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A simple custom config generator
posted in Customization
31
#31
match.tf
3 Frags +
guilhermeYou got some mad skills in JavaScript. I know this shouldn't be the subject of this post, but your page is so beautiful that i couldn't' pass away the opportunity to compliment you. ;)

Thanks!) It's pretty funny to hear that since this is literally the first time I'm using JS to make something more or less useful. Basically, all you need to make a thing like this is Bootstrap framework (thats what makes it look nice) and google skills (I'm very unfamiliar with JS so major parts of this code are just googled solutions).

[quote=guilherme]You got some mad skills in JavaScript. I know this shouldn't be the subject of this post, but your page is so beautiful that i couldn't' pass away the opportunity to compliment you. ;)[/quote]

Thanks!) It's pretty funny to hear that since this is literally the first time I'm using JS to make something more or less useful. Basically, all you need to make a thing like this is Bootstrap framework (thats what makes it look nice) and google skills (I'm very unfamiliar with JS so major parts of this code are just googled solutions).
32
#32
match.tf
1 Frags +

Should I include P-Rec in the next release? It still breaks Valve matchmaking.

Should I include P-Rec in the next release? It still breaks Valve matchmaking.
33
#33
3 Frags +

Maybe have the option for p-rec or some decent settings for the built in ds system?

Maybe have the option for p-rec or some decent settings for the built in ds system?
34
#34
1 Frags +

we all love you

we all love you
35
#35
match.tf
7 Frags +

Kinda big update
Changelog 2.1.1

  • Full crosshairswitcher support - set any viewmodel and crosshair for any class you want!
  • Crosshairswitcher and its customizing menu was moved to "Viewmodels" tab.
  • Added nohats mod (complete and the newest one).
  • Added a shitload of custom categorized hitsounds and killsounds you can choose from (feel free to suggest any popular ones, will add them there).
  • Each hit/killsound autoplays on select (only if you have HTML5 enabled, aka "for any browser but Internet Explorer").
  • Added complete Demo Support settings with explainations on each option.
  • Added SourceRes.
  • Added P-Rec (will conflict with Demo Support if enabled).
  • We have now reached (and overtaken) tf2mate's level of customization.
  • Changed the confilter tweak again, it now filters "Error".

Cosmetic changes:

  • Added extremely fancy "loading" thing so you won't get bored while the page is loading.
  • Small code cleanup.
  • Unpinned top navigation bar since it was glitchy for lower resolution screens.
  • Adjusted all the page elements so they do not turn into clusterfuck of page blocks on small resolution screens (you can even probably use it on your smartphone now).
  • Grouped connection preset buttons into one block.
  • Reached 2000 lines in main page code.
  • Added visitors counter so I know at least someone is using my service.

Coming soon: crosshair preview (currently you don't see how crosshairs look), RGB crosshair settings, config preview (just a few pictures of how ugly/cool your TF2 will become), server config generator? I dunno, more stuff and tweaks. Please, give feedback, send me scripts, hitsounds, suggestions and nudes, thanks.

P.S: If the page doesn't work for you, clear your cache or press F12 (on Chrome) then go to "Network" tab and click on "Disable cache".

Kinda big update
[b]Changelog[/b] 2.1.1
[list]
[*] Full crosshairswitcher support - set any viewmodel and crosshair for any class you want!
[*] Crosshairswitcher and its customizing menu was moved to "Viewmodels" tab.
[*] Added nohats mod (complete and the newest one).
[*] Added a shitload of custom categorized hitsounds and killsounds you can choose from (feel free to suggest any popular ones, will add them there).
[*] Each hit/killsound autoplays on select (only if you have HTML5 enabled, aka "for any browser but Internet Explorer").
[*] Added complete Demo Support settings with explainations on each option.
[*] Added SourceRes.
[*] Added P-Rec (will conflict with Demo Support if enabled).
[*] We have now reached (and overtaken) tf2mate's level of customization.
[*] Changed the confilter tweak again, it now filters "Error".
[/list]
Cosmetic changes:
[list]
[*] Added extremely fancy "loading" thing so you won't get bored while the page is loading.
[*] Small code cleanup.
[*] Unpinned top navigation bar since it was glitchy for lower resolution screens.
[*] Adjusted all the page elements so they do not turn into clusterfuck of page blocks on small resolution screens (you can even probably use it on your smartphone now).
[*] Grouped connection preset buttons into one block.
[*] Reached 2000 lines in main page code.
[*] Added visitors counter so I know at least someone is using my service.
[/list]

Coming soon: crosshair preview (currently you don't see how crosshairs look), RGB crosshair settings, config preview (just a few pictures of how ugly/cool your TF2 will become), server config generator? I dunno, more stuff and tweaks. Please, give feedback, send me scripts, hitsounds, suggestions and nudes, thanks.

P.S: If the page doesn't work for you, clear your cache or press F12 (on Chrome) then go to "Network" tab and click on "Disable cache".
36
#36
2 Frags +

Some great work so far, appreciate all your doing here man

Some great work so far, appreciate all your doing here man
37
#37
-3 Frags +

I suggest adding the overwatch killsound

I suggest adding the overwatch killsound
38
#38
0 Frags +

this is really great

this is really great
39
#39
match.tf
1 Frags +
HoppsI suggest adding the overwatch killsound

Added overwatch hit & killsounds

[quote=Hopps]I suggest adding the overwatch killsound[/quote]
Added overwatch hit & killsounds
40
#40
0 Frags +

Could you specify that "comanglia for high quality pcs" is only for quad core or higher

Could you specify that "comanglia for high quality pcs" is only for quad core or higher
41
#41
match.tf
1 Frags +
sageCould you specify that "comanglia for high quality pcs" is only for quad core or higher

Yes, I'm planning to add a short description for each config, as well as some pictures on how TF2 will look like.

[quote=sage]Could you specify that "comanglia for high quality pcs" is only for quad core or higher[/quote]

Yes, I'm planning to add a short description for each config, as well as some pictures on how TF2 will look like.
42
#42
0 Frags +

bug report. if I hook off one of the nohat mods you can only swap them and not unhook any off them

bug report. if I hook off one of the nohat mods you can only swap them and not unhook any off them
43
#43
match.tf
4 Frags +

Tiny update 2.1.2

  • Added an option to disable nohats mod once selected
  • Added an option not to use any graphics config
  • Added warning for loud sounds autoplaying in hit/killsound select section
  • Merged a pull request from SpennyTF, making launch options unchangable

Posted this to r/tf2, didn't expect that much feedback, whoosh.

[b]Tiny update[/b] 2.1.2
[list]
[*] Added an option to disable nohats mod once selected
[*] Added an option not to use any graphics config
[*] Added warning for loud sounds autoplaying in hit/killsound select section
[*] Merged a pull request from SpennyTF, making launch options unchangable
[/list]

Posted this to r/tf2, didn't expect that much feedback, whoosh.
44
#44
4 Frags +

since you're already adding the no explosion script in the configs, would you be able to add support for vpk crosshairs?

since you're already adding the no explosion script in the configs, would you be able to add support for vpk crosshairs?
45
#45
0 Frags +

also can u remove -noborder when fullscreen is selected. it bothers me for some reason

overall ure doing a good job :)

also can u remove -noborder when fullscreen is selected. it bothers me for some reason

overall ure doing a good job :)
46
#46
0 Frags +

took away my bind for switching viewmodels on and off

took away my bind for switching viewmodels on and off
47
#47
3 Frags +

this is really great. you're doing gods work 200.
vpk crosshairs would be fucking amazing. I feel like if what you are making teamed up with huds.tf and hit.tf, it would be the hub for all TF2 customization, easily accessible to newer players, although that seems like WAY too much work for just one person.

this is really great. you're doing gods work 200.
vpk crosshairs would be fucking amazing. I feel like if what you are making teamed up with huds.tf and hit.tf, it would be the hub for all TF2 customization, easily accessible to newer players, although that seems like WAY too much work for just one person.
48
#48
0 Frags +

I think your fast class bind is a bit messed up, i had to edit mine to make it work

I think your fast class bind is a bit messed up, i had to edit mine to make it work
49
#49
match.tf
0 Frags +
N3vosince you're already adding the no explosion script in the configs, would you be able to add support for vpk crosshairs?

Well, this is technically possible, but could conflict with crosshairswitcher, I will try to test it out.

[quote=N3vo]since you're already adding the no explosion script in the configs, would you be able to add support for vpk crosshairs?[/quote]

Well, this is technically possible, but could conflict with crosshairswitcher, I will try to test it out.
50
#50
match.tf
1 Frags +
VulcanI think your fast class bind is a bit messed up, i had to edit mine to make it work

Seems like thats also due to crosshairswitcher, I think I should make a different script for when crosshairswitcher is enabled.
edit: nope, its broken on its own, will fix soon

[quote=Vulcan]I think your fast class bind is a bit messed up, i had to edit mine to make it work[/quote]

Seems like thats also due to crosshairswitcher, I think I should make a different script for when crosshairswitcher is enabled.
edit: nope, its broken on its own, will fix soon
51
#51
match.tf
2 Frags +

Small patch 2.1.3

  • Fixed fast class changer (will still not work well with crosshairswitcher)
  • Added a warning about other than QWERTY keybard layout users
  • Added a bit of text about how to wipe previous configs
[b]Small patch[/b] 2.1.3
[list]
[*] Fixed fast class changer (will still not work well with crosshairswitcher)
[*] Added a warning about other than QWERTY keybard layout users
[*] Added a bit of text about how to wipe previous configs
[/list]
52
#52
0 Frags +

requesting b4nny STEEEVE hitsound/killsound so everyone can enjoy it :)
http://hit.tf/showthread.php?tid=85

requesting b4nny STEEEVE hitsound/killsound so everyone can enjoy it :)
[url=http://hit.tf/showthread.php?tid=85]http://hit.tf/showthread.php?tid=85[/url]
53
#53
0 Frags +

Error: Ajax error for /cfgen/cfg/c_toaster.txt : 503 Backend is unhealthy
It says this when I press "Generate config"

Error: Ajax error for /cfgen/cfg/c_toaster.txt : 503 Backend is unhealthy
It says this when I press "Generate config"
54
#54
match.tf
1 Frags +
swankError: Ajax error for /cfgen/cfg/c_toaster.txt : 503 Backend is unhealthy
It says this when I press "Generate config"

True.
This is temporary GitHub hosting issues, should be back up soon, for now there is nothing I can do besides waiting.
https://status.github.com/ Here you can check if the problem is fixed.

edit: there is probably something I can do, one moment

[quote=swank]Error: Ajax error for /cfgen/cfg/c_toaster.txt : 503 Backend is unhealthy
It says this when I press "Generate config"[/quote]

True.
This is temporary GitHub hosting issues, should be back up soon, for now there is nothing I can do besides waiting.
https://status.github.com/ Here you can check if the problem is fixed.

edit: there is probably something I can do, one moment
55
#55
match.tf
1 Frags +

GitHub pages is having a technical difficulties for an unknown period of time.

Use this mirror to access the site

working again now

[b]GitHub pages is having a technical difficulties for an unknown period of time.[/b]
[s]
Use this mirror to access the site [/s]
working again now
56
#56
1 Frags +

Error: Ajax error for /cfgen/snd/UT.wav : 206 Partial Content
It says this now :(

EDIT: that was on the second website u gave me it worked well now on github thanks!

Error: Ajax error for /cfgen/snd/UT.wav : 206 Partial Content
It says this now :(

EDIT: that was on the second website u gave me it worked well now on github thanks!
57
#57
match.tf
4 Frags +

The graphics preview is now here! 2.1.5

  • Added config previews. Each config selected is now provided with a short description, screenshot and a list of pros and cons (tell me if inaccurate or missed something).
  • Fixed custom binds executing before tweeaks & configs
  • Added sounds: a pack of generic hitsounds including Fortress Forever hitsoud, drunk shade screaming, steeve, some old tagg's highlights and more
  • Fixed overwatch sounds being hitsounds in killsounds section
  • Fixed an error when fast class changer could conflict with broesel's Crosshair Switcher

Still looking for feedback, bugs and typos reports. Thanks for using my thing!

[b]The graphics preview is now here![/b] 2.1.5

[list]
[*] Added config previews. Each config selected is now provided with a short description, screenshot and a list of pros and cons (tell me if inaccurate or missed something).
[*] Fixed custom binds executing before tweeaks & configs
[*] Added sounds: a pack of generic hitsounds including Fortress Forever hitsoud, drunk shade screaming, steeve, some old tagg's highlights and more
[*] Fixed overwatch sounds being hitsounds in killsounds section
[*] Fixed an error when fast class changer could conflict with broesel's Crosshair Switcher
[/list]

Still looking for feedback, bugs and typos reports. Thanks for using my thing!
58
#58
0 Frags +

ups

ups
59
#59
0 Frags +

Can you add the option for spy watches in the viewmodel/crosshair section? GG on your work
For me it does not work to rebind mwheelup or mwheeldown using the bind.cfg file do not know if this is on my end only. Some of the commands in the binds.cfg was spelled wrong for me. (bind 5 lot5, not bind 5 slot5)

Can you add the option for spy watches in the viewmodel/crosshair section? GG on your work
For me it does not work to rebind mwheelup or mwheeldown using the bind.cfg file do not know if this is on my end only. Some of the commands in the binds.cfg was spelled wrong for me. (bind 5 lot5, not bind 5 slot5)
60
#60
0 Frags +

If you don't use the null movement script it binds "a" to "left" and "d" to "+right" instread of +moveleft and +moveright. It's hard to move when pressing d just makes you spin.

If you don't use the null movement script it binds "a" to "left" and "d" to "+right" instread of +moveleft and +moveright. It's hard to move when pressing d just makes you spin.
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