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hey fog can you unban sniper
31
#31
-2 Frags +
brownymasterAnd it's pretty selfish to put one person's enjoyment over the rest of the people in the server.

But you respawn instantly. It does literally nothing to you but prevents you from fighting for an entire second. It costs the other players nothing.

[quote=brownymaster]And it's pretty selfish to put one person's enjoyment over the rest of the people in the server.
[/quote]
But you respawn instantly. It does literally nothing to you but prevents you from fighting for an entire second. It costs the other players nothing.
32
#32
0 Frags +
brownymasterzigzterYou could argue that you learn how to choose where to engage targets and how to move when you know there's a sniper up.

Regardless, the point of my original post is that "I don't learn anything from that" is an incredibly selfish way to look at it. What about someone who wants to improve at sniper and doesn't want to play in pubs where people move like zombies?
Scrims, pugs, and pubs with good players. And it's pretty selfish to put one person's enjoyment over the rest of the people in the server.

The problem with sniper is that the range in which he can force the adaptation is too large. On gpit, if you're standing at B-C connecter, you force a bomb or chase from scouts. Otherwise, anyone fighting near rocks to you is going to have to deal with a sniper. So then you have to fight away in crappy areas. On badlands, you can force people to go into closet or jump down into valley connector. I mean yeah there is "learning", but it detracts from useful learning.

A scout shooting me in the back does not contribute to my enjoyment (or learning). Maybe we need a plugin that makes it so scouts can't do damage if their target is facing away because it ruins their fun and dm is all about having fun (and learning how to rocket jump at fleeing scouts and shooting the ground under them).

[quote=brownymaster][quote=zigzter]You could argue that you learn how to choose where to engage targets and how to move when you know there's a sniper up.

Regardless, the point of my original post is that "I don't learn anything from that" is an incredibly selfish way to look at it. What about someone who wants to improve at sniper and doesn't want to play in pubs where people move like zombies?[/quote]
Scrims, pugs, and pubs with good players. And it's pretty selfish to put one person's enjoyment over the rest of the people in the server.

The problem with sniper is that the range in which he can force the adaptation is too large. On gpit, if you're standing at B-C connecter, you force a bomb or chase from scouts. Otherwise, anyone fighting near rocks to you is going to have to deal with a sniper. So then you have to fight away in crappy areas. On badlands, you can force people to go into closet or jump down into valley connector. I mean yeah there is "learning", but it detracts from useful learning.[/quote]
A scout shooting me in the back does not contribute to my enjoyment (or learning). Maybe we need a plugin that makes it so scouts can't do damage if their target is facing away because it ruins their fun and dm is all about having fun (and learning how to rocket jump at fleeing scouts and shooting the ground under them).
33
#33
9 Frags +

Get a room you two

Get a room you two
34
#34
5 Frags +

turn teamfire on so we have 2x people to shoot at
remove every map except turbine and process or remake the spawn so i dont need to walk the entire yard to get to fight
enable sniper because you don't need to worry there aren't enough people to shoot at and you don't need to walk all the way after you are shot in the head
legit?

turn teamfire on so we have 2x people to shoot at
remove every map except turbine and process or remake the spawn so i dont need to walk the entire yard to get to fight
enable sniper because you don't need to worry there aren't enough people to shoot at and you don't need to walk all the way after you are shot in the head
[b]legit?[/b]
35
#35
-4 Frags +

I just showed this thread to a gurl and she is so wet after reading this. you guys and your arguing is pretty cool.

I just showed this thread to a gurl and she is so wet after reading this. you guys and your arguing is pretty cool.
36
#36
0 Frags +

pls unban :< also if you cant shut down a sniper you deserve to be headshot.

pls unban :< also if you cant shut down a sniper you deserve to be headshot.
37
#37
1 Frags +

Oh look, alleal once again bleeding ugc chewing gum over another dm thread

Keep it banned and let the -AA- wannabes cool off with their founder in "the cool kids' club" of eXtv DM.

Oh look, alleal once again bleeding ugc chewing gum over another dm thread

Keep it banned and let the -AA- wannabes cool off with their founder in "the cool kids' club" of eXtv DM.
38
#38
2 Frags +

why do we have so many threads like this

why do we have so many threads like this
39
#39
0 Frags +

Snipe in pubs. That, or the NWA headshots only server.

Snipe in pubs. That, or the NWA headshots only server.
40
#40
9 Frags +
PlayItLoudI don't understand why people are even arguing about this. If you want to dm snipe, play in extv. If you don't, play in fogs.

?????????

That's too simple, get out of here.

[quote=PlayItLoud]I don't understand why people are even arguing about this. If you want to dm snipe, play in extv. If you don't, play in fogs.

?????????[/quote] That's too simple, get out of here.
41
#41
1 Frags +
brownymasterIs it possible to force a feign death to players?

Yes: https://forums.alliedmods.net/showthread.php?p=1906163

[quote=brownymaster]Is it possible to force a feign death to players?[/quote]

Yes: https://forums.alliedmods.net/showthread.php?p=1906163
42
#42
1 Frags +

I like playing sniper in DM servers to practice surfing rockets, since they're the closest in terms of speed and health to medic.

shooting people is just a side bonus

I like playing sniper in DM servers to practice surfing rockets, since they're the closest in terms of speed and health to medic.

shooting people is just a side bonus
43
#43
0 Frags +
Seta00brownymasterIs it possible to force a feign death to players?
Yes: https://forums.alliedmods.net/showthread.php?p=1906163

Interesting...

[quote=Seta00][quote=brownymaster]Is it possible to force a feign death to players?[/quote]

Yes: https://forums.alliedmods.net/showthread.php?p=1906163[/quote]
Interesting...
44
#44
0 Frags +
Seta00brownymasterIs it possible to force a feign death to players?
Yes: https://forums.alliedmods.net/showthread.php?p=1906163

Would this cause any knockback?

[quote=Seta00][quote=brownymaster]Is it possible to force a feign death to players?[/quote]

Yes: https://forums.alliedmods.net/showthread.php?p=1906163[/quote]

Would this cause any knockback?
45
#45
1 Frags +
SFSeta00brownymasterIs it possible to force a feign death to players?
Yes: https://forums.alliedmods.net/showthread.php?p=1906163

Would this cause any knockback?

No, the damage is never registered on the victim. The only side-effect is that the attacker will see blood being drawn on the victim, due to client-side prediction.

[quote=SF][quote=Seta00][quote=brownymaster]Is it possible to force a feign death to players?[/quote]

Yes: https://forums.alliedmods.net/showthread.php?p=1906163[/quote]

Would this cause any knockback?[/quote]

No, the damage is never registered on the victim. The only side-effect is that the attacker will see blood being drawn on the victim, due to client-side prediction.
46
#46
1 Frags +

so you would never actually kill anything? whats the fun in that

so you would never actually kill anything? whats the fun in that
47
#47
2 Frags +
leakyso you would never actually kill anything? whats the fun in that

practice isn't fun stop having fun

[quote=leaky]so you would never actually kill anything? whats the fun in that[/quote]

practice isn't fun stop having fun
48
#48
4 Frags +

if scouts are allowed to pistol you fullscreen and run into choke as soon as they get hit snipers should also be allowed imo imho in my opinion.

if scouts are allowed to pistol you fullscreen and run into choke as soon as they get hit snipers should also be allowed imo imho in my opinion.
49
#49
9 Frags +

i think sniper should be allowed in dm but i also think gunboat soldiers should be allowed so they can slap on their boots and bomb snipers all day

i think sniper should be allowed in dm but i also think gunboat soldiers should be allowed so they can slap on their boots and bomb snipers all day
50
#50
3 Frags +

unban caber so i can jump at snipers errday

unban caber so i can jump at snipers errday
51
#51
4 Frags +
milehighmilitiai think sniper should be allowed in dm but i also think gunboat soldiers should be allowed so they can slap on their boots and bomb snipers all day

YES THIS more practice :D

[quote=milehighmilitia]i think sniper should be allowed in dm but i also think gunboat soldiers should be allowed so they can slap on their boots and bomb snipers all day[/quote]

YES THIS more practice :D
52
#52
1 Frags +
leakyso you would never actually kill anything? whats the fun in that

Uh… no:

Use the sm_feignsniperkills_distance ConVar to configure the minimum distance between the Sniper and the victim for the plugin to kick in (i.e. for sniper kills to be feigned).

The plugin implements exactly what brownymaster suggested here:

brownymasterIs it possible to force a feign death to players? I think it'd be cool if you couldn't actually kill anyone with the sniper rifle who's beyond say 750 hammer units and instead get ubered or something so people fighting halfway across the map don't have to deal with it. Basically the plugin lets people get the headshot kill satisfaction, but other players don't have to deal with dying randomly. And close range headshots within the 512 range will actually kill the person since at that point it's much like any other DM situation. It'd be interesting at the very least.

So if you kill someone within N (configurable by server) hammer units you actually kill them. If the enemy is farther away than that, you get the feedback, to know if you actually hit the shot, the killfeed shows your kill (to everyone in the server), but the player in the other side of the map isn't interrupted in the middle of his 1v1. My understanding is that people want to play Sniper in Fog's DM servers to practice against good players. In that case, knowing if you hit the headshot or not should be enough, and when you're confronting the enemy directly, in close distances, you'll be able to kill him.

[quote=leaky]so you would never actually kill anything? whats the fun in that[/quote]

Uh… no:
[quote]Use the sm_feignsniperkills_distance ConVar to configure the minimum distance between the Sniper and the victim for the plugin to kick in (i.e. for sniper kills to be feigned).[/quote]

The plugin implements exactly what brownymaster suggested here:
[quote=brownymaster]Is it possible to force a feign death to players? I think it'd be cool if you couldn't actually kill anyone with the sniper rifle who's beyond say 750 hammer units and instead get ubered or something so people fighting halfway across the map don't have to deal with it. Basically the plugin lets people get the headshot kill satisfaction, but other players don't have to deal with dying randomly. And close range headshots within the 512 range will actually kill the person since at that point it's much like any other DM situation. It'd be interesting at the very least.[/quote]

So if you kill someone within N (configurable by server) hammer units you actually kill them. If the enemy is farther away than that, you get the feedback, to know if you actually hit the shot, the killfeed shows your kill (to everyone in the server), but the player in the other side of the map isn't interrupted in the middle of his 1v1. My understanding is that people want to play Sniper in Fog's DM servers to practice against good players. In that case, knowing if you hit the headshot or not should be enough, and when you're confronting the enemy directly, in close distances, you'll be able to kill him.
53
#53
1 Frags +
Seta00 but the player in the other side of the map isn't interrupted in the middle of his 1v1.

yeah so he doesnt die :)

[quote=Seta00] but the player in the other side of the map isn't interrupted in the middle of his 1v1. [/quote]

yeah so he doesnt die :)
54
#54
1 Frags +
leakyyeah so he doesnt die :)

Right.

[quote=leaky]yeah so he doesnt die :)[/quote]

Right.
55
#55
0 Frags +
Seta00leakyyeah so he doesnt die :)
Right.

but if no one actually dies then whoever is sniping isnt getting pressured, no need to since hes not bothering anyone right? but then you get no sniping under pressure situations, which is why people like to snipe in DM.

[quote=Seta00][quote=leaky]yeah so he doesnt die :)[/quote]

Right.[/quote]

but if no one actually dies then whoever is sniping isnt getting pressured, no need to since hes not bothering anyone right? but then you get no sniping under pressure situations, which is why people like to snipe in DM.
56
#56
2 Frags +

I don't think anyone actually snipes so they can learn how to deal with high pressure situations.

I don't think anyone actually snipes so they can learn how to deal with high pressure situations.
57
#57
0 Frags +

there's multiple reasons someone might do it, i just don't think it should be banned completely, that's all.

there's multiple reasons someone might do it, i just don't think it should be banned completely, that's all.
58
#58
Momentum Mod
0 Frags +

The problem is that the dm server is used for fights. Anything else won't get you better at 6s. Fighting a sniper is pathetic, because you'll either win immediately or he will get very lucky or he will run/surf away and there will be someone spawning near and baiting the hell out of him.
I assume people dm to get better at 6s?
If you die by a sniper in game you should probably be reviewing demos rather than trying to dm against snipers. It's useless in dm, and useless 99-100% of the time in game.

The only argument I see is that "it's fun".

The problem is that the dm server is used for fights. Anything else won't get you better at 6s. Fighting a sniper is pathetic, because you'll either win immediately or he will get very lucky or he will run/surf away and there will be someone spawning near and baiting the hell out of him.
I assume people dm to get better at 6s?
If you die by a sniper in game you should probably be reviewing demos rather than trying to dm against snipers. It's useless in dm, and useless 99-100% of the time in game.

The only argument I see is that "it's fun".
59
#59
0 Frags +

people DM to get better at sniper just like people DM as any other class.

people DM to get better at sniper just like people DM as any other class.
60
#60
-1 Frags +
kirbyI don't think anyone actually snipes so they can learn how to deal with high pressure situations.

That's like half my reason for sniping in DM. Sniping in high pressure and sniping in low pressure are completely different. I got left behind when my team backed out is snake mid and I still headshot the enemy medic even with 3 of their players on top of me. It wasn't because I got lucky, its because I've spent hours doing exactly the same thing on DM servers.

[quote=kirby]I don't think anyone actually snipes so they can learn how to deal with high pressure situations.[/quote]

That's like half my reason for sniping in DM. Sniping in high pressure and sniping in low pressure are completely different. I got left behind when my team backed out is snake mid and I still headshot the enemy medic even with 3 of their players on top of me. It wasn't because I got lucky, its because I've spent hours doing exactly the same thing on DM servers.
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