WiethoofdPANIC ATTACK
^^^ big nut ^^^
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SteamID64 | 76561198042494131 |
SteamID3 | [U:1:82228403] |
SteamID32 | STEAM_0:1:41114201 |
Country | United States |
Signed Up | December 28, 2016 |
Last Posted | March 24, 2024 at 9:59 AM |
Posts | 438 (0.2 per day) |
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WiethoofdPANIC ATTACK
^^^ big nut ^^^
wtf
we did it bois
current roster
Med: yari_qwerty
Pocket: marten
Roamer: Console
Demo: chompa
Scout: Grape Juice III
Scout: Shears
So uh 16 people are queued in NA Amateur right now and no games are starting
2345yanyone who get outsmarted deserves to be told to get r word on
no one ever told me to get raped because not many people can outwit me.
not my fault im a badass and people are easily buthurt
The other day I got referred to a website called bensound.com for music for videos, but when trying to remember the URL later I ended up typing in benroads.com , like the TF2 player
lft
med/demo/scout
A team of 6 mes would play a bit more of an old-school style.
My scouts would be wildly inconsistent and mostly good at cleaning up frags, not doing damage, so we would play off the damage of our soldiers and demo, if we can get over the awful positioning of my soldiers.
Sniper would be off-class of choice for pushing lasts, since once in a while they would just go off and single-handedly win pushes, even if 90% of the time they do fuck all.
We would probably try some idiot strat once in a while that will wipe the team because we full commit.
Most of the time though, calls would be strong -- getting out of midfights when at disadvantage, tracking ubers, etc.
Beach House's new album 7 is quickly becoming one of my favorites.
I miss everyone from Voogru TF2. They were the ones that really got me into this game so many years ago. Especially Cold--, who encouraged me to join my first HL team.
Vark
Massastorm
some dude nicked up as crimson (not the popular one), who rarely spoke but was a nutty sniper for our HL team.
crispy for running the Crit-Fail pug site back in the day
RAWRWAFL
rj/emkay
EemesDuMmTmcomplaining no matter what, if the risk doesnt pan out just cut the map againA good way to solve this problem could be either to have a vote on which map should be cut or even to see which map gets banned the most in pugs to gauge popularity- I think if ETF2L used some actual stats measure their strong and weak maps, rather than somewhat anecdotal evidence, it would probably make people less upset when the map they in particular like is taken out of the pool.
http://www.teamfortress.tv/40659/map-voting-results
SpaceCadetEuropean Vote Breakdown
36 Entries – 288 Maximum Points – 36 Minimum Points
1st Place – Gullywash (215)
2nd Place – Snakewater (204)
3rd Place – Process (192)
4th Place – Badlands (176) - Tied
4th Place – Viaduct (176) - Tied
6th Place – Sunshine (117)
7th Place – Granary (113)
8th Place – Reckoner (103)
It seems like SpaceCadet had a pretty good system for gauging map popularity, maybe this could be implemented for decisions for future seasons?
MenachemI don't know whether it's taking place on a bad day
ShearsNot sure if this is true for anyone else but for me this is directly in the middle of college Final exams
Given the proportion of players that are under 22 in the community it shouldn't be shocking to have low turnout for an event that takes up a good chunk of time during the busiest part of the school year.
I don't know what the rules/requirements for renewals for these cups are, but delaying/canceling until most people are out of classes might be a good option. Personally, I'm looking forwards to playing in the June cup but I can't indulge in TF2 during the school year.
Setlet
As others have mentioned, the editing feels a bit awkward. I think a lot of it is due to minor things with the velocity/time remap that reece mentioned -- those transitions never quite feel right. Spend more time with the details of your edit and it will come together I think -- you're on the right track.
I also agree with the criticism that many cines do not have the featured player big enough in the frame. You should be aiming for cines that are at least as close as the ones you have in the scout clip. https://www.youtube.com/watch?v=O1aGC99Acy8 is a great example of smooths with low FOV done well.
Do something with the colors IMO -- default TF2's color palette just doesn't fit with this song and editing style I think.