aaaaannddd they dig out before getting the silph scope...
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SteamID64 | 76561197972365777 |
SteamID3 | [U:1:12100049] |
SteamID32 | STEAM_0:1:6050024 |
Country | United States |
Signed Up | September 30, 2012 |
Last Posted | February 18, 2014 at 11:24 PM |
Posts | 119 (0 per day) |
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I just got keys on both my accounts but they were both for xbox one instead of PC :S I know this was an error before, are they supposed to just send me another one or is there something I can do to get new ones?
Budsquad for scummiest team of the year.
They just made the entire arcade/custom games free to play, along with all races being playable in the free version, so if anyone wants to try sc2 now is the time.
Also, looking for people to play starbow.
Cprice.517
mthsadany idea when the tablet versions are coming out? trying to get back into hearthstone and i travel occasionally so it might be a cool thing to get.
They said like Q3-4 for 2014 for mobile release.
The only time I've seen this is when I've accidentally had 2 copies of the .smx file in the plugins folder. Make sure that isn't the case? otherwise add me on steam/if you could let me take a look at your servers ftp I could maybe fix it.
It's available on GIT if anyone else was wondering.
thesupremecommanderStarzZAny chance you could make the mge server have no elo? :)
I think that would require some modifications to the MGE plugin itself.
There's a server command that hides ELO to users, would essentially accomplish the same thing.
just set mgemod_hide_rating to 1 in your autoexec and ELO won't be displayed, like the iT servers have it.
What browny is saying (that you guys are completely missing) is that anyone could easily modify open plugin to allow you to change your fov to 130+ and then use that. Open plugin is open source so, whats to stop someone from making their own version (which would be extremely easy to do) that would let you see through walls and stuff.
If they allow open plugin there's no real way of not allowing any modified version of it i.e. one that lets you see through walls.
trading mge points to anyone who gives me a key plz...
just updated the config file with the spawns for 4b, sorry I forgot to add them when I added the map. If anyone tried to install mge on their server and 4b wasn't working, it should work now.
mge_training_v8 is currently full/no more arenas can be added because of a hard coded size limit in the source engine.
I think I remember fixing that snakewater spawn a while back, they may just be using old spawns or modified ones that are bad. Let me know if it happens on any other server and I'll look into it.
mge_training_v8beta4b is now officially out/in git.
https://github.com/Langeh/MGEMod
Changelog:
-Replaced blands spire with official Valve one, perhaps the old one became corrupt somehow. I have performed limited testing and it seems pretty smooth, but you tell me.
-Divided the number of spectator cameras by 10. If you don't feel like counting, there are two left instead of 20. This was requested by a few people who didn't want to scroll through 20 cameras sometimes to see who was playing in an arena.
-Doubled the height of the BBall skybox, takes two sticks to headbutt it now.
-Partitioned the mandatory spawn/welcome room so light glow from the attributions wall doesn't hit your viewmodel (your screen is now all black aside from crosshair + HUD like in V7).
Thanks to JSTN7477
They don't account for it in stats, however another option would be to somehow create a demo parser that would extract stats, pause time, ect, something like sizzling stats but for stv demos, although I haven't been able to find any documentation on how demo files are built, only info on the headers of them.
The sub thing is a good point, but the way I was making it you could easily go back and edit the time that is used to calculate their points, since things like pauses would mess it up as well.