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Updated G-Mang HUD
posted in Customization
31
#31
-1 Frags +

Great stuff - thank you so much for your contribution to keeping the best hud in tf2 alive

My one issue is that 3d hud playermodels are not present. Is there any way to enable them? I tried messing around with HudPlayerClass.res but I can't seem to get them to work :\

Great stuff - thank you so much for your contribution to keeping the best hud in tf2 alive

My one issue is that 3d hud playermodels are not present. Is there any way to enable them? I tried messing around with HudPlayerClass.res but I can't seem to get them to work :\
32
#32
-1 Frags +
TheCapeKidGreat stuff - thank you so much for your contribution to keeping the best hud in tf2 alive

My one issue is that 3d hud playermodels are not present. Is there any way to enable them? I tried messing around with HudPlayerClass.res but I can't seem to get them to work :\

I may or may have not forgot to turn them on... whoops

[quote=TheCapeKid]Great stuff - thank you so much for your contribution to keeping the best hud in tf2 alive

My one issue is that 3d hud playermodels are not present. Is there any way to enable them? I tried messing around with HudPlayerClass.res but I can't seem to get them to work :\[/quote]

I may or may have not forgot to turn them on... whoops
33
#33
0 Frags +

Update out!

Changes:

- Added 3D class images

Please, let me know if it's broken, I haven't tested it since I'm not home.

You can download it here!

[b]Update out![/b]

[b]Changes:[/b]

- Added 3D class images

Please, let me know if it's broken, I haven't tested it since I'm not home.

[url=https://bitbucket.org/hoXyy/gmang/downloads/gmang_1.1.zip]You can download it here![/url]
34
#34
-1 Frags +
hoXyyPlease, let me know if it's broken, I haven't tested it since I'm not home.

Works just fine for me! Thanks for the update

[quote=hoXyy]Please, let me know if it's broken, I haven't tested it since I'm not home.[/quote]

Works just fine for me! Thanks for the update
35
#35
0 Frags +

The individual ready up menu doesn't work.

The individual ready up menu doesn't work.
36
#36
-1 Frags +

the 3d class only stays on scout, not sure if its my game or the hud.

edit: was my game nvm

the 3d class only stays on scout, not sure if its my game or the hud.

edit: was my game nvm
37
#37
0 Frags +

is this hud work with mm yet?

is this hud work with mm yet?
38
#38
-1 Frags +
quequenis this hud work with mm yet?

Anyone want to be a hero and update this?

[quote=quequen]is this hud work with mm yet?[/quote]

Anyone want to be a hero and update this?
39
#39
-1 Frags +

we need a hero!

we need a hero!
40
#40
-1 Frags +

I'll try my best tomorrow

edit: N1ghT beat me to it :)

I'll try my best tomorrow

edit: N1ghT beat me to it :)
41
#41
0 Frags +

hotfix

Mainmenu was being stubborn so I removed it for now. Some buttons are still white cuz clientscheme.

- Fixed round timers (I hope)
- Added a different hudplayerclass.res file since the old one caused the scout model to stay despite changing class.
- MM support (I hope)

Despite more effort trying to fix the main menu I have no idea why it continues to crash. I might have to redesign the whole thing entirely.

STOGEI'll try my best tomorrow)

I'm sure you could do better than me :L
Forgot to mention the hud now uses #base along with hudanimations_manifest. Also if the ammo is missing try "cl_hud_minmode 0"

[url=https://www.dropbox.com/s/m599zu384o3c6r0/Gmanghotfix.rar?dl=0]hotfix[/url]

Mainmenu was being stubborn so I removed it for now. Some buttons are still white cuz clientscheme.

- Fixed round timers (I hope)
- Added a different hudplayerclass.res file since the old one caused the scout model to stay despite changing class.
- MM support (I hope)

Despite more effort trying to fix the main menu I have no idea why it continues to crash. I might have to redesign the whole thing entirely.

[quote=STOGE]I'll try my best tomorrow)[/quote]

I'm sure you could do better than me :L
Forgot to mention the hud now uses #base along with hudanimations_manifest. Also if the ammo is missing try "cl_hud_minmode 0"
42
#42
0 Frags +

I can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing.

http://puu.sh/ocLA6/ace05a9848.png

any possible solutions?

I can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing. [img]http://puu.sh/ocLA6/ace05a9848.png[/img]
any possible solutions?
43
#43
0 Frags +
Se7enI can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing. http://puu.sh/ocLA6/ace05a9848.png
any possible solutions?

No clue. Thought the #base setup I had was messing with it, but it isn't.

[quote=Se7en]I can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing. [img]http://puu.sh/ocLA6/ace05a9848.png[/img]
any possible solutions?[/quote]

No clue. Thought the #base setup I had was messing with it, but it isn't.
44
#44
-1 Frags +
Se7enI can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing. http://puu.sh/ocLA6/ace05a9848.png
any possible solutions?

(from memory) Aren't the crosshairs here inside the achievement tracker? So you need to enable that and set it to an achievement you'll likely never complete (something halloween related, for example).

Then they should show up.

[quote=Se7en]I can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing. [img]http://puu.sh/ocLA6/ace05a9848.png[/img]
any possible solutions?[/quote]

(from memory) Aren't the crosshairs here inside the achievement tracker? So you need to enable that and set it to an achievement you'll likely never complete (something halloween related, for example).

Then they should show up.
45
#45
-1 Frags +
Se7enI can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing. http://puu.sh/ocLA6/ace05a9848.png
any possible solutions?

Try setting "CHPermaDotBG" and "CHPermaDotFG" to "Visible" (they'll be "NotVisible" by default) under "G-MANG HUD PRE-OVERRIDES"

It shouldn't have anything to do with achievement tracker afaik

[quote=Se7en]I can't seem to get the crosshairs to work. I go into clientscheme and remove the // before the crosshairs and still nothing. [img]http://puu.sh/ocLA6/ace05a9848.png[/img]
any possible solutions?[/quote]

Try setting "CHPermaDotBG" and "CHPermaDotFG" to "Visible" (they'll be "NotVisible" by default) under "G-MANG HUD PRE-OVERRIDES"

It shouldn't have anything to do with achievement tracker afaik
46
#46
-1 Frags +
N1ghThotfix

Mainmenu was being stubborn so I removed it for now. Some buttons are still white cuz clientscheme.

- Fixed round timers (I hope)
- Added a different hudplayerclass.res file since the old one caused the scout model to stay despite changing class.
- MM support (I hope)

Despite more effort trying to fix the main menu I have no idea why it continues to crash. I might have to redesign the whole thing entirely.
STOGEI'll try my best tomorrow)
I'm sure you could do better than me :L
Forgot to mention the hud now uses #base along with hudanimations_manifest. Also if the ammo is missing try "cl_hud_minmode 0"

Would it be too much to ask for a changelog/list of the resource files that you edited?

Also what changes have you made to the clientscheme/hudlayout? (if any)

[quote=N1ghT][url=https://www.dropbox.com/s/m599zu384o3c6r0/Gmanghotfix.rar?dl=0]hotfix[/url]

Mainmenu was being stubborn so I removed it for now. Some buttons are still white cuz clientscheme.

- Fixed round timers (I hope)
- Added a different hudplayerclass.res file since the old one caused the scout model to stay despite changing class.
- MM support (I hope)

Despite more effort trying to fix the main menu I have no idea why it continues to crash. I might have to redesign the whole thing entirely.

[quote=STOGE]I'll try my best tomorrow)[/quote]

I'm sure you could do better than me :L
Forgot to mention the hud now uses #base along with hudanimations_manifest. Also if the ammo is missing try "cl_hud_minmode 0"[/quote]

Would it be too much to ask for a changelog/list of the resource files that you edited?

Also what changes have you made to the clientscheme/hudlayout? (if any)
47
#47
0 Frags +
TheCapeKid
Would it be too much to ask for a changelog/list of the resource files that you edited?

Also what changes have you made to the clientscheme/hudlayout? (if any)

If I was smart and had github it wouldn't be an issue.

While I can't tell you in detail what files I messed with I can tell you which files I've edited/added.

- Added hudmatchstatus.res
- Removed hudobjectivestatus.res
- Edited Hudtournament.res, hudobjectivekothtimepanel.res, and hudobjectivetimepanel.res.
- Added if_comp and if_ready code and added a servertimelimit in hudobjectivetimepanel.res

The original clientscheme, hudlayout, and hudanimations remain untouched.

[quote=TheCapeKid]

Would it be too much to ask for a changelog/list of the resource files that you edited?

Also what changes have you made to the clientscheme/hudlayout? (if any)[/quote]

If I was smart and had github it wouldn't be an issue.

While I can't tell you in detail what files I messed with I can tell you which files I've edited/added.

- Added hudmatchstatus.res
- Removed hudobjectivestatus.res
- Edited Hudtournament.res, hudobjectivekothtimepanel.res, and hudobjectivetimepanel.res.
- Added if_comp and if_ready code and added a servertimelimit in hudobjectivetimepanel.res

The original clientscheme, hudlayout, and hudanimations remain untouched.
48
#48
0 Frags +

unfortunately it crashes my game whenever i try using it

can somebody update it, i'd be forever grateful

unfortunately it crashes my game whenever i try using it

can somebody update it, i'd be forever grateful
49
#49
7 Frags +

Soon...

http://i.imgur.com/arb57Oy.jpg

Soon...
[img]http://i.imgur.com/arb57Oy.jpg[/img]
50
#50
Momentum Mod
-1 Frags +

:o !!

:o !!
51
#51
0 Frags +

yessssssssssss

yessssssssssss
52
#52
1 Frags +
N1ghTSoon...
http://i.imgur.com/arb57Oy.jpg

Lovely!

I would update it myself if it wasn't for me bricking my computer, and the one I'm currently at not having TF2 installed.

Sorry for not updating this vintage HUD, people. I failed my job. BibleThump

[quote=N1ghT]Soon...
[img]http://i.imgur.com/arb57Oy.jpg[/img][/quote]

Lovely!

I would update it myself if it wasn't for me bricking my computer, and the one I'm currently at not having TF2 installed.

Sorry for not updating this vintage HUD, people. I failed my job. BibleThump
53
#53
2 Frags +

Progress!
Fixed the winpanel.

http://i.imgur.com/6ZmXWYu.jpg

Progress!
Fixed the winpanel.
[img]http://i.imgur.com/6ZmXWYu.jpg[/img]
54
#54
0 Frags +
n1ghtProgress!
Fixed the winpanel.

Looks great!

edit: ammo does not show up D:

[quote=n1ght]Progress!
Fixed the winpanel.[/quote] Looks great!

edit: ammo does not show up D:
55
#55
0 Frags +
quequenn1ghtProgress!
Fixed the winpanel.
Looks great!

edit: ammo does not show up D:

cl_hud_minmode 0 for now. I need to delete some _minmode stuff.

[quote=quequen][quote=n1ght]Progress!
Fixed the winpanel.[/quote] Looks great!

edit: ammo does not show up D:[/quote]

cl_hud_minmode 0 for now. I need to delete some _minmode stuff.
56
#56
3 Frags +

Here's the updated version. Tell me any bugs and I'll do my best to try and fix them.

Download

Here's the updated version. Tell me any bugs and I'll do my best to try and fix them.

[url=https://www.dropbox.com/s/m599zu384o3c6r0/GmangMMUpdate.rar?dl=0]Download[/url]
57
#57
2 Frags +

http://i.imgur.com/rVMx2kG.jpg

Not really a bug but the endround scoreboard looks sorta weird to me? Outline at the top looks out of place.

Either way thanks so much for the update.

[img]http://i.imgur.com/rVMx2kG.jpg[/img]

Not really a bug but the endround scoreboard looks sorta weird to me? Outline at the top looks out of place.

Either way thanks so much for the update.
58
#58
0 Frags +
joejoe347
Not really a bug but the endround scoreboard looks sorta weird to me? Outline at the top looks out of place.

Either way thanks so much for the update.

Yeah. I just sort of fixed it and forgot about it. I'll look into it.

[quote=joejoe347]

Not really a bug but the endround scoreboard looks sorta weird to me? Outline at the top looks out of place.

Either way thanks so much for the update.[/quote]

Yeah. I just sort of fixed it and forgot about it. I'll look into it.
59
#59
4 Frags +

Hey, I fixed it. For reals this time.

http://i.imgur.com/LqntT3Z.jpg

Download

Hey, I fixed it. For reals this time.
[img]http://i.imgur.com/LqntT3Z.jpg[/img]

[url=https://www.dropbox.com/s/m599zu384o3c6r0/GmangMMUpdate.rar?dl=0]Download[/url]
60
#60
2 Frags +

Will attempt a fix on Friday.

Will attempt a fix on Friday.
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