaligned textures in upper area behind point
[*]Sealed up the temporary fence at the upper area behind point
[*]Fixed misaligned textures on the roofs on the building above the upper area behind point
[/list]
Staging Area
[list]
[*]Fixed floating lights in cubby holes
[*]Fixed misaligned textures under the point
[*]Added missing textures under the point
[*]Fixed asymmetrical displacement
[/list]
Spawn
[list]
[*]Reworked the right exit from spawn
[/list]
8
#8
0 Frags +

koth_govan_a12 update

a12

General

  • Decreased cap time by 2 seconds (10s>8s)

Mid

  • Added window above drop down to allow vision to players hiding in the corners or camping above drop down
  • Fixed misaligned texture on ramps
  • Made door frames thinner at choke

Staging area

  • Fixed misaligned window textures
  • Fixed misaligned texture on flower bed
  • Replaced ramps with stairs on concrete
  • Redone blockbullet clips on conveyer belt
  • Applied nodraw that should have already been on some brushes

Spawn

  • Fixed misaligned window textures
  • Fixed blu textures on red side above spawn
koth_govan_a12 update

a12

General
[list]
[*] Decreased cap time by 2 seconds (10s>8s)
[/list]
Mid
[list]
[*]Added window above drop down to allow vision to players hiding in the corners or camping above drop down
[*]Fixed misaligned texture on ramps
[*]Made door frames thinner at choke
[/list]
Staging area
[list]
[*]Fixed misaligned window textures
[*]Fixed misaligned texture on flower bed
[*]Replaced ramps with stairs on concrete
[*]Redone blockbullet clips on conveyer belt
[*]Applied nodraw that should have already been on some brushes
[/list]
Spawn
[list]
[*]Fixed misaligned window textures
[*]Fixed blu textures on red side above spawn
[/list]
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