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New Portal TAS
posted in Other Games
1
#1
0 Frags +

So the guys at sourceruns did another portal thing... Its insane

https://www.youtube.com/watch?v=W9gxFkOz2_4

So the guys at sourceruns did another portal thing... Its insane

[youtube]https://www.youtube.com/watch?v=W9gxFkOz2_4[/youtube]
2
#2
2 Frags +

jesus fuck

jesus fuck
3
#3
8 Frags +

http://www.twitch.tv/jukspa

Jukspa's still giving commentary on it but I still can't wrap my head around it lol

http://www.twitch.tv/jukspa

Jukspa's still giving commentary on it but I still can't wrap my head around it lol
4
#4
1 Frags +

Damn.

Damn.
5
#5
0 Frags +

So fucking NEAT. I love he brought the camera with him for most of it as if he was recording it too.

So fucking NEAT. I love he brought the camera with him for most of it as if he was recording it too.
6
#6
1 Frags +

wtf

wtf
7
#7
18 Frags +

This guy can beat portal quicker than I can get out of bed.

This guy can beat portal quicker than I can get out of bed.
8
#8
-1 Frags +

what is going on in this????

what is going on in this????
9
#9
1 Frags +
hoXyywhat is going on in this????

Explanation starts at 45 min in the vod http://www.twitch.tv/jukspa/v/37425528

[quote=hoXyy]what is going on in this????[/quote]

Explanation starts at 45 min in the vod http://www.twitch.tv/jukspa/v/37425528
10
#10
4 Frags +
MagikarpSo fucking NEAT. I love he brought the camera with him for most of it as if he was recording it too.

if you carry an item inbetween loads you only need to wait 0.5 ticks to shoot the blue portal. if you do not hold anything you need to wait for one second.

[quote=Magikarp]So fucking NEAT. I love he brought the camera with him for most of it as if he was recording it too.[/quote]
if you carry an item inbetween loads you only need to wait 0.5 ticks to shoot the blue portal. if you do not hold anything you need to wait for one second.
11
#11
1 Frags +
Dr_SpamomanMagikarpSo fucking NEAT. I love he brought the camera with him for most of it as if he was recording it too.if you carry an item inbetween loads you only need to wait 0.5 ticks to shoot the blue portal. if you do not hold anything you need to wait for one second.

I didn't know that was a thing, but he did say he used the camera to clip out of bounds and shoot a portal, when he puts it at the base of an elevator coming up. I don't think he said it either but he used the camera another time to launch through a level into another elevator.

[quote=Dr_Spamoman][quote=Magikarp]So fucking NEAT. I love he brought the camera with him for most of it as if he was recording it too.[/quote]
if you carry an item inbetween loads you only need to wait 0.5 ticks to shoot the blue portal. if you do not hold anything you need to wait for one second.[/quote]

I didn't know that was a thing, but he did say he used the camera to clip out of bounds and shoot a portal, when he puts it at the base of an elevator coming up. I don't think he said it either but he used the camera another time to launch through a level into another elevator.
12
#12
32 Frags +

new kaidus rollout.

new kaidus rollout.
13
#13
4 Frags +

tas gaming is entertaining af to watch. breaking the barriers of gaming, accomplishing what humans can't achieve...there's always a great feeling about that when watching tas vids

i remember the first one i watched was this: https://www.youtube.com/watch?v=A8p-CYk7lwQ
and i still come back to it...probably the best one there is.

tas gaming is entertaining af to watch. breaking the barriers of gaming, accomplishing what humans can't achieve...there's always a great feeling about that when watching tas vids

i remember the first one i watched was this: https://www.youtube.com/watch?v=A8p-CYk7lwQ
and i still come back to it...probably the best one there is.
14
#14
16 Frags +

I understand prop flying sorta, but 95% of this is visual gibberish.

I understand prop flying sorta, but 95% of this is visual gibberish.
15
#15
2 Frags +

even as a higher end portal runner this is still madness to me

fun to see how vault skip works, knew about it for like 3 months but this was its first reveal i believe

even as a higher end portal runner this is still madness to me

fun to see how vault skip works, knew about it for like 3 months but this was its first reveal i believe
16
#16
1 Frags +
falconeven as a higher end portal runner this is still madness to me

fun to see how vault skip works, knew about it for like 3 months but this was its first reveal i believe

Now just to see if the bounty is actually paid

[quote=falcon]even as a higher end portal runner this is still madness to me

fun to see how vault skip works, knew about it for like 3 months but this was its first reveal i believe[/quote]
Now just to see if the bounty is actually paid
17
#17
0 Frags +
HotCoffeeI understand prop flying sorta, but 95% of this is visual gibberish.

tas works differently in different games. portal has a lot of exploit possibilities which inevitably breaks the original sense of the game and the suspension of disbelief when you tas speedrun it.
in games like smash bros, like the video i posted, tas remains only in the fundamental characteristics of the game so it basically becomes illusion of perfect, impossible skill....which is cool.

[quote=HotCoffee]I understand prop flying sorta, but 95% of this is visual gibberish.[/quote]

tas works differently in different games. portal has a lot of exploit possibilities which inevitably breaks the original sense of the game and the suspension of disbelief when you tas speedrun it.
in games like smash bros, like the video i posted, tas remains only in the fundamental characteristics of the game so it basically becomes illusion of perfect, impossible skill....which is cool.
18
#18
1 Frags +

Wow, I find it really cool how you can break the game completely and have portals overlapping themselves without breaking the source engine and making the game crash. That's some good game programming!

Wow, I find it really cool how you can break the game completely and have portals overlapping themselves without breaking the source engine and making the game crash. That's some good game programming!
19
#19
0 Frags +

honestly wtf did i just watch

honestly wtf did i just watch
20
#20
0 Frags +

if you understand the saveload portal glitch much of this makes more sense. basically the glitch allows you to, when behind the plane of one portal, shoot portals relative to the OTHER portal. so if you're 1 unit directly behind the portal you saveloaded on, and you shoot a portal, that portal comes out one unit behind the other portal with the same direction applied

if you understand the saveload portal glitch much of this makes more sense. basically the glitch allows you to, when behind the plane of one portal, shoot portals relative to the OTHER portal. so if you're 1 unit directly behind the portal you saveloaded on, and you shoot a portal, that portal comes out one unit behind the other portal with the same direction applied
21
#21
1 Frags +

holy fuck

holy fuck
22
#22
4 Frags +
Gemmellnessif you understand the saveload portal glitch much of this makes more sense. basically the glitch allows you to, when behind the plane of one portal, shoot portals relative to the OTHER portal. so if you're 1 unit directly behind the portal you saveloaded on, and you shoot a portal, that portal comes out one unit behind the other portal with the same direction applied

Save glitch isn't used for that purpose outside of 11/12. It is used in under elevator strat and for the propfly in 10.

Here's an explanation video: https://www.youtube.com/watch?v=sMmYWwsEAo4

Slightly more comprehensive explanation:

Show Content
0/1: The light gets tilted, and if you save/load while something is inside you, the game will try moving you out of it. It normally moves you down, but since the lamp also imparted some upwards velocity, as long as the save/load segments are 1 game tick long, he will keep going up. Once at the top, he waits, then save/loads again to get into the ending corridor of ch1.
2/3: ABH launch off the slope of the door (see video), strafe to grab the radio, then do a stucklaunch (bunch of ABH launches in a row) off of it. Hit portal gun, then do some OOB tech to trigger the ending elevator as fast as possible. Once that's triggered, get in front of the elevator exit with a camera, using camera bug to save up speed in preparation for the next chamber.
4/5: Use the speed that is stored up from camera bug to launch to a spot where you can shoot to chamber 5 as quickly as possible. This also starts the necessary dialogue right away. Once again, the TAS triggers the elevator as soon as possible, then gets to the top of the next chamber with a camera to launch ahead.
6/7: Shoot through a seam near the start, putting a portal under the bottom of the ending elevator. Enter it, and, once again, end up at the top of the ending elevator shaft with a camera.
8: Launch across as fast as possible.
9: ABH to the button, put the portal under the door as normal. Strafe and ABH to the ending elevator. Use OOB techniques to bring a chair to the top of the ending elevator shaft.
10: Stuck launch off the chair to trigger dialogue as soon as possible. Put a portal on the wall, save/load once it's open to start save glitch. This lets you go through walls as long as you are sufficiently far from the starting portal and you haven't hit an emancipation field or changed maps. You can launch off the chair and go towards the end. Directly above the ending elevator is a trigger that, when hit, will instantly change the level to 11/12. Since you are going so fast, you end up just outside of the elevator shaft.
11/12: Fire a portal on the wall next to you, then fire another OOB and go inside before it catches. Do some combination of save glitch and oob techniques to trigger the elevator as fast as possible, get the orange portal gun, and bring a camera with you to the bottom of the shaft so you can fire sooner on 13.
13: Fire a blue portal at the top of the front bit as soon as possible. By going through the top of the orange while being quantum crouched, you can fire oob for a moment. Fire at the bottom of the ending elevator shaft so that you can trigger the elevator as fast as possible, then use oob techniques to get yourself and the camera to the top of the next shaft.
14: Launch off the camera to the end.
15: By being at the top of the portal as you go through, you can see oob for just long enough to shoot a portal under the ending elevator. Trigger it, then bring a camera with you to the bottom.
16 and 17: Same as 13, except get to the bottom of the shaft with the camera at the end, not the top.
18: Similar to the above, but you need to trigger glados's speech at the top platform to start the speech. Now you just use oob tricks to get to the top of the elevator with the camera; the camera is only there to fire the first shot faster.
19, e00, e01: Just a very optimized, slightly modified route of the standard oob escape segment. Camera added to shorten the first firing time.
e02: Use OOB techniques to get to the part where the turrets are dropped down. By putting an orange portal on a slanted surface in the room with all the turrets, and a blue one on the floor, going through the blue one at a sufficient velocity causes the game to mix up which portal is the start and which is the end, putting you in glados's chamber. One can then fire an orange portal to get a turret into the chamber. Whenever glados takes damage, a core drops and her dialogue gets sped up. Quickly collect all the cores, then use an edge glitch to make a portal on the incinerator, skipping having to wait for the cores to drop, drop all three cores, then put the first core glados drops in a normal run into the incinerator to complete the game.

That explanation skims over a lot of details. Would be happy to answer questions.
[quote=Gemmellness]if you understand the saveload portal glitch much of this makes more sense. basically the glitch allows you to, when behind the plane of one portal, shoot portals relative to the OTHER portal. so if you're 1 unit directly behind the portal you saveloaded on, and you shoot a portal, that portal comes out one unit behind the other portal with the same direction applied[/quote]
Save glitch isn't used for that purpose outside of 11/12. It is used in under elevator strat and for the propfly in 10.

Here's an explanation video: https://www.youtube.com/watch?v=sMmYWwsEAo4

Slightly more comprehensive explanation:
[spoiler]0/1: The light gets tilted, and if you save/load while something is inside you, the game will try moving you out of it. It normally moves you down, but since the lamp also imparted some upwards velocity, as long as the save/load segments are 1 game tick long, he will keep going up. Once at the top, he waits, then save/loads again to get into the ending corridor of ch1.
2/3: ABH launch off the slope of the door (see video), strafe to grab the radio, then do a stucklaunch (bunch of ABH launches in a row) off of it. Hit portal gun, then do some OOB tech to trigger the ending elevator as fast as possible. Once that's triggered, get in front of the elevator exit with a camera, using camera bug to save up speed in preparation for the next chamber.
4/5: Use the speed that is stored up from camera bug to launch to a spot where you can shoot to chamber 5 as quickly as possible. This also starts the necessary dialogue right away. Once again, the TAS triggers the elevator as soon as possible, then gets to the top of the next chamber with a camera to launch ahead.
6/7: Shoot through a seam near the start, putting a portal under the bottom of the ending elevator. Enter it, and, once again, end up at the top of the ending elevator shaft with a camera.
8: Launch across as fast as possible.
9: ABH to the button, put the portal under the door as normal. Strafe and ABH to the ending elevator. Use OOB techniques to bring a chair to the top of the ending elevator shaft.
10: Stuck launch off the chair to trigger dialogue as soon as possible. Put a portal on the wall, save/load once it's open to start save glitch. This lets you go through walls as long as you are sufficiently far from the starting portal and you haven't hit an emancipation field or changed maps. You can launch off the chair and go towards the end. Directly above the ending elevator is a trigger that, when hit, will instantly change the level to 11/12. Since you are going so fast, you end up just outside of the elevator shaft.
11/12: Fire a portal on the wall next to you, then fire another OOB and go inside before it catches. Do some combination of save glitch and oob techniques to trigger the elevator as fast as possible, get the orange portal gun, and bring a camera with you to the bottom of the shaft so you can fire sooner on 13.
13: Fire a blue portal at the top of the front bit as soon as possible. By going through the top of the orange while being quantum crouched, you can fire oob for a moment. Fire at the bottom of the ending elevator shaft so that you can trigger the elevator as fast as possible, then use oob techniques to get yourself and the camera to the top of the next shaft.
14: Launch off the camera to the end.
15: By being at the top of the portal as you go through, you can see oob for just long enough to shoot a portal under the ending elevator. Trigger it, then bring a camera with you to the bottom.
16 and 17: Same as 13, except get to the bottom of the shaft with the camera at the end, not the top.
18: Similar to the above, but you need to trigger glados's speech at the top platform to start the speech. Now you just use oob tricks to get to the top of the elevator with the camera; the camera is only there to fire the first shot faster.
19, e00, e01: Just a very optimized, slightly modified route of the standard oob escape segment. Camera added to shorten the first firing time.
e02: Use OOB techniques to get to the part where the turrets are dropped down. By putting an orange portal on a slanted surface in the room with all the turrets, and a blue one on the floor, going through the blue one at a sufficient velocity causes the game to mix up which portal is the start and which is the end, putting you in glados's chamber. One can then fire an orange portal to get a turret into the chamber. Whenever glados takes damage, a core drops and her dialogue gets sped up. Quickly collect all the cores, then use an edge glitch to make a portal on the incinerator, skipping having to wait for the cores to drop, drop all three cores, then put the first core glados drops in a normal run into the incinerator to complete the game.

That explanation skims over a lot of details. Would be happy to answer questions.[/spoiler]
23
#23
2 Frags +

jukspa best scout in ugc silver s9

jukspa best scout in ugc silver s9
24
#24
0 Frags +

Can someone explain the difference between a tas speedrun and a normal run?

Can someone explain the difference between a tas speedrun and a normal run?
25
#25
1 Frags +
joejoe347Can someone explain the difference between a tas speedrun and a normal run?

The Wikipedia article does a pretty good job of explaining it:

A tool-assisted speedrun or tool-assisted superplay (frequently abbreviated TAS) is a performance of a video game constituting of a controller input sequence, usually produced by means of emulation with features such as slow motion, frame-by-frame advance, memory watch, and re-recording (save states) of gameplay used to create the input sequence.

Which essentially means that a TAS is something that's usually made more to show off what a particular engine can do rather than showcase a player's skill. "In theory" an individual player could replicate the actions done in a task, but in most cases it's highly unlikely because it'd require multiple consecutive single-frame/precise inputs. RNG is generally manipulated in TASes as well to really push down the time on a particular run as low as it could possibly be.

A "normal" speedrun often referred to as an RTA, or real time attack, which is a full run performed in real-time (with no re-records or anything of the sort) by an individual that showcases that particular individual's talents in a particular game.

Here are a few more TASes that are pretty interesting watches if you enjoy 3D Mario games:

https://www.youtube.com/watch?v=xL6VE_5PddM

https://www.youtube.com/watch?v=XVETPrtWih8

[quote=joejoe347]Can someone explain the difference between a tas speedrun and a normal run?[/quote]

The Wikipedia article does a pretty good job of explaining it:

[quote]A tool-assisted speedrun or tool-assisted superplay (frequently abbreviated TAS) is a performance of a video game constituting of a controller input sequence, usually produced by means of emulation with features such as slow motion, frame-by-frame advance, memory watch, and re-recording (save states) of gameplay used to create the input sequence.[/quote]

Which essentially means that a TAS is something that's usually made more to show off what a particular engine can do rather than showcase a player's skill. "In theory" an individual player could replicate the actions done in a task, but in most cases it's highly unlikely because it'd require multiple consecutive single-frame/precise inputs. RNG is generally manipulated in TASes as well to really push down the time on a particular run as low as it could possibly be.

A "normal" speedrun often referred to as an RTA, or real time attack, which is a full run performed in real-time (with no re-records or anything of the sort) by an individual that showcases that particular individual's talents in a particular game.

Here are a few more TASes that are pretty interesting watches if you enjoy 3D Mario games:

[youtube]https://www.youtube.com/watch?v=xL6VE_5PddM[/youtube]

[youtube]https://www.youtube.com/watch?v=XVETPrtWih8[/youtube]
26
#26
1 Frags +

holy speed

holy speed
27
#27
0 Frags +

hes a robot

hes a robot
28
#28
cp_granary_pro
0 Frags +
Evil_MrMuffinzhes a robot

half robot

[quote=Evil_MrMuffinz]hes a robot[/quote]
half robot
29
#29
3 Frags +

12:03 AM - Trestyn: what the FUCK
12:03 AM - Trestyn: is happening
12:03 AM - hoolitunes: no fucking idea
12:03 AM - Trestyn: some monsters inc shit

12:03 AM - Trestyn: what the FUCK
12:03 AM - Trestyn: is happening
12:03 AM - hoolitunes: no fucking idea
12:03 AM - Trestyn: some monsters inc shit
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