Tob
Account Details
SteamID64 76561198108250545
SteamID3 [U:1:147984817]
SteamID32 STEAM_0:1:73992408
Country Belgium
Signed Up May 3, 2015
Last Posted April 16, 2024 at 1:03 PM
Posts 1647 (0.5 per day)
Game Settings
In-game Sensitivity 30cm/360? changes
Windows Sensitivity
Raw Input 1
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 102 103 104 105 106 107 108 ⋅⋅ 110
#7 cfg help in Q/A Help

try "exec autoexec" in console. Should exec the autoexec even if it didn't on launch

posted about 8 years ago
#65 tf2 guilty pleasures in TF2 General Discussion

Focusing people with ugly lime painted cosmetics in pubs. For some reason they're tryhards 99% of the time and get upset easily

low gravity cp_orange. fun to play sniper or direct hit on

posted about 8 years ago
#20 cp_drudgery - 5CP in Map Discussion

Played a10 in a lobby with you today. Sniper sightlines are kinda ridiculous on second and last. Definitely needs more cover on those points. I was able to basically see everything so there was no hiding for the enemy team unless they simply backed off to last (if they're on second) or their own spawn (on last)
Mid was sort of fine but you'll need to move some props around or add some fences to block some long sightlines.

Just gonna focus on sniper sightlines for now because I think that's one of the bigger issues this map has. i ran around a bit in the map after the lobby and here's what I found

Mid
http://puu.sh/ockKH/c47f5c1dcf.png sightline to main. Can't really get jumped from the right if you have your team with you because your team sees them coming from a mile away if they try to flank right
http://puu.sh/ockS8/29b1e83852.png sightline to part of main
http://puu.sh/ockXh/497c9a1a12.png sightline to main and right flank
http://puu.sh/ocl0d/ad75e1d4c4.png sightline to left shutter and main. The medic's head sticks out at main
All these sightlines are very easy to rotate between

Second
left sightline
http://puu.sh/oc8mz/d869210196.png ridiculously long sightline when defending if they come from the left
possible fix would be placing a fence on the elevated terrain just in front of where I'm standing and extending the walls at the health/ammo inward a bit more to break the sightline

sightlines to/from main
defending
http://puu.sh/oc8sq/88134ba7a3.png same spot where the long sightline is can also watch main
http://puu.sh/oc8vO/c9c416b376.png basically the same thing but you get some cover from the bridge
http://puu.sh/oc8u0/cfd2835967.png (same as the previous one but you can stand on the edge of the concrete block for an easy bodyshot. kinda useless because the sightline on the left does the same thing. You just see them a splitsecond earlier if they come around the corner. Mostly something to keep in mind if you decide to move things around. This sightline might remain viable if you don't take it into account. Changing the prop I'm standing on to where you can't stand on it as sniper is an easy solution)
http://puu.sh/ocjh7/8dad90ce23.png right shutter
As you can see that one spot can watch both left and main so that definitely needs some work. You're also very close to your team who will hold behind bridge on any of these sightlines so there's no way to get jumped without at least trading
This also means the only safe route to second if you want to avoid the sniper would be through cave. But you'd have the lower ground and you'd get spammed by the demo/soldiers (perhaps changing cave to have a second exit with higher ground could help with this because spam when going cave will also be an issue without a sniper watching. I don't see cave as a viable way to push to second if the demo is alive)

Perhaps raise the bridge and make it wider so you can't see heads when peaking behind it. mid point is the right height to where you at least need to be standing on the slope to mid to see people at main (not on slope http://puu.sh/ocl97/9f6e8921cc.png on slope http://puu.sh/ockXh/497c9a1a12.png )

attacking
http://puu.sh/ocjBM/8f5920d4ea.png Can see the medic's head sticking out above the point, can basically snipe anything in this area. Only way to avoid it is hiding at health pack on the right or in lobby

Last
right shutter
http://puu.sh/oc5G1/40245d4903.png you can still shoot through the top parts of the blocks where I'm aiming at
http://puu.sh/oc5PO/0cd0fc56e0.png The blocks are also smaller than a player so you can still headshot people behind them
http://puu.sh/oc59t/7e85980aac.png You can peak almost everything on last from the right
Only real hiding spot is the spawn, the blindspot to the left maybe but you'll get spammed there, or behind the right wall on the point but you're just going to be stuck there and get spammed. Everything in lobby has high ground so they just spam down on you if you are standing on the point
Best solution is changing the concrete blocks blocking right shutter vision to a different prop (snakewater last truck?) or placing another block on top of the one I was aiming at in the screenshots

lower lobby shutter
http://puu.sh/oc7rN/29a392b49d.png Not sure about this one. Seems easier to spam if a sniper tries to peak from here. But the shutter opens from quite far away. I'm assuming this can be adjusted but I have no experience with mapping. This is about the maximum distance I was able to open it by myself to get a peak on whatever is on the right.
It opening from quite far away also means a sticky trap there is kind of useless because it gets spotted before you get in close range to the trap. A 300 hp soldier will rarely be killed by a trap there. They'd spot it before they'd get close enough to where the trap can kill them
(I also went back to right shutter. Also has a far distance from where you can open shutter. less of an issue here though. Doesn't seem like a place where you'd put stickies on the ground http://puu.sh/oc81C/2e2c3d9f3f.png )

left lobby window
Seems fine. Easy to spam from left spawn shutter, people can hide by sitting close to right spawn shutter or underneath the window where the sniper peaks. Something providing additional cover for the defenders wouldn't hurt though because having to hide underneath the window on the ground just gets you stuck there and everyone in lobby can spam you from high ground. Also I personally don't think having to hide in spawn should be one of the only viable ways to not peak a sniper.

upper lobby main
http://puu.sh/oc6ZM/b0c9cd2098.png standing as close to the window as possible to show the sightlines you can get
http://puu.sh/oc7eS/3d6e4f1c0d.png you can stand quite far back to minimize spam and if you just move around at the right distances you can peak basically everything from the first pic

General
I felt like the attacking team was too favored on last. Also felt that way on second but we were rolling the other team so there were never stalemates on second. So only going to talk about last.

On last the attacking team always has high ground in lobby. But the defending team has to defend a capture point on lower ground that is easily spammed. Most of last is lower ground that can be spammed from higher ground in lobby. Shoot a couple of rockets to get some stickies off the point, send in a scout, scout dies but people have to jump on the point to defend it and you just spam some rockets on the point for free damage. 2 or 3 defending people are standing on the point, uber in and get more free damage on them
Feels like the scouts can't really do much if they're defending, if they try to snipe against an attacking sniper there's 4 possible sightlines they can get peaked from and the only viable places to snipe from when defending are the 2 shutter doors so you're pretty easy to predict.
The roamer's most viable spot seems to be sitting in right shutter door and spamming rockets until something happens. You can hide in the corner in front of your right shutter and get a rocket on something when they come in with the uber by being behind them. That seems to be about it

Perhaps last point needs some higher elevation and the elevation in upper lobby needs to be lowered slightly? Maybe last point + spawn also need to be moved back a bit because the distance for the attacking team to travel to get to last is quite small. Also means it's quite easy to spam the point
Moving the point back and placing some props and elevation inbetween the point and lobby would give both the defending and attacking scouts some breathing room

I'll try to keep an eye on updates and I'll probably play some more drudgery if I see a lobby is up :)

posted about 8 years ago
#140 Anyone here bilingual/multilingual? in Off Topic
eeeKind of off topic but my college advisor recommended I take Italian as my second language credit as a prereq for med school. She figures the Latin base would help with understanding medical terminology more. Is this dumb?

Might as well just do basic online Latin courses and it'll probably help more.
It'd help you understand the terminology a bit better if you decide to study Italian. Not worth it if that's the only use you'll ever have for it though. Spend less time studying actual Latin than you would studying Italian, spend the time you saved studying for med school

posted about 8 years ago
#139 Anyone here bilingual/multilingual? in Off Topic

Dutch, English, French and German

All are languages you learn here in school. Dutch, French and German are official languages in Belgium, English is something you can't live without these days
Some schools here also allow you to learn Spanish instead of German because German is only spoken by a small amount of people in Belgium

Videogames thaught me more English than school did though

posted about 8 years ago
#995 stream highlights in Videos

I guess a lot of people don't know it yet: Sa3lence has made a new channel for highlights because truktruk seems to have given up on it:
https://www.youtube.com/channel/UCGwXJm2AvXhhWRWnrsM2R2g

I told Sa3lence to contact truktruk and ask if truktruk'd give him the main channel so Sa3lence can revive it. Not sure if he's done that yet but for now we have the new channel

posted about 8 years ago
#19 MaxBox on Twitch in Off Topic
h0b5t3rThis is another good reason for Valve to use TF.TV stream list instead of twitch. It will stop from showing hackers, it will show people who are actually members of the community, and it will show people who actually know what they are doing instead of random pubbers.

more than 99% of TF2 are pubbers. Pub streamers are part of the community. If anything they're more part of it than streamers who only stream competitive gametypes. Competitive (sadly) is only a tiny part of the TF2 community

And the stream list only attracts pubbers to streams anyway. They will watch what they're interested in (spoilers: not competitive). People who are interested in competitive streams figured out where to find competitive streams long ago

Also twitch chat has become a lot more toxic since random pubbers have started joining twitch chats through the stream list. It's for the best that most of them stick to the pub streams you don't care about so you don't have to deal with them

posted about 8 years ago
#27 Can he get banned on etf2l for cheating on tf2c? in TF2 General Discussion
swagmachinei reported him to tf2center staff back in late february, seems like they still havent done anything about it. i'd post the emails if center was up.

I also still have 3 cheaters pending. Apparently one of their AC mods who still had to review stuff left the staff not long ago. Reports that he had to review still need to be looked at by other people and they are down a man now that he's gone so it's taking a while.

Your report and some of my reports probably were part of his to review

posted about 8 years ago
#4 Banned from mm due to connection issues in TF2 General Discussion

You should remove the -dxlevel after launching the game with it once. tf2 stays the same dxlevel after removing it. Always having it in launch options can cause issues with tabbing in and out.
Don't know if that might have something to do with your issue but it's worth a try and should always be done regardless of MM issues or not

Also like Biscuits said, try 95. It's considered the most stable version of dx9 for tf2

posted about 8 years ago
#4240 Frag Clips Thread in Videos

https://www.youtube.com/watch?v=JQudWbEBwKM
I am bad at videogames

posted about 8 years ago
#121 Confirmed MM Hackers in TF2 General Discussion
-fish-ljadHave you seen what she fucking looks like though? No wonder she's hacking, she's compensating for being one of the most unappealing looking women on the fucking planet. assuming she's the person in her avatar, she's just going for that instagram-tier look commonly associated with vapid attention whores (which she seems to be)

Enough with the personal insults. We get it. Let's not derail the thread please :)
She's a hacker. She's been posted in here. Time to move on

If she is an attention whore then giving her more attention (postitive or negative) probably is what she wants. That's why a lot of people hack in the first place

posted about 8 years ago
#116 Confirmed MM Hackers in TF2 General Discussion
SirDuckens"Archonet - ⚝Plat Sniper LFT?"
http://steamcommunity.com/id/Archonet

Hes some next level tryhard, commented on my steam profile:
"# 11 "SirDuckens" [U:1:108441646] 18:54 115 0 active

I, too, know how to use the "status" command! Let's fuck. <3"

And invited me to this group
http://steamcommunity.com/groups/madbadandsad

He was aimbotting sniper , but then changed to soldier because we won a round by having 1 vaccinator medic.

can we all report this guy's steam profile for harassment? Valve pretty much does nothing when you report someone for cheating but with a profile like that they're more likely to ban him for harassment than anything else

edit: also use steamid.io
here's a permanent link to the profile http://steamcommunity.com/profiles/76561198024732929

posted about 8 years ago
#28 Completely justified bans thread in TF2 General Discussion

got banned on twitch by Star_ twice. Not even one of his mods, actually star timing me out manually

First time was because I was tired and my sentence structure made no more sense. He had no clue what I was saying so he thought it was for the best to just time me out for 10 minutes in case I was talking shit. he apologized when doing it though. He just wanted to make sure

Second time was when Star was hosting truktruk and I said to Steven, one of truktruk's mods:
"good luck moderating with Star's viewers in chat, Steven". Turns out Star's name is Steven as well and he was lurking in truktruk's chat. He thought it was aimed at him

also got permabanned on some orange server once by a mod who'd known me for weeks and suddenly decided to spec me even though he never said anything about my aim before that

posted about 8 years ago
#13 Lawena problem in Videos

Sorry man. That's all I've got. You can still try reinstalling Lawena if you haven't tried that yet but I'm out of ideas

posted about 8 years ago
#8 Lawena problem in Videos

http://puu.sh/nQQ38/b289d4d7ca.png
take a look in your "tf" folder. Delete the backup Lawena zip files like you see at the bottom in the screenshot. They contain backups of all files that can be found in "tf > cfg" and "tf > custom". Those cause the "files not replaced due to backup folders still present" error.

http://puu.sh/nQQ0m/19304282e0.png
move all the files in your "custom" folder to a new folder on your desktop so your custom folder is empty, then start Lawena and see if it can start tf2 without the 120 seconds error. If it has to back up less files it should take less long. Afterwards you can simply put the files you put on your desktop back in custom where they belong

If this doesn't fix the issue then the issue might be Lawena itself just not working on your PC for some reason I don't know

posted about 8 years ago
1 ⋅⋅ 102 103 104 105 106 107 108 ⋅⋅ 110