I had another update cooking but it didnt have any gameplay changes in it, so it's a good time for me to give these some serious thought
I'm keenly aware that sometimes the strength of smth is a map issue and sometimes its a strategy issue so I'm always gonna be hesitant to change things just cause people asked, but I appreciate all the feedback
some of the angles/openings exist for vis/optimisation reasons so I'm hestitant to fuck w them too much but I'll take a look
I'll def do a pass on the clutter tho, I use it pretty liberally for micro-gameplay (its always more interesting to play around a box or two than a flat plane) but as a demo main I've probably put too many trap opportunities that are getting taken advantage of way more these days than when I made em
Im not going to touch nipple gameplay tho that shits perfect