holy shit this is amazing man, the rank and the avatar display is so sick on the main menu
Account Details | |
---|---|
SteamID64 | 76561198068972567 |
SteamID3 | [U:1:108706839] |
SteamID32 | STEAM_0:1:54353419 |
Country | Canada |
Signed Up | August 27, 2015 |
Last Posted | June 11, 2018 at 2:32 AM |
Posts | 131 (0.1 per day) |
Game Settings | |
---|---|
In-game Sensitivity | 3.2 |
Windows Sensitivity | 6/11 |
Raw Input | 1 |
DPI |
800 |
Resolution |
2560x1440 |
Refresh Rate |
144 |
Hardware Peripherals | |
---|---|
Mouse | G703 |
Keyboard | K66 Jades |
Mousepad | QCK+ |
Headphones | |
Monitor | 27GL83-A |
do u have to make sure the HUD works with all resolutions? or is it like something u'd take points off for if the creator didn't add more than 16:9 resolution support
I updated this hud to jungle inferno. There's a lot of shit valve fucked up and now half of the menus I worked on are useless.
I am planning to add the friends list and levels later, but this is just so the people that want to use this HUD can use it until I find a workaround for a lot of these menus or Valve makes it easier to edit. Way too late on this update, sorry guys
https://i.imgur.com/apgcTZb.png
changelog
- had to get rid of "play" button, stuck the find a game up in the corner like default because I had no other choice. Made the top bar slimmer at least at the cost of cutting up the party slots
- Added back the contracts button
- Added new animations for the survey and xp bar (long overdue sorry)
Also because of the way the matchmaking dashboard clashes with the item pickup panel I'm not 100% sure the item pickup panel works. I've tested it a couple times and it's worked sometimes and just shit the bed completely sometimes. Post here if it doesn't work.
puoi1Contracker doesn't work but thanks for fix.
oh shit i completely forgot to import the scripts folder from my copy of mkhud to the one on github. just fixed that my bad. should be fixed if you redownload
https://i.imgur.com/i71Q2rm.png
updated for jungle inferno
- had to delete like half the menus i had. there's still some stuff i'm not happy with and i'll probably edit it but it works and looks decent enough
- adjusted accent colour to a brighter yellow (not sure abt this might change it)
- there's probably other changes i made but forgot about
- fixed post #104's problem with the neutra font displaying the wrong symbol font
enjoy
avaiihnoff topic but how do i get the soldier viewmodel like it is in the screenshots with no right hand?
Like that
I used this http://gamebanana.com/skins/135633
It doesn't work in sv_pure 2
http://i.imgur.com/UJH1a8f.png
Alright here's an update for the HUD.
Changelog- Removed 4:3/5:4 support. Ridicule me all you want, but I see no reason why I should have to edit a file over 3 times every single time I make a change to the original file. 16:10 support is staying, but 4:3 isn't going to happen. Use the older version of the HUD if you really want to use it in 4:3 resolution.
- Changed dx8 overrides to just override the blurfact VTF so I don't have to update multiple files every time I edit the HUD
- Adjusted a bunch of menus and changed the background
- Added a training and create server button. I don't know why so many people want this, but here you guys go.
- Added new animations/buttons from Scream Fortress '16 (I'm quite behind, I know)
- Added the Find a Game menu
- Added "create server" and "training" buttons
- Added class numbers for the disguise menu
- Changed loadout tabs to reflect the ones in Overwatch currently
- Added a bronze level border around the player, made it actually overlap the bottom half of the player model
- Adjusted scoreboard a little bit, changed the opacity of VS
- Adjusted colour of the timer
- Changed colour of the / between the clip ammo and reserve
To-do
- Edit some matchmaking elements
- Figure out how to get the Find a game menu's background to extend fully, and not get cut off near the end
- Fix motd
If you want the updated screenshots here: http://imgur.com/a/U1gfV
Have fun
It's zhud. Though the original creator hasn't updated it in a while, you can grab an updated version from hypnotize's thread here: http://www.teamfortress.tv/33738/ive-updated-some-huds
yttrium- The Competitive maps list has been updated
- Added pl_badwater and ctf_turbine
Honestly kill me
Irl friends got me to play, I joined a Minecraft trade server they were on immediately and played only engineer and sniper for 2-3 weeks on that map. I thought that was all there was to the game for a while.
what N1ght said - in the info.vdf file it should say this:
"hud"
{
"ui_version" "1"
}
The only Corsair mouse I've owned was the Vengeance M90, and the scroll wheel became extremely buggy within 3 months - the scroll wheel would go up and down when I try to scroll in one direction. It doesn't seem like its a very uncommon issue either, because googling "vengeance m90 scroll wheel broken" is a common search suggestion. It's right click became insanely hard to press after 5 months. I would not recommend their mice, you'd probably be better off looking into the Logitech G series.
Blaine_https://www.youtube.com/watch?v=pFzO8dqd3MY
Of course it exists already
I would like to see someone do the same but with the "yeah" Drake says before 70% of his songs.
edit: shit ninja'd was responding to #12
I don't ever recall giving you permission to release a "mkhud fork".
Not only that, but this is just a hud modification. You didn't edit any of the class loadout panels, backpack panel, none of that. You just put the old background I used to use, put boxes around the health and ammo, and did a horrid job with centering the text on the menu. You could have spent maybe 2 minutes to actually align the text and also extend the grey panel ~15 pixels longer. You also left your transparent viewmodel in.
Please don't make a whole thread for this. Like what JarKing said, it's just a modification. If you edit the menus and maybe not reuse all of my VTF files, and make it seem like a completely different hud than my hud, then maybe it wouldn't be as bad.