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Overwatch HUD
posted in Customization
31
#31
-1 Frags +

don't fuck with me like this

don't fuck with me like this
32
#32
0 Frags +

could you make a version where hp and ammo are more centered?

edit: oops didn't look at the minmode screenshot, my bad

could you make a version where hp and ammo are more centered?

edit: oops didn't look at the minmode screenshot, my bad
33
#33
1 Frags +

wow, nice work on the hud!

wow, nice work on the hud!
34
#34
14 Frags +

Heya, I'm sure you're aware of most of this already but.

Suggestions
* Enable Ping on the Scoreboard (how do I do this manually btw and have it not look crappy? No netgraph in comp mm means you can't tell there.)
* Turn the 3D class models sideways, this is very helpful for Spy because it makes telling named mediguns apart far easier.
* Not sure if actually possible but changing the hit indicator on a crit to a red X like in OW would be cool.
* While I know it's probably just hard to make look good, having an OW themed Disguise UI would be cool for people who don't play Spy that much / use Concise Disguise kit and might misclick.
* Having the class icons on the VOIP bar would be cool since OW does that too.
* Advanced Options UI needs slight adjustments to the coloring of the font/checkmarks, it blends in with the background currently.
* The recent update removed the Create Server option, and I'm not really sure if they removed adding that back but it could fit in as "Custom Game" if you wanted to emulate Overwatch or just adding it back to the main menu would be cool in some form, maybe?
* Having an icon/strikethrough/anything when the Game Coordinator is down on Casual/Competitive would be dope.
* On the kill feed for kills you did/assisted on, it's near impossible to read the blu team's names.
Bugs I've Found So Far
* In matchmaking KOTH it tries to display the frames of the normal KOTH UI which doesn't do anything and just wastes space.
* In matchmaking games prior to the game starting from the mass ready up it's a jumbled mess up top and you can't really see who is readied or not or anything.
* The Alerts button on the main menu does not work. It plays the sound but does not open.

Love it though, thanks for the hard work. :)

e: Also the 5CP interface doesn't look like the diamonds in OW like the screenshots show in competitive :s.

Heya, I'm sure you're aware of most of this already but.

[u][b]Suggestions[/b][/u]
* Enable Ping on the Scoreboard (how do I do this manually btw and have it not look crappy? No netgraph in comp mm means you can't tell there.)
* Turn the 3D class models sideways, this is very helpful for Spy because it makes telling named mediguns apart far easier.
* Not sure if actually possible but changing the hit indicator on a crit to a red X like in OW would be cool.
* While I know it's probably just hard to make look good, having an OW themed Disguise UI would be cool for people who don't play Spy that much / use Concise Disguise kit and might misclick.
* Having the class icons on the VOIP bar would be cool since OW does that too.
* Advanced Options UI needs slight adjustments to the coloring of the font/checkmarks, it blends in with the background currently.
* The recent update removed the Create Server option, and I'm not really sure if they removed adding that back but it could fit in as "Custom Game" if you wanted to emulate Overwatch or just adding it back to the main menu would be cool in some form, maybe?
* Having an icon/strikethrough/anything when the Game Coordinator is down on Casual/Competitive would be dope.
* On the kill feed for kills you did/assisted on, it's near impossible to read the blu team's names.
[u][b]Bugs I've Found So Far[/b][/u]
* In matchmaking KOTH it tries to display the frames of the normal KOTH UI which doesn't do anything and just wastes space.
* In matchmaking games prior to the game starting from the mass ready up it's a jumbled mess up top and you can't really see who is readied or not or anything.
* The Alerts button on the main menu does not work. It plays the sound but does not open.

Love it though, thanks for the hard work. :)

e: Also the 5CP interface doesn't look like the diamonds in OW like the screenshots show in competitive :s.
35
#35
huds.tf
12 Frags +

I fixed the problem you had with the flare showing above the text on the main menu.

https://www.dropbox.com/s/ofwr05t2u12qag6/owhud_mainmenu.rar?dl=0

Used image borders instead of sub images.

Good work Nimtra.

I fixed the problem you had with the flare showing above the text on the main menu.

https://www.dropbox.com/s/ofwr05t2u12qag6/owhud_mainmenu.rar?dl=0

Used image borders instead of sub images.

Good work Nimtra.
36
#36
1 Frags +

Nice work!

Nice work!
37
#37
1 Frags +

Holy shit. This is actually amazingly impressive. I knew you could do a lot with tf2 huds but this is very very well done.

Holy shit. This is actually amazingly impressive. I knew you could do a lot with tf2 huds but this is very very well done.
38
#38
huds.tf
0 Frags +

Also, you can fix the teammenu.res bottom cutting off by adding

"scaleImage"	"1"
Also, you can fix the teammenu.res bottom cutting off by adding
[code]"scaleImage" "1"[/code]
39
#39
-4 Frags +

I'm surprised someone hadn't already made this sooner.

I'm surprised someone hadn't already made this sooner.
40
#40
-1 Frags +

shouldn't the mann vs. machine button say "omnic crisis"? all jokes aside tho this looks really great considering the limitations of tf2 huds :3

shouldn't the mann vs. machine button say "omnic crisis"? all jokes aside tho this looks really great considering the limitations of tf2 huds :3
41
#41
0 Frags +

it's surprisingly accurate, good job!

I have a question : you displayed health with a number only, as it is the norm in TF2. Do you have a way to make the overwatch health bar? As some huds can display a health cross, maybe the form is tweakable?

it's surprisingly accurate, good job!

I have a question : you displayed health with a number only, as it is the norm in TF2. Do you have a way to make the overwatch health bar? As some huds can display a health cross, maybe the form is tweakable?
42
#42
1 Frags +

For some reason my team/class selection are stock, ammo and health are stock too, main menu is stock but, damage numbers and console are like what the HUD says.

https://gyazo.com/82ab17c7eb850b7e40678c890bfed454
https://gyazo.com/4cf8e620c4da2bb34e67e872b3f4f9c5
https://gyazo.com/c6b6b771b720e240e8815416fc6ad9f2
https://gyazo.com/6ad1c762e5ad8e72f4f9b7a37a163166
https://gyazo.com/a67472708e4ff67f9d2f33da674f2893

For some reason my team/class selection are stock, ammo and health are stock too, main menu is stock but, damage numbers and console are like what the HUD says.

https://gyazo.com/82ab17c7eb850b7e40678c890bfed454
https://gyazo.com/4cf8e620c4da2bb34e67e872b3f4f9c5
https://gyazo.com/c6b6b771b720e240e8815416fc6ad9f2
https://gyazo.com/6ad1c762e5ad8e72f4f9b7a37a163166
https://gyazo.com/a67472708e4ff67f9d2f33da674f2893
43
#43
3 Frags +

Alright, I just pushed an update to GitHub containing a bunch of bug fixes.

Changelog- Fixed symbol fonts appearing as letters and numbers
- Fixed the promo codes button showing up
- Fixed the KotH timer in Matchmaking to not show the frames of timers
- Fixed the team select background cutting off (thanks omnibombulator)
- Fixed the flare when selecting something on the menu showing up above the text (thank you omnibombulator, once again)
- Fixed not being able to use the alert button
- Moved build/destroy/disguise menus so they don't clip with the CTF elements
- Changed zpos of the ingame menu buttons so they're actually pressable
- Added ping to the scoreboard
- New CTF hud elements
- Fixed the matchmaking tournament HUD being jumbled up in readymode
- Fixed elements saying "if_matchetitive" instead of just "if_match" (caused by a shitty cut/replace job)
- Made the class model bigger in the class selection (thank you omnibombulator)

Enjoy.

DarkNecrid-snip-

* Added it in the newest update.
* I don't know what you mean by "turn the class models sideways".
* Red indicator on crit is not possible, unfortunately. (AFAIK)
* The disguise menu not showing the classes is something I did on purpose. I feel like any person who knows how to install a HUD should remember the orders of the classes by now.
* Not possible
* Unfortunately, I have no idea what border controls the advanced options menu. I know the text in the advanced options menu is TanDark, but if I set that to something like orange, a bunch of other stuff becomes orange. Including this.
* I probably won't add the "create server" button. You can just make a server using the console.
* I can't really do that. I'd have to change everything to cater to the Find a Game button. I tried it, and I didn't like how it looked. I felt like how I have it now looks a lot better.
* Toned the white colour down. Thanks.

--

* Fixed in the newest update.
* Also fixed in the newest update.
* Also fixed in the newest update.

The control point / payload icons is something that I cannot fix. It's caused by sv_pure being set to 1, and that disables custom VTF files that are not in replay/thumbnails.

omniI fixed the problem you had with the flare showing above the text on the main menu.

https://www.dropbox.com/s/ofwr05t2u12qag6/owhud_mainmenu.rar?dl=0

Used image borders instead of sub images.

Good work Nimtra.

Thank you for the fix!

SirDuckensFor some reason my team/class selection are stock, ammo and health are stock too, main menu is stock but, damage numbers and console are like what the HUD says.

https://gyazo.com/82ab17c7eb850b7e40678c890bfed454
https://gyazo.com/4cf8e620c4da2bb34e67e872b3f4f9c5
https://gyazo.com/c6b6b771b720e240e8815416fc6ad9f2
https://gyazo.com/6ad1c762e5ad8e72f4f9b7a37a163166
https://gyazo.com/a67472708e4ff67f9d2f33da674f2893

You don't seem to have the "info.vdf" file in the root folder. Download my HUD again and make sure that file is in that folder.

genofantastic job on the hud, it's very impressive but I'm getting this weird bug where the target ids don't show up and when I spawn I get the spec target ids with the overlay and everything for about 10 seconds and then they're gone

whaa

You have "tf_hud_target_id_disable_floating_health" set to 0. Set it to 1 and you will see the TargetIDs.

Alright, I just pushed an update to GitHub containing a bunch of bug fixes.

[quote=Changelog]
- Fixed symbol fonts appearing as letters and numbers
- Fixed the promo codes button showing up
- Fixed the KotH timer in Matchmaking to not show the frames of timers
- Fixed the team select background cutting off (thanks omnibombulator)
- Fixed the flare when selecting something on the menu showing up above the text (thank you omnibombulator, once again)
- Fixed not being able to use the alert button
- Moved build/destroy/disguise menus so they don't clip with the CTF elements
- Changed zpos of the ingame menu buttons so they're actually pressable
- Added ping to the scoreboard
- New CTF hud elements
- Fixed the matchmaking tournament HUD being jumbled up in readymode
- Fixed elements saying "if_matchetitive" instead of just "if_match" (caused by a shitty cut/replace job)
- Made the class model bigger in the class selection (thank you omnibombulator)
[/quote]

Enjoy.

[quote=DarkNecrid]-snip-[/quote]

* Added it in the newest update.
* I don't know what you mean by "turn the class models sideways".
* Red indicator on crit is not possible, unfortunately. (AFAIK)
* The disguise menu not showing the classes is something I did on purpose. I feel like any person who knows how to install a HUD should remember the orders of the classes by now.
* Not possible
* Unfortunately, I have no idea what border controls the advanced options menu. I know the text in the advanced options menu is TanDark, but if I set that to something like orange, a bunch of other stuff becomes orange. Including [url=http://puu.sh/pY6cj/fcab93a9fd.png]this[/url].
* I probably won't add the "create server" button. You can just make a server using the console.
* I can't really do that. I'd have to change everything to cater to the Find a Game button. I tried it, and I didn't like how it looked. I felt like how I have it now looks a lot better.
* Toned the white colour down. Thanks.

--

* Fixed in the newest update.
* Also fixed in the newest update.
* Also fixed in the newest update.

The control point / payload icons is something that I cannot fix. It's caused by sv_pure being set to 1, and that disables custom VTF files that are not in replay/thumbnails.

[quote=omni]I fixed the problem you had with the flare showing above the text on the main menu.

https://www.dropbox.com/s/ofwr05t2u12qag6/owhud_mainmenu.rar?dl=0

Used image borders instead of sub images.

Good work Nimtra.[/quote]

Thank you for the fix!

[quote=SirDuckens]For some reason my team/class selection are stock, ammo and health are stock too, main menu is stock but, damage numbers and console are like what the HUD says.

https://gyazo.com/82ab17c7eb850b7e40678c890bfed454
https://gyazo.com/4cf8e620c4da2bb34e67e872b3f4f9c5
https://gyazo.com/c6b6b771b720e240e8815416fc6ad9f2
https://gyazo.com/6ad1c762e5ad8e72f4f9b7a37a163166
https://gyazo.com/a67472708e4ff67f9d2f33da674f2893[/quote]

You don't seem to have the "info.vdf" file in the root folder. Download my HUD again and make sure that file is in that folder.

[quote=geno]fantastic job on the hud, it's very impressive but I'm getting this weird bug where the target ids don't show up and when I spawn I get the spec target ids with the overlay and everything for about 10 seconds and then they're gone

whaa[/quote]

You have "tf_hud_target_id_disable_floating_health" set to 0. Set it to 1 and you will see the TargetIDs.
44
#44
1 Frags +

This looks really cool, thanks for making it!

This looks really cool, thanks for making it!
45
#45
0 Frags +
nimtraYou don't seem to have the "info.vdf" file in the root folder. Download my HUD again and make sure that file is in that folder.

Alright the file is in there and now it works, thanks and btw really cool hud.

[quote=nimtra]You don't seem to have the "info.vdf" file in the root folder. Download my HUD again and make sure that file is in that folder.[/quote]

Alright the file is in there and now it works, thanks and btw really cool hud.
46
#46
0 Frags +

(This only has happened once)
Alright idk if this is my shitty PC, or the fact that I have almost everything on low but.... my eyes.

https://gyazo.com/621c40e00057d62c972e5640c6d1be8d

(This only has happened once)
Alright idk if this is my shitty PC, or the fact that I have almost everything on low but.... my eyes.

https://gyazo.com/621c40e00057d62c972e5640c6d1be8d
47
#47
2 Frags +

#43

The 3D Class Models can be repositioned in uh, if they haven't changed it, HudPlayerClass.res and look for the section customclassdata. You can mess with the angles there to swap them so that instead of facing the player directly the classes are to their side (and thus their weapons). It's mostly only important for Medic as a Spy but it does let you better tell the difference on some of the back items on like Soldier/Sniper.

As far as the class icons in the VOIP thing goes, that sucks, I know avatars are doable but kinda lame there isn't class icon support. Hopefully they'll add it.

Thanks for the reply though.

#43

The 3D Class Models can be repositioned in uh, if they haven't changed it, HudPlayerClass.res and look for the section customclassdata. You can mess with the angles there to swap them so that instead of facing the player directly the classes are to their side (and thus their weapons). It's mostly only important for Medic as a Spy but it does let you better tell the difference on some of the back items on like Soldier/Sniper.

As far as the class icons in the VOIP thing goes, that sucks, I know avatars are doable but kinda lame there isn't class icon support. Hopefully they'll add it.

Thanks for the reply though.
48
#48
0 Frags +

I love this HUD, but is there anyway to get rid of the "promotional code" button I have on my main menu?
http://i.imgur.com/079PGv6.jpg

I love this HUD, but is there anyway to get rid of the "promotional code" button I have on my main menu?
http://i.imgur.com/079PGv6.jpg
49
#49
0 Frags +
SirDuckens(This only has happened once)
Alright idk if this is my shitty PC, or the fact that I have almost everything on low but.... my eyes.

https://gyazo.com/621c40e00057d62c972e5640c6d1be8d

I think your GPU is dying

[quote=SirDuckens](This only has happened once)
Alright idk if this is my shitty PC, or the fact that I have almost everything on low but.... my eyes.

https://gyazo.com/621c40e00057d62c972e5640c6d1be8d[/quote]
I think your GPU is dying
50
#50
0 Frags +

Sexy

Sexy
51
#51
0 Frags +
the_evaI love this HUD, but is there anyway to get rid of the "promotional code" button I have on my main menu?
http://i.imgur.com/079PGv6.jpg

The latest update removes this.

SirDuckens(This only has happened once)
Alright idk if this is my shitty PC, or the fact that I have almost everything on low but.... my eyes.

https://gyazo.com/621c40e00057d62c972e5640c6d1be8d

Unfortunately this is a bug that happens every time you load up TF2. It goes away after the first launch, but I have no idea what causes this. I think JarateKing managed to get it so it doesn't screw up like this in PrismHUD, but I don't remember what settings he exactly used.

DarkNecrid#43

The 3D Class Models can be repositioned in uh, if they haven't changed it, HudPlayerClass.res and look for the section customclassdata. You can mess with the angles there to swap them so that instead of facing the player directly the classes are to their side (and thus their weapons). It's mostly only important for Medic as a Spy but it does let you better tell the difference on some of the back items on like Soldier/Sniper.

As far as the class icons in the VOIP thing goes, that sucks, I know avatars are doable but kinda lame there isn't class icon support. Hopefully they'll add it.

Thanks for the reply though.

Ah, that's what you meant by sideways. I'm not sure if I would do that considering Overwatch has it so the character is facing the player.

[quote=the_eva]I love this HUD, but is there anyway to get rid of the "promotional code" button I have on my main menu?
http://i.imgur.com/079PGv6.jpg[/quote]

The latest update removes this.

[quote=SirDuckens](This only has happened once)
Alright idk if this is my shitty PC, or the fact that I have almost everything on low but.... my eyes.

https://gyazo.com/621c40e00057d62c972e5640c6d1be8d

[/quote]

Unfortunately this is a bug that happens every time you load up TF2. It goes away after the first launch, but I have no idea what causes this. I think JarateKing managed to get it so it doesn't screw up like this in PrismHUD, but I don't remember what settings he exactly used.[quote=DarkNecrid]#43

The 3D Class Models can be repositioned in uh, if they haven't changed it, HudPlayerClass.res and look for the section customclassdata. You can mess with the angles there to swap them so that instead of facing the player directly the classes are to their side (and thus their weapons). It's mostly only important for Medic as a Spy but it does let you better tell the difference on some of the back items on like Soldier/Sniper.

As far as the class icons in the VOIP thing goes, that sucks, I know avatars are doable but kinda lame there isn't class icon support. Hopefully they'll add it.

Thanks for the reply though.[/quote]

Ah, that's what you meant by sideways. I'm not sure if I would do that considering Overwatch has it so the character is facing the player.
52
#52
4 Frags +

wtf this looks better than expected
why can't we have the mini hud in overwatch aswell

wtf this looks better than expected
why can't we have the mini hud in overwatch aswell
53
#53
TF2Pickup
1 Frags +

Nice hud, it looks really amazing, Good job!
But I have found some bugs.
http://i.imgur.com/3lartej.jpg - The picture will explain it better.
1) Typo mistake(or smth else?) - Ccnscle and Clcse
2) The promotion code bar is still there.
3) There is 'winpanel - copy.res' file in the resources/ui dirrectory

Nice hud, it looks really amazing, Good job!
But I have found some bugs.
http://i.imgur.com/3lartej.jpg - The picture will explain it better.
1) Typo mistake(or smth else?) - Ccnscle and Clcse
2) The promotion code bar is still there.
3) There is 'winpanel - copy.res' file in the resources/ui dirrectory
54
#54
1 Frags +
LaMqTaNice hud, it looks really amazing, Good job!
But I have found some bugs.
http://i.imgur.com/3lartej.jpg - The picture will explain it better.
1) Typo mistake(or smth else?) - Ccnscle and Clcse
2) The promotion code bar is still there.
3) There is 'winpanel - copy.res' file in the resources/ui dirrectory

1) That's an issue with the resolution you're running (I think?) It says Console and Close but your computer doesn't seem to be rendering them correctly
2) I just removed that in my newest update
3) Removed that. Thank you.

[quote=LaMqTa]Nice hud, it looks really amazing, Good job!
But I have found some bugs.
http://i.imgur.com/3lartej.jpg - The picture will explain it better.
1) Typo mistake(or smth else?) - Ccnscle and Clcse
2) The promotion code bar is still there.
3) There is 'winpanel - copy.res' file in the resources/ui dirrectory[/quote]

1) That's an issue with the resolution you're running (I think?) It says Console and Close but your computer doesn't seem to be rendering them correctly
2) I just removed that in my newest update
3) Removed that. Thank you.
55
#55
TF2Pickup
1 Frags +
nimtraLaMqTaNice hud, it looks really amazing, Good job!
But I have found some bugs.
http://i.imgur.com/3lartej.jpg - The picture will explain it better.
1) Typo mistake(or smth else?) - Ccnscle and Clcse
2) The promotion code bar is still there.
3) There is 'winpanel - copy.res' file in the resources/ui dirrectory

1) That's an issue with the resolution you're running (I think?) It says Console and Close but your computer doesn't seem to be rendering them correctly
2) I just removed that in my newest update
3) Removed that. Thank you.

Great, ty! :) I downloaded the HUD a minute ago. So maybe check if the files were uploaded correct on github because the promobar is still there. :/

[quote=nimtra][quote=LaMqTa]Nice hud, it looks really amazing, Good job!
But I have found some bugs.
http://i.imgur.com/3lartej.jpg - The picture will explain it better.
1) Typo mistake(or smth else?) - Ccnscle and Clcse
2) The promotion code bar is still there.
3) There is 'winpanel - copy.res' file in the resources/ui dirrectory[/quote]

1) That's an issue with the resolution you're running (I think?) It says Console and Close but your computer doesn't seem to be rendering them correctly
2) I just removed that in my newest update
3) Removed that. Thank you.[/quote]

Great, ty! :) I downloaded the HUD a minute ago. So maybe check if the files were uploaded correct on github because the promobar is still there. :/
56
#56
5 Frags +
LaMqTaGreat, ty! :) I downloaded the HUD a minute ago. So maybe check if the files were uploaded correct on github because the promobar is still there. :/

Shoot, my bad. I accidentally copied over the wrong version that didn't remove the promo code button. Fixed it again. Sorry about the confusion!

[quote=LaMqTa]
Great, ty! :) I downloaded the HUD a minute ago. So maybe check if the files were uploaded correct on github because the promobar is still there. :/[/quote]

Shoot, my bad. I accidentally copied over the wrong version that didn't remove the promo code button. Fixed it again. Sorry about the confusion!
57
#57
-19 Frags +

god people just wont keep these two games seperate will they

god people just wont keep these two games seperate will they
58
#58
4 Frags +

marry me

marry me
59
#59
1 Frags +

For some reason i can't join a server if they have a motd, there's no continue button. might be a problem on my end only.

For some reason i can't join a server if they have a motd, there's no continue button. might be a problem on my end only.
60
#60
1 Frags +

gotta bug with the front letters

http://imgur.com/gallery/WihZ7jY

gotta bug with the front letters

http://imgur.com/gallery/WihZ7jY
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