it actually was solid colour briefly but people wanted the words back lol
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SteamID64 | 76561198002162558 |
SteamID3 | [U:1:41896830] |
SteamID32 | STEAM_0:0:20948415 |
Country | United Kingdom |
Signed Up | August 16, 2016 |
Last Posted | March 15, 2024 at 8:17 AM |
Posts | 126 (0 per day) |
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a gimmick weapon has to be worse than the base weapon when not being used for the gimmick but the RS is still just a shotgun
if it was weaker than the stock outside of the minicrits then even in pyro's situation if youre outside of airblast range the pyro just forfeit its ranged weapon being any good to try combo-ing you
Kill 6 Billion Demons is aesthetic as shit
Download: ctf_exsmol_rc1
- Statistically most popular gamemode in TF2
- Permadeath like in CSGO to make it more competitive
- Anti-stalemate features
- Small map size to make things easy for spectators/casters
Intended for 6v6, HL, Sigafoo 7v7, and Oasis mod.
JDawgManiacDoes anyone remember the weird joke payload map, I think it was called dogbread, where the cart started in the middle and could be pushed by either team?
I feel like this is an idea that could be worked on, because it allows for the same attack and defend mechanics of 5cp and koth, where you're not locked into one role.
Waste had a version that worked like that too
MerchantWhy does Bonk make engineer run fast? Shouldn't it be Crit-a-Cola since that is the drink that makes Scout faster?
Bonk is supposed to make scout run faster too, the whole invulnerability thing is meant to be "too fast to hit" except he's still solid for some reason.
I'm curious what would happen if captures only added time to the clock if you didn't already own mid
time to scramble to convince people to make a team with me
RC2A - Clipping fix
Download: koth_bagel_rc2a
Changelog:
- Fixed a spot where players could stand on an exposed clip in lobby
- Fixed some floating props
Tmbrhttp://imgur.com/HuYr8HA
you can jump and hide up here in lobby
whooooops, been checking this over for bugs for like a week and u guys find them immediately lmao
Can't fix that for a few hours but will put out a fix as soon as I'm back.
RC2 Update
Download: koth_bagel_rc2
Hey! It's been really exciting watching Bagel in the New Map Cup and hearing general reactions to it. I was alerted to some issues, and noticed some visibility problems on streams, so I decided to polish the map a little more.
Please vote on the workshop if you haven't yet!
Changelog:
- Boosted lighting for visibility (comparison)
- Fixed misc clipping issues
- Added new crate in patio area to fix a dumb sightline and generally improve options in that area
Screenshots:
http://i.imgur.com/TeepG9J.jpg
http://i.imgur.com/FafvpKO.jpg
http://i.imgur.com/MwbzabT.jpg
http://i.imgur.com/4bPuzkK.jpg
http://i.imgur.com/XnC9Bgy.jpg
Imgur Album
(thx carn for screens)
How is the alignment done? Is it trial and error or does knowing the overview scale and centering it on 0,0,0 make it easier?
(Also I'm not sure what data you can get from the demo but having HUD parts like timers and points would be cool if they were possible)