Yrr
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SteamID64 76561198002162558
SteamID3 [U:1:41896830]
SteamID32 STEAM_0:0:20948415
Country United Kingdom
Signed Up August 16, 2016
Last Posted March 15, 2024 at 8:17 AM
Posts 126 (0 per day)
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#59 Online demo playback at demos.tf in Projects

Adding overviews for new maps would need to be done per version and would probably take a bit of time, Bagel is a version ahead of the one being played in UGC already so idk how useful adding an overview for it would be at this stage.

Letting people upload new ones themselves could be useful but could also be abused or just done wrong, so I'm not sure what the most efficient way to get new overviews added would be.

Maybe if generating the overview could be automated that could work but it'd require a computer running TF2 and on some maps the autogen overview could be awful.

Alternatively if there's a standardised way to make them I'm willing to just make a ton from a list.

posted about 7 years ago
#57 Online demo playback at demos.tf in Projects
pazerEDIT: Also protip for your map images from cl_leveloverview (although not sure if they're actually yours or if they're just from the tf2 wiki or something): mess with the arrow keys to move the camera's vertical position upwards so you don't have weird clipping on tops of trees and stuff, you'll end up with a much nicer looking level overview. Takes a bit of fiddling though.

Your current:
After arrow keys fiddling:

someone could look into making something like this for each map: http://simpleradar.com/

posted about 7 years ago
#109 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

The map threads are listed in the OP so that you can leave detailed feedback if you wish.

posted about 7 years ago
#3 Team to pound @ Rally Call 2017? in TF2 General Discussion

they're mostly pubbers

posted about 7 years ago
#2 Bugged Maps in Customization

verify your game cache, looks like the sprites used on those lights are corrupted

posted about 7 years ago
#82 koth_bagel in Map Discussion

Hey anyone know how to request a thread name change? I don't really need the "(name pending)" part since, at this point, I'm pretty set on the name.

posted about 7 years ago
#78 koth_bagel in Map Discussion

RC1 Update
Download: koth_bagel_rc1

Thank you to everyone who played this map in any of its iterations, whether it was in MapChamp the last couple of weeks, an experimental cup, or even if you played an early version - it's thanks to all of you that Bagel got this far. I hope you've all enjoyed playing it and I hope that you continue to in the future.

Changelog:
- Fucktons of visual improvements all over
- Tweaked skybox and lighting colours
- Added Badlands' colour-correction
- Blockbullets pass on all wood beams, now your splash should go where it's supposed to
- Various clipping improvements

Screenshots:

Show Content

Imgur Album

posted about 7 years ago
#16 teamfortress.tv New Map Cup sponsored by marketplace.tf announced in News

Hopefully should have Bagel RC1 out today or tomorrow and have it at its best for the cup, planned to yesterday but had no time.

Super excited to see all these maps played!

posted about 7 years ago
#29 We seriously need more koth and a/d maps. in TF2 General Discussion

There's almost certainly a way to make a lot of the nonstandard gamemodes work great for 6s, but without prodding and probing at them to establish some kind of competitive theory, it's impossible to get anywhere.

Even getting new 5cp maps tested has been hard enough if you don't already have some kind of impetus behind you (a history of making good maps, or endorsement from a well-known player), so there's been very little push to try making competitive maps for other modes.

MapChamp definitely helps out in both those regards, and I'd really like to see that continue so we can see more maps reaching competitive standards, and get a better idea of both the mapping theory and gameplay theory of nonstandard modes.

posted about 7 years ago
#30 Best tf2 pickup lines in TF2 General Discussion

you deserve

posted about 7 years ago
#6 Uncle Dane's "I Visited Valve" in Videos
shorasWhy would someone invite a trader to visit Valve?

It's important to remember that Valve doesn't invite these people, they organise visits themselves if they have the connections to do so.

posted about 7 years ago
#4 Green screen for viewmodels? in Videos

Hey I just read this and made a map with a consistent flat green backdrop but also with badlands' lighting so it doesn't do that ugly fullbright thing.

Download here

I can do more of these with different maps lighting settings if you want.

posted about 7 years ago
#10 cp_jaddou_rc5 in Map Discussion

The lobby never started so all I got is detail feedback.

I'd very much recommend eliminating the arabian street feel if you're committing to the mayan theme. All the supposed ruins still feel like lived-in streets and there's lots of arabian props and textures still there.
At the moment it kinda feels like an awkward mishmash of the two.

posted about 7 years ago
#68 koth_bagel in Map Discussion

Hey guys, long time no update.

I'm working on rc1 at the moment, hoping to get that out sometime soon. In the mean time, check out the current version in MapChamp on Sunday, I'd love to see how the updates from etf2l/ozfortress play out.

(and if you like it, do spread the word)

rc sneak preview:

Show Content
posted about 7 years ago
#9 Mapchamp by Champ.gg in TF2 General Discussion
maxc232Can we not do pride rock? I don't think it will work on 6s at all won't be fun for anyone.

I talked to the creator after playing a lobby on it with him (it was kind of a clusterfuck), he was entirely unaware competitive or 6s existed until i explained why we weren't playing it 16v16 like he'd intended.

posted about 7 years ago
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