Mighty
Account Details
SteamID64 76561198134899613
SteamID3 [U:1:174633885]
SteamID32 STEAM_0:1:87316942
Country United States
Signed Up January 27, 2015
Last Posted August 13, 2021 at 8:30 AM
Posts 393 (0.1 per day)
Game Settings
In-game Sensitivity 3.37
Windows Sensitivity 3/11
Raw Input  
DPI
1600
Resolution
1920 x 1080
Refresh Rate
74.5Hz (Overclocked)
Hardware Peripherals
Mouse Zowie FK1
Keyboard Ducky DK2108 Shine (Cherry MX Red)
Mousepad Steelseries QcK Mass
Headphones HyperX Cloud I
Monitor ASUS VS238H
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#1374 HUD editing: short questions, quick answers in Customization

Can anybody tell me how to properly switch Charge Meters between HUDs?
I've been trying to figure this out for the last 4 Hours... But every single time I switch the charge meter on my HUD, something gets broken.

What I was doing was taking the hudlayout.res information on HudItemEffectMeter, HudDemomanCharge, HudBowCharge, along with HudFlameRocketCharge, and replacing the default hudlayout.res information. Then, I Copy Pasted the respective files for the meters, and replaces the fonts for the Labels that tell you which meter corresponds to what.

Basically, here's a list of the problems when I tried to import bwHUD's charge meters (The one that looks thebes w/ my HUD):

- Tide Turner/Shield Meter is on the Bottom Right hand corner of the screen
- Charge Meter for the Demoman's Stickybombs/Loose Cannon also showing up when I equip the Huntsman, and there ends up being 2 Meters

Most of the other issues were easy fixes, but these ones are getting me really pissed.

posted about 8 years ago
#21 mat_maxframelatency in Customization
oktober_Mightypazertl;dr: mat_maxframelatency does nothing, and the engine is already tuned optimally for lowest input latency.

Judging by the name, this controls the maximum number of frames that the cpu is allowed to be ahead of the gpu by. This value is in frames, not seconds, so it's an integer, not a float. There's no difference between 0.2 and 0.9, because they both truncate to 0.

As of 2007, this cvar wasn't hooked up to anything, and there's no reason to believe it is does anything now. I believe it was replaced by mat_frame_sync_enable (cheat, default 1) when multi-threaded rendering was added to Source (mat_queue_mode 2). In short, mat_frame_sync_enable forces the renderer to wait for the previous frame to finish before it starts on the next one.

Either way, frame syncing is designed to reduce input latency at the cost of a few fps. If you had sv_cheats 1 and decided to set mat_frame_sync_enable 0, you *might* have improved fps, but you would instead be getting (potentially large amounts of) input lag.

??????????????????????????????????????????????????????????????????????????????????????
I noticed a huge difference. It does something. Also, I call complete bs on this because even 0.2 and 0.5 has a noticeable difference for me. Maybe Comanglia's config makes this command useless or something... Or it might be dependent on hardware. But I know for a fact that it does something.
ButtnoseM0re's cfg has always felt smoother to me than any of the versions of the chriscfg
This is what I think people have wrong with usual Configs. Smoothness > FPS, because about anyone with a computer built in the last 5 Years can play this game with good FPS.

didnt you use default net settings in that mge video you posted... i think im trusting pazer more on this one.

I feel a really clear difference. The only possible explanation by now is that it helps because my hardware generally 'delays frames' more???

I guess this one is just me-specific

posted about 8 years ago
#1366 HUD editing: short questions, quick answers in Customization

How do you transfer Weapon Meters between HUDs?
Figured it out from Flame's HUD Guide.

posted about 8 years ago
#17 mat_maxframelatency in Customization
pazertl;dr: mat_maxframelatency does nothing, and the engine is already tuned optimally for lowest input latency.

Judging by the name, this controls the maximum number of frames that the cpu is allowed to be ahead of the gpu by. This value is in frames, not seconds, so it's an integer, not a float. There's no difference between 0.2 and 0.9, because they both truncate to 0.

As of 2007, this cvar wasn't hooked up to anything, and there's no reason to believe it is does anything now. I believe it was replaced by mat_frame_sync_enable (cheat, default 1) when multi-threaded rendering was added to Source (mat_queue_mode 2). In short, mat_frame_sync_enable forces the renderer to wait for the previous frame to finish before it starts on the next one.

Either way, frame syncing is designed to reduce input latency at the cost of a few fps. If you had sv_cheats 1 and decided to set mat_frame_sync_enable 0, you *might* have improved fps, but you would instead be getting (potentially large amounts of) input lag.

??????????????????????????????????????????????????????????????????????????????????????
I noticed a huge difference. It does something. Also, I call complete bs on this because even 0.2 and 0.5 has a noticeable difference for me. Maybe Comanglia's config makes this command useless or something... Or it might be dependent on hardware. But I know for a fact that it does something.

ButtnoseM0re's cfg has always felt smoother to me than any of the versions of the chriscfg

This is what I think people have wrong with usual Configs. Smoothness > FPS, because about anyone with a computer built in the last 5 Years can play this game with good FPS.

posted about 8 years ago
#8 mat_maxframelatency in Customization
SakiIsa Doesn't seem to be a network command though I suppose this would control the max amount time before a frame gets shot out.
OctochrisI wouldn’t trust anyone who says that those two settings are better, they’re the sort of people that think setting something to 0 always results in better performance. There’s a reason for having a cache, and there’s a reason for allowing frame latency. Both can result in degraded performance if set to 0.That seems to be 5 years ago on an etf2l thread. Haven't found much else just yet

The number 0 for this command does cause a lot of stuttering, but a low but sustainable number will do lots of good. Also, your description is accurate to what it does.

posted about 8 years ago
#1 mat_maxframelatency in Customization

Ever since I saw this command on Valve's List of Variables and Console Commands a few months ago, I've been using this at 0.2 since, and I have no clue why this isn't in everybody's autoexecs. The effect of this command is very dramatic, its like changing your cl_interp from 1 to 0 all over again. The default value is 1, which causes a sh** ton of delay. I'm pretty sure that this value is in seconds, considering that there is still a noticeable difference between 0 and 0.2.

Now before you put the value to 0 in your autoexecs, I don't recommend that. Sometimes it can jitter or skip frames if you set it too low. You should set it to the lowest amount without any noticeable jittering. I personally searched using increments of 0.05.

This command also doesn't work well with toasters.

posted about 8 years ago
#1359 HUD editing: short questions, quick answers in Customization
monothow to remove the overheal/buff cross?

http://i.imgur.com/oQBt8DJ.jpg
http://i.imgur.com/WfRfdEK.jpg

or make it smaller idk

Go into hudplayerhealth.res, and adjust the wide/tall values of "PlayerStatusHealthBonusImage" to make it smaller.
To remove it, just set the Y Position to 9999

This also has the Low Health cross

posted about 8 years ago
#3983 Show your HUD modifications! in Customization
spammyOh my god that font is beautiful, I love it O:

I literally spent 7 Hours trying out fonts until I found this.
https://www.google.com/fonts/specimen/Exo
Its edgy enough to look well-detailed and futuristic, but not so edgy that its illegible.

posted about 8 years ago
#1357 HUD editing: short questions, quick answers in Customization

Can anybody post a general HUD checklist on changing up EVERYTHING starting with the stock HUD? I've done 90% of everything in Rays' tutorials, so right now I don't know where to go.

posted about 8 years ago
#3981 Show your HUD modifications! in Customization

I'm in the very early stages of creating my own Hud, A.M.HUD. Its really just taking my favorite elements from other huds and just compiling it into one. I don't even know if I'm determined enough to complete it... But...

http://i.imgur.com/8OpHNZa.jpg

thots?

posted about 8 years ago
#1356 HUD editing: short questions, quick answers in Customization
FireStarwYou also need to use the anchor method:
https://teamfortress.tv/thread/22722/vaccinator-resist-icon-fix
Basically make an element that is the position you want and then you pin the icon to that.

I really don't understand that at all. I put it in hudplayerhealth.res and it just made a blue vaccinator icon stay on my screen. Stopped trying after that.

But how exactly do you position using that?

Thanks, I got it. I was supposed to put it in hudmediccharge.res

posted about 8 years ago
#3977 Show your HUD modifications! in Customization
Vectrimade from scratch
http://imgur.com/a/tfRif

That looks great! Someone should go and tell STAR_, since it has the Days font he uses well-implemented.

posted about 8 years ago
#1353 HUD editing: short questions, quick answers in Customization

The goddamn Player Status Effect 'logos' don't move along the X Axis. I want to get it above the health. How do I do it?

http://i.imgur.com/XizMB09.png

posted about 8 years ago
#1352 HUD editing: short questions, quick answers in Customization
_KermitMightyHow do you make the health cross a circle?I've actually got a video coming up in the next couple of days which will explain this as well as the hud animations you asked about before editing your comment.

That would be gr8!

collycatworking on remaking the tf2 stuff
cross or no cross?
http://i.imgur.com/5TwP6Rd.png
http://i.imgur.com/G3XWakJ.png

I think the cross would be good, but maybe at a different position...

Maybe directly to the right of the health, and with a background. It may be a personal preference thing, but it looks off at that spot.

If I were to choose between those two though, I'd probably choose it with the cross.

posted about 8 years ago
#1348 HUD editing: short questions, quick answers in Customization

How do you make the health cross a circle?

posted about 8 years ago
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