Upvote Upvoted 0 Downvote Downvoted
Can no class limits ever be a thing?
1
#1
0 Frags +

The TF Team has stated that they're not interested in restricting classes in Competitive Matchmaking. However, some classes like Demoman, Heavy, Engineer and Medic can be either be unbalanced or make games too slow when stacked.
Do you think that there's a proper way for the TF Team to fix that?
If so, what changes do you think that should be implement?

The TF Team has stated that they're not interested in restricting classes in Competitive Matchmaking. However, some classes like Demoman, Heavy, Engineer and Medic can be either be unbalanced or make games too slow when stacked.
Do you think that there's a proper way for the TF Team to fix that?
If so, what changes do you think that should be implement?
2
#2
24 Frags +

They can get a grip on the idea that no class limits is a very unrealistic expectation for a class based game. The classes were made to work in conjunction with one another, not the same class. Hell, even competitive Overwatch (fuck that game) has hero limits and the community doesn't whine about it, they agree with such rule.

They can get a grip on the idea that no class limits is a very unrealistic expectation for a class based game. The classes were made to work in conjunction with one another, not the same class. Hell, even competitive Overwatch (fuck that game) has hero limits and the community doesn't whine about it, they agree with such rule.
3
#3
10 Frags +

Fixing it would make all the classes bland.
The TF team needs to get in touch with reality. Then again we are talking about the same people who buffed scout 20 times so...

Fixing it would make all the classes bland.
The TF team needs to get in touch with reality. Then again we are talking about the same people who buffed scout 20 times so...
4
#4
25 Frags +

medics being able to overheal each other, demomen being able to sticky the same point/ several doors at once, engis being able to tank one building to stop it ever going down are all pretty unfixable problems. class limits are necessary.

medics being able to overheal each other, demomen being able to sticky the same point/ several doors at once, engis being able to tank one building to stop it ever going down are all pretty unfixable problems. class limits are necessary.
5
#5
11 Frags +
Blaine_They can get a grip on the idea that no class limits is a very unrealistic expectation for a class based game. The classes were made to work in conjunction with one another, not the same class. Hell, even competitive Overwatch (fuck that game) has hero limits and the community doesn't whine about it, they agree with such rule.

Correction: It had no limit at all. It was generally agreed that that is terrible. Now even Quickplay (= pubs, but also 6v6) uses limit 1.

[quote=Blaine_]They can get a grip on the idea that no class limits is a very unrealistic expectation for a class based game. The classes were made to work in conjunction with one another, not the same class. Hell, even competitive Overwatch (fuck that game) has hero limits and the community doesn't whine about it, they agree with such rule.[/quote]
Correction: It had no limit at all. It was generally agreed that that is terrible. Now even Quickplay (= pubs, but also 6v6) uses limit 1.
6
#6
2 Frags +

no

no
7
#7
5 Frags +

I strongly believe class limits should be a thing in competitive atleast. I sorta want them in pubs but you know...they're only pubs but I often hear the argument that pubs resemble nothing like comp tf2.

Show Content
Just imagine a tf2 where pubs are 9v9 with 3 class limits and comp tf2 has class limits for the various classes or atleast a 2 class limit for each. I'd like that but they would be problems with that system I guess. Also give pyro a lightning gun and remove that god awful flamethrower. I hate getting melted in 2 seconds of any pyro interaction.
I strongly believe class limits should be a thing in competitive atleast. I sorta want them in pubs but you know...they're only pubs but I often hear the argument that pubs resemble nothing like comp tf2.

[spoiler]Just imagine a tf2 where pubs are 9v9 with 3 class limits and comp tf2 has class limits for the various classes or atleast a 2 class limit for each. I'd like that but they would be problems with that system I guess. Also give pyro a lightning gun and remove that god awful flamethrower. I hate getting melted in 2 seconds of any pyro interaction. [/spoiler]
Please sign in through STEAM to post a comment.