Upvote Upvoted 317 Downvote Downvoted
1 ⋅⋅ 41 42 43 44 45 46 47 ⋅⋅ 82
mastercomfig - fps/customization config
posted in Customization
1291
#1291
1 Frags +
bassroytThank you for the new release! I have one question though. How do I know I have aa_msaa_16x on for the Max Quality preset? The advanced video options still says I have the antialiasing mode set to none, not even to 8x MSAA. I've looked through my custom cfg, and it doesn't seem like I have any conflicting commands to never enable it. I've had this problem of being unable to use AA since 6.4.0.

That's strange, does it still reset even if you set it in video options?

Also what's the value of aa_msaa?

[quote=bassroyt]Thank you for the new release! I have one question though. How do I know I have aa_msaa_16x on for the Max Quality preset? The advanced video options still says I have the antialiasing mode set to none, not even to 8x MSAA. I've looked through my custom cfg, and it doesn't seem like I have any conflicting commands to never enable it. I've had this problem of being unable to use AA since 6.4.0.[/quote]
That's strange, does it still reset even if you set it in video options?

Also what's the value of aa_msaa?
1292
#1292
0 Frags +

.

.
1293
#1293
2 Frags +
fizzwhizDo lingering ragdolls refer to the brief fading-out of reference-pose corpses? How does the new version fix them?

I reverted the behavior back to disable physics ragdolls.

[quote=fizzwhiz]Do lingering ragdolls refer to the brief fading-out of reference-pose corpses? How does the new version fix them?[/quote]
I reverted the behavior back to disable physics ragdolls.
1294
#1294
0 Frags +

what are the console commands for clear water

what are the console commands for clear water
1295
#1295
0 Frags +

How would I go about making dx8 work, while using your vpk.

How would I go about making dx8 work, while using your vpk.
1296
#1296
0 Frags +
wishwhat are the console commands for clear water
water_medium
alias cheap_water_override cheap_water_none
Artz_HispanianHow would I go about making dx8 work, while using your vpk.

DX8 should work if you just use the -dxlevel 80 or -dxlevel 81 launch options for your first launch.

[quote=wish]what are the console commands for clear water[/quote]
[code]
water_medium
alias cheap_water_override cheap_water_none
[/code]

[quote=Artz_Hispanian]How would I go about making dx8 work, while using your vpk.[/quote]
DX8 should work if you just use the -dxlevel 80 or -dxlevel 81 launch options for your first launch.
1297
#1297
0 Frags +

I'll try it again maybe I mistyped the command, thank you.

I'll try it again maybe I mistyped the command, thank you.
1298
#1298
0 Frags +
mastercomsbassroytThank you for the new release! I have one question though. How do I know I have aa_msaa_16x on for the Max Quality preset? The advanced video options still says I have the antialiasing mode set to none, not even to 8x MSAA. I've looked through my custom cfg, and it doesn't seem like I have any conflicting commands to never enable it. I've had this problem of being unable to use AA since 6.4.0.That's strange, does it still reset even if you set it in video options?

Also what's the value of aa_msaa?

Taking the VPK off allows me to set AA to 8x MSAA in the video options and it stays that way. Using the VPK sets the AA as None in the Advanced Video Options. However, the value of aa_msaa stands as 16x (as I have aa_msaa_16x in my custom cfg). Does this mean that the AA is working correctly, but the video options do not show that it is enabled?

[quote=mastercoms][quote=bassroyt]Thank you for the new release! I have one question though. How do I know I have aa_msaa_16x on for the Max Quality preset? The advanced video options still says I have the antialiasing mode set to none, not even to 8x MSAA. I've looked through my custom cfg, and it doesn't seem like I have any conflicting commands to never enable it. I've had this problem of being unable to use AA since 6.4.0.[/quote]
That's strange, does it still reset even if you set it in video options?

Also what's the value of aa_msaa?[/quote]

Taking the VPK off allows me to set AA to 8x MSAA in the video options and it stays that way. Using the VPK sets the AA as None in the Advanced Video Options. However, the value of aa_msaa stands as 16x (as I have aa_msaa_16x in my custom cfg). Does this mean that the AA is working correctly, but the video options do not show that it is enabled?
1299
#1299
0 Frags +
bassroytTaking the VPK off allows me to set AA to 8x MSAA in the video options and it stays that way. Using the VPK sets the AA as None in the Advanced Video Options. However, the value of aa_msaa stands as 16x (as I have aa_msaa_16x in my custom cfg). Does this mean that the AA is working correctly, but the video options do not show that it is enabled?

This means that as far as modules go, aa_msaa_16x was the last thing that was ran. So if AA is none, there is mat_antialias 0 or 1 being run somewhere.

[quote=bassroyt]Taking the VPK off allows me to set AA to 8x MSAA in the video options and it stays that way. Using the VPK sets the AA as None in the Advanced Video Options. However, the value of aa_msaa stands as 16x (as I have aa_msaa_16x in my custom cfg). Does this mean that the AA is working correctly, but the video options do not show that it is enabled?[/quote]
This means that as far as modules go, aa_msaa_16x was the last thing that was ran. So if AA is none, there is mat_antialias 0 or 1 being run somewhere.
1300
#1300
0 Frags +

The mat_filterlightmaps cvar is listed twice and sometimes overriding the previous value in the lighting_ aliases on the comfig.cfg.

The mat_filterlightmaps cvar is listed twice and sometimes overriding the previous value in the lighting_ aliases on the comfig.cfg.
1301
#1301
0 Frags +
ZetosThe mat_filterlightmaps cvar is listed twice and sometimes overriding the previous value in the lighting_ aliases on the comfig.cfg.

This is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.

[quote=Zetos]The mat_filterlightmaps cvar is listed twice and sometimes overriding the previous value in the lighting_ aliases on the comfig.cfg.[/quote]
This is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.
1302
#1302
0 Frags +
mastercomsThis is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.

So changing values for the same cvar throughout the config changes as it is being loaded? I thought the config weighted in the final values for each entry and then loaded accordingly.

And just a question: the default snapshots alias is _balanced, but _safe is described as the "safest option for most users". Could you elaborate on their ideal usages, please?

[quote=mastercoms]This is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.[/quote]
So changing values for the same cvar throughout the config changes as it is being loaded? I thought the config weighted in the final values for each entry and then loaded accordingly.

And just a question: the default snapshots alias is _balanced, but _safe is described as the "safest option for most users". Could you elaborate on their ideal usages, please?
1303
#1303
0 Frags +

wait can you only dowload the vpk now whats with the comfig stuff? do i not need that anymore?

wait can you only dowload the vpk now whats with the comfig stuff? do i not need that anymore?
1304
#1304
1 Frags +
ZetosmastercomsThis is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.So changing values for the same cvar throughout the config changes as it is being loaded? I thought the config weighted in the final values for each entry and then loaded accordingly.

And just a question: the default snapshots alias is _balanced, but _safe is described as the "safest option for most users". Could you elaborate on their ideal usages, please?

It just seems like those two cvars are bugged for some people and have to be set twice for the values to actually go through.

snapshots_balanced is a compromise, it balances lower interp for people who mind the visual delay with a bit of safety for occasional dropped packets. Safe ensures that a dropped packet will not cause any visual jitter for entities.

prsnwait can you only dowload the vpk now whats with the comfig stuff? do i not need that anymore?

Yep, you only need the VPK, not any other mastercomfig stuff.

[quote=Zetos][quote=mastercoms]This is a workaround to a bug with mat_filterlightmaps and mat_filtertextures not being set properly, as discussed in the changelog.[/quote]
So changing values for the same cvar throughout the config changes as it is being loaded? I thought the config weighted in the final values for each entry and then loaded accordingly.

And just a question: the default snapshots alias is _balanced, but _safe is described as the "safest option for most users". Could you elaborate on their ideal usages, please?[/quote]
It just seems like those two cvars are bugged for some people and have to be set twice for the values to actually go through.

snapshots_balanced is a compromise, it balances lower interp for people who mind the visual delay with a bit of safety for occasional dropped packets. Safe ensures that a dropped packet will not cause any visual jitter for entities.

[quote=prsn]wait can you only dowload the vpk now whats with the comfig stuff? do i not need that anymore?[/quote]
Yep, you only need the VPK, not any other mastercomfig stuff.
1305
#1305
4 Frags +

6.6.1 released with optimizations and bug fixes.

[url=https://mastercoms.github.io/mastercomfig/download]6.6.1[/url] released with optimizations and bug fixes.
1306
#1306
0 Frags +

i have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea why

i have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea why
1307
#1307
0 Frags +
B4stillei have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea why

How did you edit the config?

[quote=B4stille]i have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea why[/quote]
How did you edit the config?
1308
#1308
0 Frags +

Since the introduction of aa_msaa_off (enabling mat_antialias 1) in the comp preset my Mumble Overlay screws up. Commenting the module out in the VPK fixes it. Would there be a way to disable the module by default so I wouldn't have to edit the VPK after each new release?

Since the introduction of aa_msaa_off (enabling mat_antialias 1) in the comp preset my Mumble Overlay screws up. Commenting the module out in the VPK fixes it. Would there be a way to disable the module by default so I wouldn't have to edit the VPK after each new release?
1309
#1309
3 Frags +

6.6.2 released with bug fixes and sound performance improvements.

SebastianeySince the introduction of aa_msaa_off (enabling mat_antialias 1) in the comp preset my Mumble Overlay screws up. Commenting the module out in the VPK fixes it. Would there be a way to disable the module by default so I wouldn't have to edit the VPK after each new release?

What's your overlay skin and what version of mumble do you have?

[url=https://mastercoms.github.io/mastercomfig/download]6.6.2[/url] released with bug fixes and sound performance improvements.

[quote=Sebastianey]Since the introduction of aa_msaa_off (enabling mat_antialias 1) in the comp preset my Mumble Overlay screws up. Commenting the module out in the VPK fixes it. Would there be a way to disable the module by default so I wouldn't have to edit the VPK after each new release?[/quote]
What's your overlay skin and what version of mumble do you have?
1310
#1310
0 Frags +
mastercomsWhat's your overlay skin and what version of mumble do you have?

No Skin; Version 1.2.19

[quote=mastercoms]What's your overlay skin and what version of mumble do you have?[/quote]
No Skin; Version 1.2.19
1311
#1311
0 Frags +
SebastianeyNo Skin; Version 1.2.19

Could you check to see if this is fixed on the 1.3 snapshots? Also, a solution that may work for 1.2 is -nod3d9ex

[quote=Sebastianey]No Skin; Version 1.2.19[/quote]
Could you check to see if this is fixed on the 1.3 snapshots? Also, a solution that may work for 1.2 is -nod3d9ex
1312
#1312
0 Frags +
mastercomsCould you check to see if this is fixed on the 1.3 snapshots? Also, a solution that may work for 1.2 is -nod3d9ex

The 1.3 snapshot shows the same issue. -nod3d9ex does fix the overlay issue but turns most weapon models into a solid black.

[quote=mastercoms]Could you check to see if this is fixed on the 1.3 snapshots? Also, a solution that may work for 1.2 is -nod3d9ex[/quote]
The 1.3 snapshot shows the same issue. -nod3d9ex does fix the overlay issue but [url=https://i.imgur.com/Lb79SGP.png]turns most weapon models into a solid black[/url].
1313
#1313
1 Frags +
SebastianeyThe 1.3 snapshot shows the same issue. -nod3d9ex does fix the overlay issue but turns most weapon models into a solid black.

Ok, I will be adding a way to skip running specified modules in a preset in the next release.

[quote=Sebastianey]The 1.3 snapshot shows the same issue. -nod3d9ex does fix the overlay issue but [url=https://i.imgur.com/Lb79SGP.png]turns most weapon models into a solid black[/url].[/quote]
Ok, I will be adding a way to skip running specified modules in a preset in the next release.
1314
#1314
0 Frags +
mastercomsB4stillei have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea whyHow did you edit the config?

using notepad ++

[quote=mastercoms][quote=B4stille]i have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea why[/quote]
How did you edit the config?[/quote]

using notepad ++
1315
#1315
2 Frags +
B4stillemastercomsB4stillei have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea whyHow did you edit the config?
using notepad ++

Well that's why your game is crashing. Do not edit the VPK file. Use a custom.cfg.

[quote=B4stille][quote=mastercoms][quote=B4stille]i have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea why[/quote]
How did you edit the config?[/quote]

using notepad ++[/quote]
Well that's why your game is crashing. Do not edit the VPK file. Use a custom.cfg.
1316
#1316
0 Frags +
mastercomsB4stillemastercomsB4stillei have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea whyHow did you edit the config?
using notepad ++
Well that's why your game is crashing. Do not edit the VPK file. Use a custom.cfg.

oh ok ty for the help im not really good at config editing

[quote=mastercoms][quote=B4stille][quote=mastercoms][quote=B4stille]i have no idea why but this config just doesn't work for me.For some reason whenever i try to load a map on casual it insta crashes my game. note i am using stripped with badgpu badcpu and no toutorials and i edited was only the network stuff and changed the mat_viewportscale to 1 but other than that i have no idea why[/quote]
How did you edit the config?[/quote]

using notepad ++[/quote]
Well that's why your game is crashing. Do not edit the VPK file. Use a custom.cfg.[/quote]
oh ok ty for the help im not really good at config editing
1317
#1317
0 Frags +

need some advice, should i use the badgpu/cpu addons for my radeon 2600 pro and athlon x4 630? is it really needed or nope?
cheers

need some advice, should i use the badgpu/cpu addons for my radeon 2600 pro and athlon x4 630? is it really needed or nope?
cheers
1318
#1318
0 Frags +

when I play some jump maps with this config my the decal that shows what jump it is doesnt show

https://i.imgur.com/YWuLETw.png

it's supposed to look like this

https://i.imgur.com/n6VSeg3.png

what's the command that I should change to see it?

when I play some jump maps with this config my the decal that shows what jump it is doesnt show [img]https://i.imgur.com/YWuLETw.png[/img]
it's supposed to look like this [img]https://i.imgur.com/n6VSeg3.png[/img]
what's the command that I should change to see it?
1319
#1319
2 Frags +
EoN

r_renderoverlayfragment 1

[quote=EoN][/quote]
r_renderoverlayfragment 1
1320
#1320
0 Frags +
adzkiineed some advice, should i use the badgpu/cpu addons for my radeon 2600 pro and athlon x4 630? is it really needed or nope?
cheers

You don't need either.

deguEoNr_renderoverlayfragment 1

You can also use the decals_art_on command.

[quote=adzkii]need some advice, should i use the badgpu/cpu addons for my radeon 2600 pro and athlon x4 630? is it really needed or nope?
cheers[/quote]
You don't need either.

[quote=degu][quote=EoN][/quote]
r_renderoverlayfragment 1[/quote]
You can also use the decals_art_on command.
1 ⋅⋅ 41 42 43 44 45 46 47 ⋅⋅ 82
Please sign in through STEAM to post a comment.