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Vanguard
31
#31
koth_product
0 Frags +

alright, I might play around with the skybox a little and see how the lighting ends up. having a custom skybox made the filesize larger anyways so I'm not too attached to it.

and yeah, the monitor is still mostly the same but it's not as hallow so there's very little cover up there now. I'll nerf it more in the future if needed.

*you probably shouldn't read the following because I'm just ranting*

SmytherOh and before you complain about me not knowing the map

don't be afraid, I'm not going to complain about players not knowing the map because that's something only bad mappers say (in my opinion). I do aim to make vanguard as easy to pick up and intuitive as possible but also to give it that right amount of depth, a hard balance to achieve. blaming players is the reaction of a mapper who doesn't want to acknowledge flaws in his map, probably in a pathetic attempt at convincing people the map is good.

alright, I might play around with the skybox a little and see how the lighting ends up. having a custom skybox made the filesize larger anyways so I'm not too attached to it.

and yeah, the monitor is still mostly the same but it's not as hallow so there's very little cover up there now. I'll nerf it more in the future if needed.

*you probably shouldn't read the following because I'm just ranting*
[quote=Smyther]Oh and before you complain about me not knowing the map[/quote]

don't be afraid, I'm not going to complain about players not knowing the map because that's something only bad mappers say (in my opinion). I do aim to make vanguard as easy to pick up and intuitive as possible but also to give it that right amount of depth, a hard balance to achieve. blaming players is the reaction of a mapper who doesn't want to acknowledge flaws in his map, probably in a pathetic attempt at convincing people the map is good.
32
#32
koth_product
7 Frags +

Yep, here it is again, the map that just won't die. Now updated to b6.

Several layout changes were made to make the map more in line with what you would expect from a comp map. I feel like the paths just make more sense now whereas before, stupidly aggressive plays were basically rewarded. I feel like this update does a good job of providing interesting options when it comes to the 2nd capture point.

so yeah, I'm just going to drop the picture bomb. Check out the map if you have the chance, links in the original post.

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60000.jpg

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60001.jpg

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60002.jpg

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60004.jpg

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60005.jpg

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60006.jpg

Yep, here it is again, the map that just won't die. Now updated to b6.

Several layout changes were made to make the map more in line with what you would expect from a comp map. I feel like the paths just make more sense now whereas before, stupidly aggressive plays were basically rewarded. I feel like this update does a good job of providing interesting options when it comes to the 2nd capture point.

so yeah, I'm just going to drop the picture bomb. Check out the map if you have the chance, links in the original post.

[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60000.jpg[/img]
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60001.jpg[/img]
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60002.jpg[/img]
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60004.jpg[/img]
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60005.jpg[/img]
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b60006.jpg[/img]
33
#33
2 Frags +

this map looks neat

this map looks neat
34
#34
2 Frags +

Some spots my pocket and I found..

http://i.imgur.com/4F6GvNU.jpg

http://i.imgur.com/0yRrGql.jpg

http://i.imgur.com/pvA8YcL.jpg

http://i.imgur.com/upvzRGu.jpg

Some spots my pocket and I found..
[IMG]http://i.imgur.com/4F6GvNU.jpg[/IMG]
[IMG]http://i.imgur.com/0yRrGql.jpg[/IMG]
[IMG]http://i.imgur.com/pvA8YcL.jpg[/IMG]
[IMG]http://i.imgur.com/upvzRGu.jpg[/IMG]
35
#35
2 Frags +

the hanging tvs over the point make me think of sports or hunger games or something idk

the hanging tvs over the point make me think of sports or hunger games or something idk
36
#36
koth_product
6 Frags +

sorry for not keeping things more up to date but here's whats been happening lately:
-completely redone the area around 2nd
-redistributed height variations around the map to avoid superfluous verticality
-redesigned how 2nd connects to mid
-relocated forward spawn
-and a bunch more minor things

The map never really got any traction here and honestly I don't really care at this point but I feel that we have a solid map on our hands with enough new elements to keep things fresh. That said I'd be really interested in getting this thing tested again (w/e happened to map pugs?)

obligatory screenshot galore:

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b90003.jpg

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b90002.jpg

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b90001.jpg

http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b90000.jpg

sorry for not keeping things more up to date but here's whats been happening lately:
-completely redone the area around 2nd
-redistributed height variations around the map to avoid superfluous verticality
-redesigned how 2nd connects to mid
-relocated forward spawn
-and a bunch more minor things

The map never really got any traction here and honestly I don't really care at this point but I feel that we have a solid map on our hands with enough new elements to keep things fresh. That said I'd be really interested in getting this thing tested again (w/e happened to map pugs?)

obligatory screenshot galore:
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b90003.jpg[/img]
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b90002.jpg[/img]
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b90001.jpg[/img]
[img]http://forums.tf2maps.net/geek/gars/images/4/2/4/8/cp_vanguard_b90000.jpg[/img]
37
#37
8 Frags +

Wow I remember playing koth_vangaurd forever ago in the new map pugs. Also tried out the first alpha for the cp version. I'm happy to see you're still actively working on these!

Wow I remember playing koth_vangaurd forever ago in the new map pugs. Also tried out the first alpha for the cp version. I'm happy to see you're still actively working on these!
38
#38
3 Frags +

After playing the Maincall.tf cup that hosted this map alongside koth_sandstone and cp_sunshine, I wanted to share some feedback about the map.

From it seemed is that the map layout is unique and nothing to what were used to, the map was fast paced for most of the part, however at some situation when we wanted to advance forward quickly the cap time seemed quite slow than usual, which seemed odd to us and forced stalemates instead of fast pushing and quick defending.

The map is confusing, like any new map you first play, you get the hang of it sooner or later, but this map featured so many routes to flank, to get in middle, the options were almost unlimited, a good and a bad thing, which should be probably double checked.

Overall the map was very unique and quite nothing like were used to, the design is beautiful with some points of the map you'd want to stop and stare and inhale all that awesomeness.

I've managed to find one clipping bug:

http://cloud-4.steamusercontent.com/ugc/546393011938400034/901EA1DA33046444F0671AB67E2BACEC6193415D/

http://cloud-4.steamusercontent.com/ugc/546393011938399803/3F6C560503A484C1A7332BAAA5FAA4A834561840/

Great job fubar, please don't stop making maps, you're a talented son of a bitch.

Edit: extra thing I've found, which I found amusing, an Africa continent clipping:

http://cloud-4.steamusercontent.com/ugc/546393011938400180/E745C32C04A95A6837716FE8C9B3FF9E6789C5BC/

After playing the Maincall.tf cup that hosted this map alongside koth_sandstone and cp_sunshine, I wanted to share some feedback about the map.

From it seemed is that the map layout is unique and nothing to what were used to, the map was fast paced for most of the part, however at some situation when we wanted to advance forward quickly the cap time seemed quite slow than usual, which seemed odd to us and forced stalemates instead of fast pushing and quick defending.

The map is confusing, like any new map you first play, you get the hang of it sooner or later, but this map featured so many routes to flank, to get in middle, the options were almost unlimited, a good and a bad thing, which should be probably double checked.

Overall the map was very unique and quite nothing like were used to, the design is beautiful with some points of the map you'd want to stop and stare and inhale all that awesomeness.

I've managed to find one clipping bug:
[img]http://cloud-4.steamusercontent.com/ugc/546393011938400034/901EA1DA33046444F0671AB67E2BACEC6193415D/[/img]
[img]http://cloud-4.steamusercontent.com/ugc/546393011938399803/3F6C560503A484C1A7332BAAA5FAA4A834561840/[/img]

Great job fubar, please don't stop making maps, you're a talented son of a bitch.

Edit: extra thing I've found, which I found amusing, an Africa continent clipping:
[img]http://cloud-4.steamusercontent.com/ugc/546393011938400180/E745C32C04A95A6837716FE8C9B3FF9E6789C5BC/[/img]
39
#39
koth_product
1 Frags +

So here we are, the map was updated to release candidate, as far as I'm concerned, I'm done here and the map is not going to get any better. Unless of course, the right feedback comes in. But I'm really happy with where it's at so now's a great time to look into it if it looks anything like something you'd be interested in.

I made a promo video for it and everything

https://www.youtube.com/watch?v=iryT6G3RW-Q

you can find the map on the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=462908782 consider giving it a thumb if you think it looks legit.

and the map is also available in bz2 form here http://forums.tf2maps.net/downloads.php?do=file&id=4040&act=down

So here we are, the map was updated to release candidate, as far as I'm concerned, I'm done here and the map is not going to get any better. Unless of course, the right feedback comes in. But I'm really happy with where it's at so now's a great time to look into it if it looks anything like something you'd be interested in.

I made a promo video for it and everything
[youtube]https://www.youtube.com/watch?v=iryT6G3RW-Q[/youtube]

you can find the map on the workshop http://steamcommunity.com/sharedfiles/filedetails/?id=462908782 consider giving it a thumb if you think it looks legit.

and the map is also available in bz2 form here http://forums.tf2maps.net/downloads.php?do=file&id=4040&act=down
40
#40
0 Frags +

can we get some lobbys going with this please!

can we get some lobbys going with this please!
41
#41
koth_product
6 Frags +

oh hey there, for the record I'm still actively working on the map. I'm still addressing issues that I've had from highlander league play but things have been really quiet on the 6s side. If anything, I think now's a good time to reevaluate 6s potential for this map.

oh hey there, for the record I'm still actively working on the map. I'm still addressing issues that I've had from highlander league play but things have been really quiet on the 6s side. If anything, I think now's a good time to reevaluate 6s potential for this map.
42
#42
3 Frags +
Fubaroh hey there, for the record I'm still actively working on the map. I'm still addressing issues that I've had from highlander league play but things have been really quiet on the 6s side. If anything, I think now's a good time to reevaluate 6s potential for this map.

Your post is exactly what I was hoping to hear, as Valve adopting the map made me assume that development would slow down or completely stop. Thank you for continuing to improve even after finding success!

[quote=Fubar]oh hey there, for the record I'm still actively working on the map. I'm still addressing issues that I've had from highlander league play but things have been really quiet on the 6s side. If anything, I think now's a good time to reevaluate 6s potential for this map.[/quote]
Your post is exactly what I was hoping to hear, as Valve adopting the map made me assume that development would slow down or completely stop. Thank you for continuing to improve even after finding success!
43
#43
4 Frags +

I honestly feel like the map would require massive changes to ever be good for 6s and you should just focus on making it good for highlander. Of course, I've never played it in 6s, but the current map design doesn't seem suited for 6s and making changes big enough to fix it would probably ruin it for highlander.

I honestly feel like the map would require massive changes to ever be good for 6s and you should just focus on making it good for highlander. Of course, I've never played it in 6s, but the current map design doesn't seem suited for 6s and making changes big enough to fix it would probably ruin it for highlander.
44
#44
koth_product
3 Frags +
trippaI honestly feel like the map would require massive changes to ever be good for 6s and you should just focus on making it good for highlander. Of course, I've never played it in 6s, but the current map design doesn't seem suited for 6s and making changes big enough to fix it would probably ruin it for highlander.

Yeah I can definitely see how that would be the case. The goal with vanguard was always to challenge the dominant 5cp meta because hey, the 6s meta is kinda stale. Players have already pushed to its near limits and since new weapons are systematically banned, someone's gotta push the game forward right? From my perspective as a mapper, spectator and once low level player, that job falls mostly onto map makers. It's a dangerous bet to make when making a map. Getting mostly ignored by the 6s community is part of the risks and I'm cool with that. What I'm getting at is just try it out, maybe it's not going to stick, what do I know. But at least people will be looking at directions 6s can go in and that's what I'm most interested about. All I can offer is an all-round decent maps. If all else fails, there's always the koth version.

But yeah, if there are glaring problems in the map, feel free to mention them here. It will be my creative duty to see if there's anything that can be done about it.

[quote=trippa]I honestly feel like the map would require massive changes to ever be good for 6s and you should just focus on making it good for highlander. Of course, I've never played it in 6s, but the current map design doesn't seem suited for 6s and making changes big enough to fix it would probably ruin it for highlander.[/quote]
Yeah I can definitely see how that would be the case. The goal with vanguard was always to challenge the dominant 5cp meta because hey, the 6s meta is kinda stale. Players have already pushed to its near limits and since new weapons are systematically banned, someone's gotta push the game forward right? From my perspective as a mapper, spectator and once low level player, that job falls mostly onto map makers. It's a dangerous bet to make when making a map. Getting mostly ignored by the 6s community is part of the risks and I'm cool with that. What I'm getting at is just try it out, maybe it's not going to stick, what do I know. But at least people will be looking at directions 6s can go in and that's what I'm most interested about. All I can offer is an all-round decent maps. If all else fails, there's always the koth version.

But yeah, if there are glaring problems in the map, feel free to mention them here. It will be my creative duty to see if there's anything that can be done about it.
45
#45
3 Frags +

since apparently TFTV only likes complaining about the maps on other threads, should show these over here:

http://www.teamfortress.tv/30635/the-tough-break-maps-discussion

since apparently TFTV only likes complaining about the maps on other threads, should show these over here:

http://www.teamfortress.tv/30635/the-tough-break-maps-discussion
46
#46
3 Frags +

Really surprised Valve decided to add this map when it's still in active development.

Really surprised Valve decided to add this map when it's still in active development.
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