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MedicStats SourceMod plugin
posted in Projects
61
#61
3 Frags +

I know logs document overkill damage, but a recent update seems to have given spies a lot more damage than normal with stabs, skewing overall damage numbers dramatically. Is there a way to normalize this slightly or to introduce total and effective damage?

i.e. A demoman's damage would show his overkill damage total, but when moused over it would show his actual damage total? The same would be done with overall team damage. A similar function to see damage dealt/taken to a class when mousing over the matrix would be amazing as well, but that's a little too optimistic.

I know a lot of this would need to be co-authored along with zoob, but it's just a suggestion I'd like to see implemented. Thanks for your work f2.

I know logs document overkill damage, but a recent update seems to have given spies [url=http://logs.tf/528457]a lot more damage than normal[/url] with stabs, skewing overall damage numbers dramatically. Is there a way to normalize this slightly or to introduce total and effective damage?

i.e. A demoman's damage would show his overkill damage total, but when moused over it would show his actual damage total? The same would be done with overall team damage. A similar function to see damage dealt/taken to a class when mousing over the matrix would be amazing as well, but that's a little too optimistic.

I know a lot of this would need to be co-authored along with zoob, but it's just a suggestion I'd like to see implemented. Thanks for your work f2.
62
#62
4 Frags +
takram-snip-

Maybe because Valve made Spy do the backstab animation when crits are off, they also made backstabs to six times the target's health on stab (default when crits are on) instead of the previous two times the target's health.
EDIT: Running the numbers, the two spies in that game got an average of 724 and 995 damage per kill, so it certainly seems like this is the case.

[quote=takram]-snip-[/quote]
Maybe because Valve made Spy do the backstab animation when crits are off, they also made backstabs to six times the target's health on stab (default when crits are on) instead of the previous two times the target's health.
EDIT: Running the numbers, the two spies in that game got an average of 724 and 995 damage per kill, so it certainly seems like this is the case.
63
#63
0 Frags +

Im sorry for sounding so incredibly stupid, but for the Medic Stats, where would I place the .smx file once I download it?

Im sorry for sounding so incredibly stupid, but for the Medic Stats, where would I place the .smx file once I download it?
64
#64
1 Frags +

addons/sourcemod/plugins

Make sure you have the latest stable SourceMod as well as MetaMod snapshot installed.

addons/sourcemod/plugins

Make sure you have the latest stable SourceMod as well as MetaMod snapshot installed.
65
#65
0 Frags +
f_blueaddons/sourcemod/plugins

Make sure you have the latest stable SourceMod as well as MetaMod snapshot installed.

Thanks!

[quote=f_blue]addons/sourcemod/plugins

Make sure you have the latest stable SourceMod as well as MetaMod snapshot installed.[/quote]

Thanks!
66
#66
0 Frags +

I just tried installing supstats/medstats and logs.tf uploader and all that stuff. The plugins are loaded when I list sm_plugins, however the med stats are not actually working. It's not listing any med stats at all.

Worth noting is that this is on a friends server that has some files and stuff from late 2013. I updated SM and MM to the latest versions.

Not sure what else I can do to troubleshoot this issue?

Also I've set up logs.tf with full extended stats on several other servers not had a problem like this before....

Edit: After testing it multiple times 1v1 with UGC 6's config, switching maps, rebooting the server, could never get extended stats to work. Maybe it just doesn't try to record any extended stats when there are only 2 players on one team and none on the other team. Made a TF2C lobby and it worked just fine to record stats.

I just tried installing supstats/medstats and logs.tf uploader and all that stuff. The plugins are loaded when I list sm_plugins, however the med stats are not actually working. It's not listing any med stats at all.

Worth noting is that this is on a friends server that has some files and stuff from late 2013. I updated SM and MM to the latest versions.

Not sure what else I can do to troubleshoot this issue?

Also I've set up logs.tf with full extended stats on several other servers not had a problem like this before....

Edit: After testing it multiple times 1v1 with UGC 6's config, switching maps, rebooting the server, could never get extended stats to work. Maybe it just doesn't try to record any extended stats when there are only 2 players on one team and none on the other team. Made a TF2C lobby and it worked just fine to record stats.
67
#67
1 Frags +

Is there a public repository of your plugins where a can make pull requests? I would love to see your plugin working with SteamTools or (SteamWorks) instead of cURL, i don't know if it's logs.tf or the curl extension but the uploads fail to often, i'd say 50% of the times and i've read curl has lots of bugs.

Amazing job, i have all your plugins on my servers.

Is there a public repository of your plugins where a can make pull requests? I would love to see your plugin working with SteamTools or (SteamWorks) instead of cURL, i don't know if it's logs.tf or the curl extension but the uploads fail to often, i'd say 50% of the times and i've read curl has lots of bugs.

Amazing job, i have all your plugins on my servers.
68
#68
1 Frags +
StatikI don't know if it's logs.tf or the curl extension but the uploads fail to often, i'd say 50% of the times and i've read curl has lots of bugs.

I have been using it for a long time without problems. Can you be more specific about the error? It logs upload errors to the SourceMod error logs, so you should be able to find them there.

StatikIs there a public repository of your plugins where a can make pull requests? I would love to see your plugin working with SteamTools instead of cURL.

Unfortunately the sources are only available in a zip file. I am using a private TFS repository as source control. However, I have seen other problems with cURL, so I would definitely like to have support for SteamTools. If you want to implement it, I would very much welcome that! Make SteamTools the default way of communication. Test it thoroughly, and send the source to me. :) You might want to add me on Steam for any clarifications.

[quote=Statik]I don't know if it's logs.tf or the curl extension but the uploads fail to often, i'd say 50% of the times and i've read curl has lots of bugs.[/quote]
I have been using it for a long time without problems. Can you be more specific about the error? It logs upload errors to the SourceMod error logs, so you should be able to find them there.

[quote=Statik]Is there a public repository of your plugins where a can make pull requests? I would love to see your plugin working with SteamTools instead of cURL.[/quote]
Unfortunately the sources are only available in a zip file. I am using a private TFS repository as source control. However, I have seen other problems with cURL, so I would definitely like to have support for SteamTools. If you want to implement it, I would very much welcome that! Make SteamTools the default way of communication. Test it thoroughly, and send the source to me. :) You might want to add me on Steam for any clarifications.
69
#69
0 Frags +

My servers got wiped out because of a restructuring a few hours ago and i didn't save the logs, it will try to recreate the error on a new one. Added.

My servers got wiped out because of a restructuring a few hours ago and i didn't save the logs, it will try to recreate the error on a new one. Added.
70
#70
0 Frags +

hey i have logstf.smx uploaded on /home/tf2user/tf2/tf/addons/sourcemod/plugins
and have tftrue and soapmod installed but it doesnt upload logs :S

hey i have logstf.smx uploaded on /home/tf2user/tf2/tf/addons/sourcemod/plugins
and have tftrue and soapmod installed but it doesnt upload logs :S
71
#71
0 Frags +
maidoshey i have logstf.smx uploaded on /home/tf2user/tf2/tf/addons/sourcemod/plugins
and have tftrue and soapmod installed but it doesnt upload logs :S

If you are using TFTrue, you don't need to use logstf.smx ... Just remove that.
TFTrue will upload the logs for you. You just need to put your logs.tf api key in your server.cfg:

tftrue_logs_apikey xxxx
[quote=maidos]hey i have logstf.smx uploaded on /home/tf2user/tf2/tf/addons/sourcemod/plugins
and have tftrue and soapmod installed but it doesnt upload logs :S[/quote]

If you are using TFTrue, you don't need to use logstf.smx ... Just remove that.
TFTrue will upload the logs for you. You just need to put your [url=http://logs.tf/uploader]logs.tf api key[/url] in your server.cfg:
[code]tftrue_logs_apikey xxxx[/code]
72
#72
0 Frags +

I started having a similar problem with logs not uploading. Looking at my logs.tf uploads page, the timing seems to coincide with the Invasion update. The latest entry with "0 players" under "format" is a test after I attempted a fix, which I explain below.

I determined this fix by examining a log file located at tf/addons/sourcemod/logs/errors_20151019.log. I've uploaded it using sprunge: http://sprunge.us/YPTP

I noticed a lot of errors coming from supstats2.smx. The first instance of one of these errors can be found at 20:42:35 in the log file. The error where the logs fail to upload can be found at 20:42:35.

I disabled supstats2.smx, then tested it by executing some UGC HL configs with another guy in the server. We finished two rounds, and the stats successfully uploaded like they used to.

Some things to note:

  1. There are more recent logs than this that do not have any errors related to supstats2.smx, yet we've since had matches where the logs fail to upload. This makes me think that supstats2.smx may not actually be the culprit, although my test may indicate otherwise.
  2. Looking at that same log file, it also looks like this was before I updated SourceMod. This might explain my previous point about supstats2.smx not reporting any errors since that day.
  3. This was a quick test done with just two players. We have Highlander matches scheduled for tonight where a more proper test can be performed, although I'm not sure the results will differ depending on the number of players in the server. I'll post an update after our matches tonight on whether or not the logs upload.

EDIT: So the logs uploaded after one of our scrims tonight, but none of the information was accurate. I've had this problem before and was never able to figure out what was causing it. But it does seem to be a different issue.

I started having a similar problem with logs not uploading. Looking at my [url=http://logs.tf/profile/76561198025459505/uploads]logs.tf uploads page[/url], the timing seems to coincide with the Invasion update. The latest entry with "0 players" under "format" is a test after I attempted a fix, which I explain below.

I determined this fix by examining a log file located at tf/addons/sourcemod/logs/errors_20151019.log. I've uploaded it using sprunge: http://sprunge.us/YPTP

I noticed a lot of errors coming from supstats2.smx. The first instance of one of these errors can be found at 20:42:35 in the log file. The error where the logs fail to upload can be found at 20:42:35.

I disabled supstats2.smx, then tested it by executing some UGC HL configs with another guy in the server. We finished two rounds, and the stats successfully uploaded like they used to.

Some things to note:
[olist]
[*] There are more recent logs than this that do not have any errors related to supstats2.smx, yet we've since had matches where the logs fail to upload. This makes me think that supstats2.smx may not actually be the culprit, although my test may indicate otherwise.
[*] Looking at that same log file, it also looks like this was before I updated SourceMod. This might explain my previous point about supstats2.smx not reporting any errors since that day.
[*] This was a quick test done with just two players. We have Highlander matches scheduled for tonight where a more proper test can be performed, although I'm not sure the results will differ depending on the number of players in the server. I'll post an update after our matches tonight on whether or not the logs upload.
[/olist]

EDIT: So the logs uploaded after one of our scrims tonight, but none of the information was accurate. I've had this problem before and was never able to figure out what was causing it. But it does seem to be a different issue.
73
#73
1 Frags +

So I just installed logs.tf on my server through Sourcemod and I keep getting this error once the match ends

[LogsTF] Retrying upload in 5 seconds...
[LogsTF] Uploading logs...
[LogsTF] Unsuccesful upload: Log has no valid rounds (at least one needed)

I've double checked everything is in the right spot but I can't figure out what is wrong

I checked my api key as well and it's in there right

Any help is appreciated

So I just installed logs.tf on my server through Sourcemod and I keep getting this error once the match ends

[LogsTF] Retrying upload in 5 seconds...
[LogsTF] Uploading logs...
[LogsTF] Unsuccesful upload: Log has no valid rounds (at least one needed)

I've double checked everything is in the right spot but I can't figure out what is wrong

I checked my api key as well and it's in there right

Any help is appreciated
74
#74
0 Frags +

Question, where do the STV's default to after its done?

The server is running

Record SourceTV and I can do 'sm plugins list' and see it there.

Thanks!

Question, where do the STV's default to after its done?

The server is running

Record SourceTV and I can do 'sm plugins list' and see it there.

Thanks!
75
#75
0 Frags +

Hey this is a really minor thing but I noticed that since I use a non-stock medigun (i.e. festive <insert skin here> medigun) all of the ubercharges on that gun show up as "unknown." I know nothing about these kinds of things but my guess would be the server records a different name for the gun in these ubers so the plugin can't identify it as an uber. Are there any plans to fix this? Example here: http://logs.tf/1218089?highlight=76561198016790006

Hey this is a really minor thing but I noticed that since I use a non-stock medigun (i.e. festive <insert skin here> medigun) all of the ubercharges on that gun show up as "unknown." I know nothing about these kinds of things but my guess would be the server records a different name for the gun in these ubers so the plugin can't identify it as an uber. Are there any plans to fix this? Example here: http://logs.tf/1218089?highlight=76561198016790006
76
#76
0 Frags +
DaMeiNQuestion, where do the STV's default to after its done?

The default path is the root of the TF2 installation (e.g. /tf/).
The demo files are called something like match-20160123-2035-cp_badlands.dem

You can change the path by setting recordstv_path in your servers autoexec.cfg.. For example:
recordstv_path "demos/#Y.#m/#d"

[quote=DaMeiN]Question, where do the STV's default to after its done?[/quote]

The default path is the root of the TF2 installation (e.g. /tf/).
The demo files are called something like match-20160123-2035-cp_badlands.dem

You can change the path by setting recordstv_path in your servers autoexec.cfg.. For example:
recordstv_path "demos/#Y.#m/#d"
77
#77
2 Frags +
REM_TF2Hey this is a really minor thing but I noticed that since I use a non-stock medigun (i.e. festive <insert skin here> medigun) all of the ubercharges on that gun show up as "unknown."

Notice in the top of the example log it says "Uploaded by TF2Pickup (TFTrue v4.75)"
It is a bug with TFTrue.. you should post the bug report in their thread. :)

[quote=REM_TF2]Hey this is a really minor thing but I noticed that since I use a non-stock medigun (i.e. festive <insert skin here> medigun) all of the ubercharges on that gun show up as "unknown."[/quote]

Notice in the top of the example log it says "Uploaded by TF2Pickup ([b]TFTrue v4.75[/b])"
It is a bug with TFTrue.. you should post the bug report in [url=http://etf2l.org/forum/customise/topic-15905/page-61/]their thread[/url]. :)
78
#78
0 Frags +

Hey, I installed the medic stats plugin few weeks ago and it was working perfectly fine, but a few days ago the healing stats began couting the medic's health regen as healing, it seems.

For example : http://logs.tf/1227511?highlight=76561198043960292

Is it normal or did I break something ?

Hey, I installed the medic stats plugin few weeks ago and it was working perfectly fine, but a few days ago the healing stats began couting the medic's health regen as healing, it seems.

For example : http://logs.tf/1227511?highlight=76561198043960292

Is it normal or did I break something ?
79
#79
0 Frags +
SalaHey, I installed the medic stats plugin few weeks ago and it was working perfectly fine, but a few days ago the healing stats began couting the medic's health regen as healing, it seems.

For example : http://logs.tf/1227511?highlight=76561198043960292

Is it normal or did I break something ?

It's always counted the medic's health regen afaik (or at least it has for many months). Medic always has around 5% heals received on my logs.

[quote=Sala]Hey, I installed the medic stats plugin few weeks ago and it was working perfectly fine, but a few days ago the healing stats began couting the medic's health regen as healing, it seems.

For example : http://logs.tf/1227511?highlight=76561198043960292

Is it normal or did I break something ?[/quote]

It's always counted the medic's health regen afaik (or at least it has for many months). Medic always has around 5% heals received on my logs.
80
#80
0 Frags +
F2REM_TF2Hey this is a really minor thing but I noticed that since I use a non-stock medigun (i.e. festive <insert skin here> medigun) all of the ubercharges on that gun show up as "unknown."
Notice in the top of the example log it says "Uploaded by TF2Pickup (TFTrue v4.75)"
It is a bug with TFTrue.. you should post the bug report in their thread. :)

My apologies, I shall post this in the TFTrue thread. Thanks!

[quote=F2][quote=REM_TF2]Hey this is a really minor thing but I noticed that since I use a non-stock medigun (i.e. festive <insert skin here> medigun) all of the ubercharges on that gun show up as "unknown."[/quote]

Notice in the top of the example log it says "Uploaded by TF2Pickup ([b]TFTrue v4.75[/b])"
It is a bug with TFTrue.. you should post the bug report in [url=http://etf2l.org/forum/customise/topic-15905/page-61/]their thread[/url]. :)[/quote]

My apologies, I shall post this in the TFTrue thread. Thanks!
81
#81
0 Frags +

Hello, I had a couple of questions. I've patchily taught myself sourcemod/server stuff so I apologize if the answers are obvious -_-

Trying to run these on my server hosting TF2Stadium lobbies, and while this page indicates all of these plugins are incompatible with TFTrue, documentation on TFTrue indicates it works well with some but not all of these plugins. By incompatible, do you mean using both will, say, crash the server or cause glitches, etc.? Or just that they have overlapping functionalities?

Also, can these plugins be used to feed data into HLStatsX:CE or is it meant to be used exclusively with logs.tf? Specifically, MedicStats would be great for me because I play med 90% of the time and would be interested in seeing those numbers integrated with our servers' stats pages.

Thank you!

Hello, I had a couple of questions. I've patchily taught myself sourcemod/server stuff so I apologize if the answers are obvious -_-

Trying to run these on my server hosting TF2Stadium lobbies, and while this page indicates all of these plugins are incompatible with TFTrue, documentation on TFTrue indicates it works well with some but not all of these plugins. By incompatible, do you mean using both will, say, crash the server or cause glitches, etc.? Or just that they have overlapping functionalities?

Also, can these plugins be used to feed data into HLStatsX:CE or is it meant to be used exclusively with logs.tf? Specifically, MedicStats would be great for me because I play med 90% of the time and would be interested in seeing those numbers integrated with our servers' stats pages.

Thank you!
82
#82
0 Frags +
JopperHey F2,

i tried the logs.tf plugin apparently im getting this error

Logs.TF Uploader: Wrong log buffer

is the api key messed up?

A very old question I know, but I discovered today while setting up a server that the problem is most likely not having the tf/logs directory created, with write permissions. The buffer error is thrown when the plugin can't write the file, and it won't create the directory by itself for some reason.

[quote=Jopper]Hey F2,

i tried the logs.tf plugin apparently im getting this error

Logs.TF Uploader: Wrong log buffer

is the api key messed up?[/quote]

A very old question I know, but I discovered today while setting up a server that the problem is most likely not having the tf/logs directory created, with write permissions. The buffer error is thrown when the plugin can't write the file, and it won't create the directory by itself for some reason.
83
#83
0 Frags +
dildoughyHello, I had a couple of questions.

Hey. Sorry for the late response, my notifier for this thread apparently didn't work anymore.

The first page in this thread doesn't indicate that all plugins are incompatible with TFTrue. Only some of them are not compatible.

What I mean by "Incompatible" is that the plugins' features somehow clash with the features of TFTrue. For example, if you run the medicstats and supstats2 plugins together with TFTrue, then the log files will contain twice the number of damage, healing stats, etc. For some of the other plugins, I simply haven't done extensive testing of what happens when you run them together with TFTrue, but it doesn't really make sense to do anyway since TFTrue has similar features.

Regarding HLStatsX, it already has its own stats plugin (SuperLogs), but you probably already have that installed if you have HLStatsX installed. This logs many of the same things as TFTrue and my plugins, and probably even more stuff. If you are missing something, I would direct that feedback towards the HLStatsX developers, because it would require not only a server plugin but also a change to their web application. That is beyond my control.

[quote=dildoughy]Hello, I had a couple of questions.[/quote]

Hey. Sorry for the late response, my notifier for this thread apparently didn't work anymore.

The first page in this thread doesn't indicate that [i]all[/i] plugins are incompatible with TFTrue. Only some of them are not compatible.

What I mean by "Incompatible" is that the plugins' features somehow clash with the features of TFTrue. For example, if you run the medicstats and supstats2 plugins together with TFTrue, then the log files will contain twice the number of damage, healing stats, etc. For some of the other plugins, I simply haven't done extensive testing of what happens when you run them together with TFTrue, but it doesn't really make sense to do anyway since TFTrue has similar features.

Regarding HLStatsX, it already has its own stats plugin ([url=https://forums.alliedmods.net/showthread.php?p=1123825]SuperLogs[/url]), but you probably already have that installed if you have HLStatsX installed. This logs many of the same things as TFTrue and my plugins, and probably even more stuff. If you are missing something, I would direct that feedback towards the [url=https://forums.alliedmods.net/forumdisplay.php?f=156]HLStatsX developers[/url], because it would require not only a server plugin but also a change to their web application. That is beyond my control.
84
#84
0 Frags +

Hey, sorting out my server a bit since I haven't updated it in ages, and had a couple questions:

- I'm considering using TFTrue because TF2Stadium uses it for whitelists, but, are its logs identical to the ones from your stats plugins? Do yours record anything that TFTrue does not (or vice-versa)?

- If I place plugins within /tf/custom, will the updater plugin still be able to update them, or will it attempt to download the updated versions to the base /tf/addons/ directory? Diregard this one it seems plugins don't even work from /custom

Hey, sorting out my server a bit since I haven't updated it in ages, and had a couple questions:

- I'm considering using TFTrue because TF2Stadium uses it for whitelists, but, are its logs identical to the ones from your stats plugins? Do yours record anything that TFTrue does not (or vice-versa)?

[s]- If I place plugins within /tf/custom, will the updater plugin still be able to update them, or will it attempt to download the updated versions to the base /tf/addons/ directory?[/s] Diregard this one it seems plugins don't even work from /custom
85
#85
3 Frags +
MessyRecipe- I'm considering using TFTrue because TF2Stadium uses it for whitelists, but, are its logs identical to the ones from your stats plugins? Do yours record anything that TFTrue does not (or vice-versa)?

You can compare these two logs: supstats2 and TFTrue

TFTrue has some bugs... Take a look at those logs:
- In the TFTrue log, when hovering above the players' weapons, each weapon are shown twice (e.g. as "Rocket Launcher" and "Tf_weapon_rocketlauncher")
- In the TFTrue log, one of the medic's medigun is logged as "unknown"
- Sometimes TFTrue logs the incorrect end-score (when it ends 2-2, it may log 2-3)

Additionally:
- With supstats2, logging accuracy is enabled by default and there has been taken special care of rocket jumps, sticky jumps and clearing stickies not counting negatively towards the accuracy
- TFTrue tends to log an airshot, even if the opponent is barely in the air. (So you will see more logged airshots if you switch to TFTrue.)
- supstats2 logs pauses and unpauses (although logs.tf doesn't use it yet)

That's the differences I know at the top of my head.

MessyRecipe- If I place plugins within /tf/custom, will the updater plugin still be able to update them, or will it attempt to download the updated versions to the base /tf/addons/ directory?

I may be wrong, but I think the custom folder is mostly for clients, not servers. I once tried installing SourceMod in the custom folder, but it didn't work. Looking at the SourceMod installation guide, it never mentions the custom folder either.

[quote=MessyRecipe]- I'm considering using TFTrue because TF2Stadium uses it for whitelists, but, are its logs identical to the ones from your stats plugins? Do yours record anything that TFTrue does not (or vice-versa)?[/quote]
You can compare these two logs: [url=http://logs.tf/1362918]supstats2[/url] and [url=http://logs.tf/1380529]TFTrue[/url]

TFTrue has some bugs... Take a look at those logs:
- In the TFTrue log, when hovering above the players' weapons, each weapon are shown twice (e.g. as "Rocket Launcher" and "Tf_weapon_rocketlauncher")
- In the TFTrue log, one of the medic's medigun is logged as "unknown"
- Sometimes TFTrue logs the incorrect end-score (when it ends 2-2, it may log 2-3)

Additionally:
- With supstats2, logging accuracy is enabled by default and there has been taken special care of rocket jumps, sticky jumps and clearing stickies not counting negatively towards the accuracy
- TFTrue tends to log an airshot, even if the opponent is barely in the air. (So you will see more logged airshots if you switch to TFTrue.)
- supstats2 logs pauses and unpauses (although logs.tf doesn't use it yet)

That's the differences I know at the top of my head.

[quote=MessyRecipe]- If I place plugins within /tf/custom, will the updater plugin still be able to update them, or will it attempt to download the updated versions to the base /tf/addons/ directory?[/quote]
I may be wrong, but I think the custom folder is mostly for clients, not servers. I once tried installing SourceMod in the custom folder, but it didn't work. Looking at the SourceMod installation guide, it never mentions the custom folder either.
86
#86
0 Frags +

Thanks, and yeah, it seems like stuff that goes in /addons doesn't register if it's in /custom/xxx/addons. I think the server must spin up its addons before it checks /custom for file replacements. Generally other stuff like maps, configs, etc. works fine with /custom for servers, but I guess that's an exception. Kinda unfortunate because otherwise it'd be possible to just git clone/pull things like MGE/SOAP straight into /custom like you can with HUDs...

Thanks, and yeah, it seems like stuff that goes in /addons doesn't register if it's in /custom/xxx/addons. I think the server must spin up its addons before it checks /custom for file replacements. Generally other stuff like maps, configs, etc. works fine with /custom for servers, but I guess that's an exception. Kinda unfortunate because otherwise it'd be possible to just git clone/pull things like MGE/SOAP straight into /custom like you can with HUDs...
87
#87
0 Frags +

Yo, sorry if this has already been addressed somehere, but what triggers the updater plugin to run?

Yo, sorry if this has already been addressed somehere, but what triggers the updater plugin to run?
88
#88
2 Frags +
DifferYo, sorry if this has already been addressed somehere, but what triggers the updater plugin to run?

It is explained on the plugin page:

Updates will be checked on server startup and then once every 24 hours. All updates will be logged to Updater.log in your SourceMod log directory.
[quote=Differ]Yo, sorry if this has already been addressed somehere, but what triggers the updater plugin to run?[/quote]

It is explained on the [url=http://forums.alliedmods.net/showthread.php?t=169095]plugin page[/url]:
[code]Updates will be checked on server startup and then once every 24 hours. All updates will be logged to Updater.log in your SourceMod log directory.[/code]
89
#89
0 Frags +

Hey F2
I installed the all plugins mentioned on the first post, but:

  1. The Logs.tf plugin doesn't upload logs because of "Invalid API Key".
  2. medicstats.smx and supstats2.smx keep spamming error logs with the following:
    L 08/21/2016 - 03:09:48: [SM] Exception reported: Client index 0 is invalid
    L 08/21/2016 - 03:09:48: [SM] Blaming: disabled\medicstats.smx()
    L 08/21/2016 - 03:09:48: [SM] Call stack trace:
    L 08/21/2016 - 03:09:48: [SM]   [0] GetClientTeam
    L 08/21/2016 - 03:09:48: [SM]   [1] Line 309, medicstats.sp::Event_player_healed()
    L 08/21/2016 - 03:09:48: [SM] Exception reported: Client index 0 is invalid
    L 08/21/2016 - 03:09:48: [SM] Blaming: disabled\supstats2.smx()
    L 08/21/2016 - 03:09:48: [SM] Call stack trace:
    L 08/21/2016 - 03:09:48: [SM]   [0] GetSteamAccountID
    L 08/21/2016 - 03:09:48: [SM]   [1] Line 448, C:\Users\Anders\Documents\TFS\SourceMod\compiler15\scripting\include\f2stocks.inc::GetClientAuthStringNew()
    L 08/21/2016 - 03:09:48: [SM]   [2] Line 314, C:\Users\Anders\Documents\TFS\SourceMod\supstats2\supstats2.sp::Event_PlayerHealed()
    L 08/21/2016 - 03:09:55: [SM] Exception reported: Client index 0 is invalid
    L 08/21/2016 - 03:09:55: [SM] Blaming: disabled\medicstats.smx()
    L 08/21/2016 - 03:09:55: [SM] Call stack trace:
    L 08/21/2016 - 03:09:55: [SM]   [0] GetClientTeam
    L 08/21/2016 - 03:09:55: [SM]   [1] Line 309, medicstats.sp::Event_player_healed()
    L 08/21/2016 - 03:09:55: [SM] Exception reported: Client index 0 is invalid
    L 08/21/2016 - 03:09:55: [SM] Blaming: disabled\supstats2.smx()
    L 08/21/2016 - 03:09:55: [SM] Call stack trace:
    L 08/21/2016 - 03:09:55: [SM]   [0] GetSteamAccountID
    L 08/21/2016 - 03:09:55: [SM]   [1] Line 448, C:\Users\Anders\Documents\TFS\SourceMod\compiler15\scripting\include\f2stocks.inc::GetClientAuthStringNew()
    L 08/21/2016 - 03:09:55: [SM]   [2] Line 314, C:\Users\Anders\Documents\TFS\SourceMod\supstats2\supstats2.sp::Event_PlayerHealed()


I added you on Steam to see what's wrong and what to fix, but ended up getting ignored.

Hey F2
I installed the all plugins mentioned on the first post, but:
[olist]
[*] The Logs.tf plugin doesn't upload logs because of "Invalid API Key".
[*] medicstats.smx and supstats2.smx keep spamming error logs with the following:
[code]L 08/21/2016 - 03:09:48: [SM] Exception reported: Client index 0 is invalid
L 08/21/2016 - 03:09:48: [SM] Blaming: disabled\medicstats.smx()
L 08/21/2016 - 03:09:48: [SM] Call stack trace:
L 08/21/2016 - 03:09:48: [SM] [0] GetClientTeam
L 08/21/2016 - 03:09:48: [SM] [1] Line 309, medicstats.sp::Event_player_healed()
L 08/21/2016 - 03:09:48: [SM] Exception reported: Client index 0 is invalid
L 08/21/2016 - 03:09:48: [SM] Blaming: disabled\supstats2.smx()
L 08/21/2016 - 03:09:48: [SM] Call stack trace:
L 08/21/2016 - 03:09:48: [SM] [0] GetSteamAccountID
L 08/21/2016 - 03:09:48: [SM] [1] Line 448, C:\Users\Anders\Documents\TFS\SourceMod\compiler15\scripting\include\f2stocks.inc::GetClientAuthStringNew()
L 08/21/2016 - 03:09:48: [SM] [2] Line 314, C:\Users\Anders\Documents\TFS\SourceMod\supstats2\supstats2.sp::Event_PlayerHealed()
L 08/21/2016 - 03:09:55: [SM] Exception reported: Client index 0 is invalid
L 08/21/2016 - 03:09:55: [SM] Blaming: disabled\medicstats.smx()
L 08/21/2016 - 03:09:55: [SM] Call stack trace:
L 08/21/2016 - 03:09:55: [SM] [0] GetClientTeam
L 08/21/2016 - 03:09:55: [SM] [1] Line 309, medicstats.sp::Event_player_healed()
L 08/21/2016 - 03:09:55: [SM] Exception reported: Client index 0 is invalid
L 08/21/2016 - 03:09:55: [SM] Blaming: disabled\supstats2.smx()
L 08/21/2016 - 03:09:55: [SM] Call stack trace:
L 08/21/2016 - 03:09:55: [SM] [0] GetSteamAccountID
L 08/21/2016 - 03:09:55: [SM] [1] Line 448, C:\Users\Anders\Documents\TFS\SourceMod\compiler15\scripting\include\f2stocks.inc::GetClientAuthStringNew()
L 08/21/2016 - 03:09:55: [SM] [2] Line 314, C:\Users\Anders\Documents\TFS\SourceMod\supstats2\supstats2.sp::Event_PlayerHealed()[/code]
[/olist]
I added you on Steam to see what's wrong and what to fix, but ended up getting ignored.
90
#90
1 Frags +
D4rkL0rd
  1. The Logs.tf plugin doesn't upload logs because of "Invalid API Key".
  2. medicstats.smx and supstats2.smx keep spamming error logs with the following:
  1. Have you added 'logstf_apikey APIKEYHERE' to your server.cfg? You can find your API key here when logged in. Perhaps try generating a new API key if the old one doesn't seem to work.
  2. This is weird. I have just released a new version of supstats2 and medicstats that take into account the possibility of the client index being 0. Instead of crashing, it will write "Wrong player-healed event detected" in the log. Please update the plugins, and let me know what the log says now.
[quote=D4rkL0rd]
[olist]
[*] The Logs.tf plugin doesn't upload logs because of "Invalid API Key".
[*] medicstats.smx and supstats2.smx keep spamming error logs with the following:
[/olist][/quote]

[olist]
[*] Have you added 'logstf_apikey APIKEYHERE' to your server.cfg? You can find your API key [url=http://logs.tf/uploader]here[/url] when logged in. Perhaps try generating a new API key if the old one doesn't seem to work.
[*] This is weird. I have just released a new version of supstats2 and medicstats that take into account the possibility of the client index being 0. Instead of crashing, it will write "Wrong player-healed event detected" in the log. Please update the plugins, and let me know what the log says now.
[/olist]
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