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A beginner's guide to competitve TF2
posted in Videos
1
#1
0 Frags +

https://www.youtube.com/watch?v=NMoAulrK5Is

Made a video trying to explain competitive to someone familiar with TF2, but not competitive. Doubt it's all that relevant to anyone here, but feedback is appreciated.

next step: improve resolution up from "literal ass"

https://www.youtube.com/watch?v=NMoAulrK5Is

Made a video trying to explain competitive to someone familiar with TF2, but not competitive. Doubt it's all that relevant to anyone here, but feedback is appreciated.

next step: improve resolution up from "literal ass"
2
#2
-2 Frags +

I thought teamfortress.tv was already a guide

I thought teamfortress.tv was already a guide
3
#3
19 Frags +

a guide to phorofor's love life, maybe

a guide to phorofor's love life, maybe
4
#4
-2 Frags +

Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.

Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.
5
#5
9 Frags +

I'm not quite sure where this video is supposed to fit in. We already have amazing resources for beginners in Marxist's Precepts videos and Sigma's Momentum in TF2 Essay.

As for the video critique:

You waste 2 minutes of the video with some sort of advertisement for 6s, which is out of place for what your focus should be on: A Beginner's Guide.

Your class guides are either wrong, misinformation, or lacking in core concepts.

Your heal order is completely wrong.

Your communication section has a good premise, too many people overlook this aspect of TF2, and we really don't have a great video on communcation that current exists. The Master of Classes section with pyyour is a nice resource but is lengthy for an intro guide.

I dislike claiming that only certain classes can maincall; figuring out your maincaller should be a team thing not a you are this class you must do it thing. Calling focus is something that everyone (that can do damage) should do.

You gloss over the non-maincall comms to quickly, an example of each type of comm as well as describing why they are useful would be much better. The biggest thing I've noticed with new teams is that they fill their mumble with useless information.

I like the advantages talk, but you miss the other 4 important ones: spawn, class, positional, and ammo.

I like your discussion of using an uber, but killing the enemy medic is not the goal of every uber. Getting two picks, capping last point, staying alive, etc. also can be viable end goals of an uber. See marxist's uber videos for more information.

Health advantage primarily occurs at the end of fights or at chokepoints, however what makes health ad interesting is that even if you are down players/uber you can still win a fight. That is the key concept of health advantage.

Focusing should be done in any teamfight not just ones where health is a factor.

The core of competitive tf2 is capping points, not killing players.

I'm not quite sure where this video is supposed to fit in. We already have amazing resources for beginners in Marxist's Precepts videos and Sigma's Momentum in TF2 Essay.

As for the video critique:

You waste 2 minutes of the video with some sort of advertisement for 6s, which is out of place for what your focus should be on: A Beginner's Guide.

Your class guides are either wrong, misinformation, or lacking in core concepts.

Your heal order is completely wrong.

Your communication section has a good premise, too many people overlook this aspect of TF2, and we really don't have a great video on communcation that current exists. The Master of Classes section with pyyour is a nice resource but is lengthy for an intro guide.

I dislike claiming that only certain classes can maincall; figuring out your maincaller should be a team thing not a you are this class you must do it thing. Calling focus is something that everyone (that can do damage) should do.

You gloss over the non-maincall comms to quickly, an example of each type of comm as well as describing why they are useful would be much better. The biggest thing I've noticed with new teams is that they fill their mumble with useless information.

I like the advantages talk, but you miss the other 4 important ones: spawn, class, positional, and ammo.

I like your discussion of using an uber, but killing the enemy medic is not the goal of every uber. Getting two picks, capping last point, staying alive, etc. also can be viable end goals of an uber. See marxist's uber videos for more information.

Health advantage primarily occurs at the end of fights or at chokepoints, however what makes health ad interesting is that even if you are down players/uber you can still win a fight. That is the key concept of health advantage.

Focusing should be done in any teamfight not just ones where health is a factor.

The core of competitive tf2 is capping points, not killing players.
6
#6
18 Frags +
Tino_Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.

said this the last time you posted this

expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea

and ugc 6v6 is just fine for improving with the right mindset

[quote=Tino_]Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.[/quote]

said this the last time you posted this

expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea

and ugc 6v6 is just fine for improving with the right mindset
7
#7
0 Frags +
saamTino_Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.
said this the last time you posted this

expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea

And yet this season we have a open that actually has a decent low skill bottom for the first time in 20 seasons.

[quote=saam][quote=Tino_]Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.[/quote]

said this the last time you posted this

expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea[/quote]
And yet this season we have a open that actually has a decent low skill bottom for the first time in 20 seasons.
8
#8
10 Frags +

a decent low skill bottom

a decent low skill bottom
9
#9
0 Frags +

Meaning that there are enough "bad" teams that playing at the bottom of open with little to no EXP is actually worth it.

Meaning that there are enough "bad" teams that playing at the bottom of open with little to no EXP is actually worth it.
10
#10
0 Frags +
saamTino_Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.
said this the last time you posted this

expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea

and ugc 6v6 is just fine for improving with the right mindset

If I wanted to improve at CS I wouldn't join a free league before ESEA. I'd go from mm/pugs to a paid league no problem, and thousands do. Is TF2 harder to grasp or something, why do you think people need ugc experience?

[quote=saam][quote=Tino_]Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.[/quote]

said this the last time you posted this

expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea

and ugc 6v6 is just fine for improving with the right mindset[/quote]

If I wanted to improve at CS I wouldn't join a free league before ESEA. I'd go from mm/pugs to a paid league no problem, and thousands do. Is TF2 harder to grasp or something, why do you think people need ugc experience?
11
#11
11 Frags +
SideshowsaamTino_Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.
said this the last time you posted this

expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea

and ugc 6v6 is just fine for improving with the right mindset

If I wanted to improve at CS I wouldn't join a free league before ESEA. I'd go from mm/pugs to a paid league no problem, and thousands do. Is TF2 harder to grasp or something, why do you think people need ugc experience?

1) people already don't take tf2 as seriously as csgo. having a pay barrier to play 6s at all could only serve to drive away people who would have ended up in esea later

2) how you would choose to improve isn't how everyone one wants to. anecdotally speaking if i were to get into cs it would be by playing a free league first if i didn't already have premium on esea

3) ugc honestly works just fine for improving with the right attitude. nothing stops you from scrimming the low open teams while in ugc

3

[quote=Sideshow][quote=saam][quote=Tino_]Said it on reddit and ill say it here as well. REMOVE UGC as a place to go and play 6v6, it is a waste of time for anyone who actually wants to improve in the game. Direct them to here and ESEA instead.[/quote]

said this the last time you posted this

expecting people to pay 30 dollars at the very bottom of entry level for competitive is a terrible idea

and ugc 6v6 is just fine for improving with the right mindset[/quote]

If I wanted to improve at CS I wouldn't join a free league before ESEA. I'd go from mm/pugs to a paid league no problem, and thousands do. Is TF2 harder to grasp or something, why do you think people need ugc experience?[/quote]

1) people already don't take tf2 as seriously as csgo. having a pay barrier to play 6s at all could only serve to drive away people who would have ended up in esea later

2) how you would choose to improve isn't how everyone one wants to. anecdotally speaking if i were to get into cs it would be by playing a free league first if i didn't already have premium on esea

3) ugc honestly works just fine for improving with the right attitude. nothing stops you from scrimming the low open teams while in ugc

3
12
#12
7 Frags +

remove hafficool from 1:11 please

remove hafficool from 1:11 please
13
#13
-1 Frags +

glorious ms paint+windows movie maker combo

glorious ms paint+windows movie maker combo
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