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TF2 update for 7/9/16 (7/10/16 UTC)
1
#1
Patch Notes
0 Frags +

Via the Steam store:

Valve- Fixed the Strange Filter: Competitive tool not describing itself properly after being applied to an item
- Fixed the Jackpot! PASS Time achievement not tracking wins
- Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3)
- Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode

Rumor has it:

- String changes and HUD .res file changes: https://github.com/SteamDatabase/GameTracking/commit/34806ff472ef6acd543f347a28b53b996329bf49

- Size is ~20 MB

Via [url=http://store.steampowered.com/news/22805/]the Steam store[/url]:

[quote=Valve]- Fixed the Strange Filter: Competitive tool not describing itself properly after being applied to an item
- Fixed the Jackpot! PASS Time achievement not tracking wins
- Updated Mannpower Mode to use 7 captures per round on matchmaking servers (was 3)
- Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode[/quote]

Rumor has it:

- String changes and HUD .res file changes: https://github.com/SteamDatabase/GameTracking/commit/34806ff472ef6acd543f347a28b53b996329bf49

- Size is ~20 MB
2
#2
26 Frags +
Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode

Finally, now just let us turn off viewmodels :)

[quote]
Updated ConVar zoom_sensitivity_ratio so its value is saved across sessions and it can be adjusted in Competitive Mode[/quote]

Finally, now just let us turn off viewmodels :)
3
#3
20 Frags +

1 of many dumb convar restrictions removed

1 of many dumb convar restrictions removed
4
#4
16 Frags +

It's a slow process, but I'm so happy to see the dev team pushing out these updates as frequently as they've been doing.

It's a slow process, but I'm so happy to see the dev team pushing out these updates as frequently as they've been doing.
5
#5
3 Frags +

And still being forced to play in other-side-of-the-Atlantic servers :(

And still being forced to play in other-side-of-the-Atlantic servers :(
6
#6
14 Frags +

Viewmodel update wait counter: 2 days
Let's see how many days for this one. The devs are just going to have to understand that one reason why we like TF2 is also due to its quake-like features that many players like to use.

Custom huds, custom configs, different viewmodel_fov numbers, viewmodels on/off, transparent viewmodels and what not. TF2 is possibly one of the only few games left in this day and age(other than Quake and Reflex) that can still do all of these in an FPS and that's another thing that makes it special. Each player can have what they want in any way they want to their preference. It's another reason why all of us like sticking to TF2 for other reasons from just the gameplay and playstyle. In the end, it's not affecting the pubbers/redditors(heck, some/many are probably even using some of the things I listed). It's been like this for years and there has generally been no trouble(in terms of players getting mad over some "advantage").

Valve said that they read reddit, forums, streams and more. I'm pretty sure by now(at least hopefully) that they have definitely read TF.TV over the times and see that the COMPETITIVE community wants these cvars unlocked and if they're pushing to make Competitive matchmaking great and all, this would be a nice step for a positive push forward.

Viewmodel update wait counter: 2 days
Let's see how many days for this one. The devs are just going to have to understand that one reason why we like TF2 is also due to its quake-like features that many players like to use.

Custom huds, custom configs, different viewmodel_fov numbers, viewmodels on/off, transparent viewmodels and what not. TF2 is possibly one of the only few games left in this day and age(other than Quake and Reflex) that can still do all of these in an FPS and that's another thing that makes it special. Each player can have what they want in any way they want to their preference. It's another reason why all of us like sticking to TF2 for other reasons from just the gameplay and playstyle. In the end, it's not affecting the pubbers/redditors(heck, some/many are probably even using some of the things I listed). It's been like this for years and there has generally been no trouble(in terms of players getting mad over some "advantage").

Valve said that they read reddit, forums, streams and more. I'm pretty sure by now(at least hopefully) that they have definitely read TF.TV over the times and see that the COMPETITIVE community wants these cvars unlocked and if they're pushing to make Competitive matchmaking great and all, this would be a nice step for a positive push forward.
7
#7
9 Frags +

I'm not sure if anyone had said anything about brightness settings but in mm you're not allowed to use anything other than default brightness, hopefully that gets changed too.

I'm not sure if anyone had said anything about brightness settings but in mm you're not allowed to use anything other than default brightness, hopefully that gets changed too.
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