Frost_Bite
Account Details
SteamID64 76561198013049459
SteamID3 [U:1:52783731]
SteamID32 STEAM_0:1:26391865
Country United States
Signed Up October 13, 2012
Last Posted March 30, 2017 at 10:30 AM
Posts 554 (0.1 per day)
Game Settings
In-game Sensitivity
Windows Sensitivity
Raw Input  
DPI
 
Resolution
 
Refresh Rate
 
Hardware Peripherals
Mouse  
Keyboard  
Mousepad  
Headphones  
Monitor  
1 ⋅⋅ 15 16 17 18 19 20 21 ⋅⋅ 37
#172 Reflex: Arena shooter in development in Other Games
Biteswhy would you ever use mousewheel for jumping? this game lets you buffer jumps, so that you jump instantly when you land. using mousewheel would just make your jumping inconsistent, and you would lose speed.

I think the goal is to use mwheel to make a few doubles and triples easier.

posted about 10 years ago
#165 Reflex: Arena shooter in development in Other Games
coupelynaI don't really have an issue bhopping with spacebar, but coming from cs, I would much rather use mousewheel, feels so much more ntural :DD
try mouse2. it's what most quake players use.

Insert comment about tox's config here.

For those unfamiliar, https://www.youtube.com/watch?v=ieBbLyCMaWc#t=2659

posted about 10 years ago
#139 Reflex: Arena shooter in development in Other Games
powahFrost_BitehrOstarts out in wondowed mode, whenever i toggle it to fullscreen it stretches to 4:3. any help ?Try changing r_resolution.
r_fullscreen 1
r_resolution w h
r_refreshrate xx
i always have to put these in console

Put them in console and then type "saveconfig".

posted about 10 years ago
#136 Reflex: Arena shooter in development in Other Games
hrOstarts out in wondowed mode, whenever i toggle it to fullscreen it stretches to 4:3. any help ?

Try changing r_resolution.

posted about 10 years ago
#10 Hardcore - The World's First Action P.O.V. Film in Off Topic

Looks like an FMV.

Please no, never again.

posted about 10 years ago
#4 Constancy in Mentoring

Part of the issue is day-to-day variance. Sometimes you feel a little off, be it from sickness, tiredness, not in the mood to play, or something else entirely. Other times you are just in the zone and play far above average. Be aware of these things that cause variance, but don't use them as an excuse; learn to power through them.

Part of the issue is the skill level of your opponents. This should be obvious. Sometimes you do poorly because you face a team above your skill level and vice-versa. This can't be helped too much. You can get consistent scrim partners, however.

Part of the issue might be snowballing self-criticism. Don't be too hard on your own failures during the same game; it's probably gonna make you do worse. Worry about how to improve at halftime and after the game.

posted about 10 years ago
#6 Double shooting? in TF2 General Discussion

From the update thread, the issue comes from playing the new halloween map and then not restarting your game.

If you do restart your game after playing it, the issue is gone.

posted about 10 years ago
#153 Player skill rating added to the game in TF2 General Discussion
RuskeydooMorgusRuskeydooWe (the comp TF2 community) equally rejected their ideas.Valve: Hey how about a weapon that goes through players and denies uber and dead ringer?
Comp: Nope
Valve: Hey let's have a heavy get to mid at the same time a solly does but without any downsides in comp would you like that?
Comp: Are you for real?

Looks like we agree :)

The point was that valve's "ideas" for weapons are often moronic.

posted about 10 years ago
#112 TF2 update for 10/29/14 (10/30/14 UTC) in TF2 General Discussion

Minis now do 9/hit instead of 8.

If you take out the spy-cicle while on fire, you no longer gain fire immunity for 2 seconds. (If put on fire while holding it normally, no change from old workings.)

posted about 10 years ago
#79 i52 Perk Fulfillment in News

Still waiting on a clockwork signing here as well.

posted about 10 years ago
#8 s17 frag vid by Rigel! in Videos

When doing future team clips, please display the killfeed; it conveys that it is the same play much better, in addition to better demonstrating the result of the play. Here is an example: https://www.youtube.com/watch?v=tYW4oBZsHxA#t=234

Overall, it was very well made. Nice job!

posted about 10 years ago
#32 Valve fucks up, Pyro's flamethrower is broken in TF2 General Discussion
AlmieLets face it, if a bug like this happened on a 6v6 class the community would go nuts about how gamebreaking it is, because its pyro, nobody cares. I personally think that its not gamebreaking, but its also not a negligible bug either. Everyone is just underreacting because pyro, just like they would overreact if it was for example medic.

Not really.

If a bug were gamebreaking we would have noticed it already.

posted about 10 years ago
#24 Valve fucks up, Pyro's flamethrower is broken in TF2 General Discussion

No, ping shouldn't affect projectile lifetime. That should be fixed if it is simple and doesn't break anything bigger.

No, this isn't gamebreaking. It barely affects anything.

posted about 10 years ago
#78 Toxikk - arena shooter trailer in Other Games

I feel like this movement system lacks the fluidity that is required to make an arena shooter "feel natural" in my eyes.

Maybe it's something one has to try out themselves, but the sudden stops look bad.

posted about 10 years ago
#5 AGDQ 2015 Schedule! in Off Topic

With noir getting good at inbounds, the race vs. blizik is gonna be good.

posted about 10 years ago
1 ⋅⋅ 15 16 17 18 19 20 21 ⋅⋅ 37