Mighty
Account Details
SteamID64 76561198134899613
SteamID3 [U:1:174633885]
SteamID32 STEAM_0:1:87316942
Country United States
Signed Up January 27, 2015
Last Posted August 13, 2021 at 8:30 AM
Posts 393 (0.1 per day)
Game Settings
In-game Sensitivity 3.37
Windows Sensitivity 3/11
Raw Input  
DPI
1600
Resolution
1920 x 1080
Refresh Rate
74.5Hz (Overclocked)
Hardware Peripherals
Mouse Zowie FK1
Keyboard Ducky DK2108 Shine (Cherry MX Red)
Mousepad Steelseries QcK Mass
Headphones HyperX Cloud I
Monitor ASUS VS238H
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#1388 HUD editing: short questions, quick answers in Customization

Does anyone actually know where the meter positioning is for the Shields? I tried to use HUDDemomanCharge inside the hudlayout.res, but it doesn't do anything at all.

I really can NOT get over the fact that its in the bottom right corner.

posted about 8 years ago
#33 TFTV Creating a New Crosshair Font in Customization

I think you could get some ideas from these:

http://www.wesleytack.com/wp-content/uploads/2010/12/hud_crosshairs01.jpg

http://thumbs.dreamstime.com/z/crosshair-icon-isolated-white-background-32433745.jpg

http://media.moddb.com/images/games/1/25/24272/8_Weapon_Crosshair_Concepts.png

posted about 8 years ago
#1386 HUD editing: short questions, quick answers in Customization
Mighty
I just tried to use it, and its only moving the Stickybomb/Loose Cannon charge meter.

plserino helperino nowerino. only broken part of my hud atm.

posted about 8 years ago
#57 Comanglia's Config / FPS Guide in Customization

I just personally want to say, that you should take a long, hard look at m0re's fps config again. Despite yours giving me higher FPS, m0re's is making the game a lot smoother for me.

I don't think you should acually measure everything based on FPS, since FPS doesn't mean smoothness in all cases.

posted about 8 years ago
#1385 HUD editing: short questions, quick answers in Customization
N1ghTRawrsorMightyMightyHow do you move the f**king Demoman charge meter?
am talking about the one in huddemomanpipes.res

Also, how do you make the Health Number turn Red when its low and Blue when it's overhealed?
How do you change the color of the Ubercharge % when you don't have Uber and when you do have?

scripts\hudanimations_tf.txt for the colors and the demoman charge is in hudlayout.res (ctrl+f HudDemomanCharge)

Be careful with the meters in hudlayout.res It not only moves the meter, but also the stickybomb count. It is kind of pain to work with. I've had to edit almost all charge meters with every HUD I used.

I just tried to use it, and its only moving the Stickybomb/Loose Cannon charge meter.

posted about 8 years ago
#34 Things you wish you saw more often in HUDs. in Customization
Gunbladehuds that clearly spent 90% of time developing the main menu and 10% everything else to be generic yahud ripoff bs

but hey man. european (swedish?) designs r sick right?

I feel like I'm guilty of doing that. What do you think are some good ideas outside of yahud?

posted about 8 years ago
#1384 HUD editing: short questions, quick answers in Customization
N1ghTBe careful with the meters in hudlayout.res It not only moves the meter, but also the stickybomb count. It is kind of pain to work with. I've had to edit almost all charge meters with every HUD I used.

Oh, that's all I needed to know. Thanks.

posted about 8 years ago
#29 Things you wish you saw more often in HUDs. in Customization
Foxi feel like that looks like a very awkward spot to put it, even more if people use long names or a lot of things happen

To be honest, I kind of agree. Is there any way to center the text/shapes in it so its always on the center of my Health? I feel like it would look worlds better, especially since I have the Health text centered.

posted about 8 years ago
#27 Things you wish you saw more often in HUDs. in Customization

Alright, what do you think of the Positioning of the Death Notice? I tried to change it up a bit and put it under the health.

http://i.imgur.com/xsobJZZ.jpg

also, does anybody know how to move the Chargin' Targe Meter? I can't seem to find the entry for the positioning.

posted about 8 years ago
#26 Things you wish you saw more often in HUDs. in Customization
Knuckles_MightyThe closest is BWHud, but it hasn't disabled floating damage numbers. You disable it in the file, not the HUD. There's a specific way to do it I asked about in another thread. Here's my HudDamageAccount.res, just adjust the font/font sizes to your liking:

http://pastebin.com/RFh7Sa9C

adding "visible" "0" is 10x easier than what I was doing. Haha was kinda learning by trial and error. Will fix my post

"delta_item_font" ""
"delta_item_font_big" ""

Don't put a name/value in those two commands, this is under "CDamageAccountPanel" in HudDamageAccount.res
All you have to do then is position the Damage number and the shadow if you have one, and you're good.

posted about 8 years ago
#24 Things you wish you saw more often in HUDs. in Customization
enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?collycatenigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?p sure its in bwhudd_bgood damage numbersMaxillawsKnuckles_enigmaMightyPersonally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair.have a link to a hud with this feature?
I don't have a HUD with that but I can tell you how to do it.

Goto tf/custom/yourhud/resource/ui/huddamageaccount.res

There should be 3 sections. Depending on your HUD the order may be different but the first one should look like this:
Show Content
"CDamageAccountPanel"
{
"fieldName" "CDamageAccountPanel"
"text_x" "0"
"text_y" "0"
"delta_item_end_y" "0"
"PositiveColor" "Garm3nHUDRealGreen"
"NegativeColor" "0 255 0 255"
"delta_lifetime" "2.0"
"delta_item_font" "Garm3nFontDamage"
"delta_item_font_big" "Garm3nFontDamage"
}

Or something similar. This section defined by "CDamageAccountPanel" is what shows up above the player when you hit them for damage. If you want to make these numbers go away simply change the "delta_item_font" to any font color with a 0 for the alpha value (ex. 0 255 0 0)

Okay I was wrong... Trying to figure it out. Thought I had done this in the past

edit: fixed what I was wrong about

How do you get the damage to show up below your crosshair if you disable the floating numbers?

The closest is BWHud, but it hasn't disabled floating damage numbers. You disable it in the file, not the HUD. There's a specific way to do it I asked about in another thread. Here's my HudDamageAccount.res, just adjust the font/font sizes/colors to your liking:

http://pastebin.com/RFh7Sa9C

The damage numbers are basically impossible to miss since they're at the center of your screen. This works really well with a simple Dot crosshair. I originally thought this would be a bit intrusive, but to my absolute surprise, it's even less intrusive than normal Floating Dmg Numbers since they're not all over the f**king place like they usually are.

posted about 8 years ago
#1378 HUD editing: short questions, quick answers in Customization
MightyHow do you move the f**king Demoman charge meter?
am talking about the one in huddemomanpipes.res

Also, how do you make the Health Number turn Red when its low and Blue when it's overhealed?
How do you change the color of the Ubercharge % when you don't have Uber and when you do have?

posted about 8 years ago
#5 Things you wish you saw more often in HUDs. in Customization
KhanKillfeed at the bottom
Most of the time you don't need to see the floor but there are going to be all sorts of people flying through the air

Do you prefer the bottom left or right?

posted about 8 years ago
#1 Things you wish you saw more often in HUDs. in Customization

Have you ever seen that ONE thing in a HUD you absolutely love, but can't find in any other HUD? That's what this thread is about.

Personally, I think an amazing element is having no floating damage numbers, and the hud's damage numbers positioned right below the crosshair. I just tried it out yesterday on my HUD, and I'm already in love. Its so much easier to see, and the HUD feels cleaner too.

posted about 8 years ago
#1377 HUD editing: short questions, quick answers in Customization

How do you move the f**king Demoman charge meter?
am talking about the one in huddemomanpipes.res

posted about 8 years ago
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