EemesDuMmTmcomplaining no matter what, if the risk doesnt pan out just cut the map againA good way to solve this problem could be either to have a vote on which map should be cut or even to see which map gets banned the most in pugs to gauge popularity- I think if ETF2L used some actual stats measure their strong and weak maps, rather than somewhat anecdotal evidence, it would probably make people less upset when the map they in particular like is taken out of the pool.
http://www.teamfortress.tv/40659/map-voting-results
SpaceCadetEuropean Vote Breakdown
36 Entries – 288 Maximum Points – 36 Minimum Points
1st Place – Gullywash (215)
2nd Place – Snakewater (204)
3rd Place – Process (192)
4th Place – Badlands (176) - Tied
4th Place – Viaduct (176) - Tied
6th Place – Sunshine (117)
7th Place – Granary (113)
8th Place – Reckoner (103)
It seems like SpaceCadet had a pretty good system for gauging map popularity, maybe this could be implemented for decisions for future seasons?