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Rates for making sniper easier
posted in Customization
1
#1
0 Frags +

found this a few weeks ago and it seems pretty bullshit for it to not be public knowledge
it sets your lerp to 0.0 ms and hitboxes seem to lag behind the player models (by i assume a tick?).

very useful for tracking (especially air headshots) because you dont necessarily have to predict where someones gonna move you can just follow behind them. artificially improves your reaction times for tight angles and lets you get some bullshit shots round corners

cl_cmdrate 100
rate 10000000
cl_updaterate 10000000

is the full thing but i'm pretty sure the only thing that matters is the ridiculously high update rate (which somehow isnt limited by sv_maxupdaterate 66 in the ETF2L config)
i was gonna get on a server and test it out with OBS recording but i'm too lazy

seems to increase your ping by around 10ms so its not worth using for projectiles imo

found this a few weeks ago and it seems pretty bullshit for it to not be public knowledge
it sets your lerp to 0.0 ms and hitboxes seem to lag behind the player models (by i assume a tick?).

very useful for tracking (especially air headshots) because you dont necessarily have to predict where someones gonna move you can just follow behind them. artificially improves your reaction times for tight angles and lets you get some bullshit shots round corners
[code]cl_cmdrate 100
rate 10000000
cl_updaterate 10000000
[/code]
is the full thing but i'm pretty sure the only thing that matters is the ridiculously high update rate (which somehow isnt limited by [i]sv_maxupdaterate 66[/i] in the ETF2L config)
i was gonna get on a server and test it out with OBS recording but i'm too lazy

seems to increase your ping by around 10ms so its not worth using for projectiles imo
2
#2
0 Frags +

Completely placebo and your ping is from the nonsensical high rate

Completely placebo and your ping is from the nonsensical high rate
3
#3
13 Frags +
mastercomsCompletely placebo and your ping is from the nonsensical high rate

i did think it might be placebo but i've been testing it for a while and i kill way more people who arent on my screen when i click
have you actually tried it

[quote=mastercoms]Completely placebo and your ping is from the nonsensical high rate[/quote]
i did think it might be placebo but i've been testing it for a while and i kill way more people who arent on my screen when i click
have you actually tried it
4
#4
26 Frags +

when your epic fool gets cucked within 6 minutes

when your epic fool gets cucked within 6 minutes
5
#5
10 Frags +

holy shit u dont even have to hit them to hit them wtf totally epic new net config

holy shit u dont even have to hit them to hit them wtf totally epic new net config
6
#6
-4 Frags +
Starkiefound this a few weeks ago and it seems pretty bullshit for it to not be public knowledge
it sets your lerp to 0.0 ms and hitboxes seem to lag behind the player models (by i assume a tick?).

Setting lerp to 0 causes hitboxes to be inaccurate.
That has been public knowledge since around 2007-ish.

Cmdrate 100 is useless on 66 tick servers.
Updaterate is limited by the server by simply not sending you more than 66 updates per second even if you request 10 million. Interp is still calculated with interp_ratio/updaterate without the limit applied because of reasons.
Again, this has been publich knowledge since around the time when cl_interp_ratio was introduced.

I rate 2/10.

[quote=Starkie]found this a few weeks ago and it seems pretty bullshit for it to not be public knowledge
it sets your lerp to 0.0 ms and hitboxes seem to lag behind the player models (by i assume a tick?).
[/quote]
Setting lerp to 0 causes hitboxes to be inaccurate.
That has been public knowledge since around 2007-ish.

Cmdrate 100 is useless on 66 tick servers.
Updaterate is limited by the server by simply not sending you more than 66 updates per second even if you request 10 million. Interp is still calculated with interp_ratio/updaterate without the limit applied because of reasons.
Again, this has been publich knowledge since around the time when cl_interp_ratio was introduced.

I rate 2/10.
7
#7
12 Frags +

https://cdn.frankerfacez.com/emoticon/249979/4

[img]https://cdn.frankerfacez.com/emoticon/249979/4[/img]
8
#8
8 Frags +

thanks man im on FROYO now

thanks man im on FROYO now
9
#9
20 Frags +

shoutout to team fortress 2 config enthusiasts for saving me from this

shoutout to team fortress 2 config enthusiasts for saving me from this
10
#10
4 Frags +

does this work for heavy

does this work for heavy
11
#11
8 Frags +

I'm not woke enough for the amount of sarcasm in this thread

I'm not woke enough for the amount of sarcasm in this thread
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