degucan this be made vise versa? i mean forcing viewmodels on for certain weapons (lets say mad milk) and still have ability to toggle on/off for the rest (pistols)? and if, how can i achieve it?
thanks
Perhaps this can be made using the different viewmodel positions of tf_use_min_viewmodels.
Moving the viewmodels just enough might make them no longer show up with tf_use_min_viewmodels 1. tf_use_min_viewmodels 0 could still show the viewmodels
if 1 has a lower y value you could move the viewmodel down just enough for 1 to be invisible.
1 also looks more centered so I guess you could also use a higher x value which would move the viewmodel of 0 off-screen and then 1 would be visible still.
Maybe this would look really bad though
But if it looks fine you'd then just make a simple weapon changing script that changes that setting for appropriate weapons