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MGE 2.0 release
151
#151
refresh.tf
2 Frags +
ChubbabubbHey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process

I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while

[quote=Chubbabubb]Hey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process[/quote]

I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while
152
#152
-6 Frags +
CollaideChubbabubbHey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process
I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while

Please for the love of god fix the wall that covers choke on badlands mid. Projectiles go right through it.

[quote=Collaide][quote=Chubbabubb]Hey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process[/quote]

I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while[/quote]
Please for the love of god fix the wall that covers choke on badlands mid. Projectiles go right through it.
153
#153
10 Frags +
flufnCollaideChubbabubbHey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process
I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while
Please for the love of god fix the wall that covers choke on badlands mid. Projectiles go right through it.

i thought that was the point though, since it's open space in the actual map

[quote=flufn][quote=Collaide][quote=Chubbabubb]Hey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process[/quote]

I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while[/quote]
Please for the love of god fix the wall that covers choke on badlands mid. Projectiles go right through it.[/quote]

i thought that was the point though, since it's open space in the actual map
154
#154
3 Frags +

Yea its probably ment to be that way

Yea its probably ment to be that way
155
#155
refresh.tf
0 Frags +
flufnCollaideChubbabubbHey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process
I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while
Please for the love of god fix the wall that covers choke on badlands mid. Projectiles go right through it.

I'm pretty sure this guys mge map fixes that problem: http://www.teamfortress.tv/17233/mge-oihguv-sucks

[quote=flufn][quote=Collaide][quote=Chubbabubb]Hey I have an idea for an extra map. i think process spire needs to be added to these mges. process is a well known map and is played often. Process spire could be really similar to badlands spire, as it the skills on bad spire can be used in game and this could be the same for process[/quote]

I am currently working on (in my usual, slow manner) a new mge map removing some bad maps (like turris, trainyard, waste) etc and adding new stuff like metalworks, sunshine, logjam, process spire... Will make a thread when it's done but honestly I'm lazy so it might take a while[/quote]
Please for the love of god fix the wall that covers choke on badlands mid. Projectiles go right through it.[/quote]

I'm pretty sure this guys mge map fixes that problem: http://www.teamfortress.tv/17233/mge-oihguv-sucks
156
#156
3 Frags +

What we really need to fix is spawning underground on snakewater

What we really need to fix is spawning underground on snakewater
157
#157
4 Frags +
MuteWhat we really need to fix is spawning underground on snakewater

vv

cirloLange's github was also updated to fix the snakewater spawns. Please update the servers!
https://twitter.com/VanCamp/status/701067822974291969
[quote=Mute]What we really need to fix is spawning underground on snakewater[/quote]
vv
[quote=cirlo]Lange's github was also updated to fix the snakewater spawns. Please update the servers!
https://twitter.com/VanCamp/status/701067822974291969[/quote]
158
#158
-9 Frags +

i can't even download this on github to play mge.

i can't even download this on github to play mge.
159
#159
1 Frags +
TvzInniti can't even download this on github to play mge.

https://www.teamfortress.tv/57880/soap-dm-mge-repos-rehosted-remaintained

[quote=TvzInnit]i can't even download this on github to play mge.[/quote]
https://www.teamfortress.tv/57880/soap-dm-mge-repos-rehosted-remaintained
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