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Smismass Update
31
#31
0 Frags +
AllealhookyDarkNecridtehh4ck3r2sy_morphiendhopefully the new medigun isn't completely and totally fuck-useless
When was the last time Valve made a weapon that wasn't useless

Red Tape Recorder.

Pomson.
Useful, but still bad.
Well that wasn't the question... Besides the red-tape recorder is hilariously effective. Plenty of weapons released are useful, just not in competitive play.

Last time Valve released a weapon that was useful, but not OP or just kinda stupid... or a reskin... Hitman's Heatmaker/Cleaner's Carbine maybe?
If not those, then I think I'd have to go back to the Eureka Effect. So, last Christmas.

[quote=Alleal][quote=hooky][quote=DarkNecrid][quote=tehh4ck3r][quote=2sy_morphiend]hopefully the new medigun isn't completely and totally fuck-useless[/quote]

When was the last time Valve made a weapon that wasn't useless[/quote]

Red Tape Recorder.

Pomson.[/quote]
Useful, but still bad.[/quote]
Well that wasn't the question... Besides the red-tape recorder is hilariously effective. Plenty of weapons released are useful, just not in competitive play.[/quote]

Last time Valve released a weapon that was useful, but not OP or just kinda stupid... or a reskin... Hitman's Heatmaker/Cleaner's Carbine maybe?
If not those, then I think I'd have to go back to the Eureka Effect. So, last Christmas.
32
#32
0 Frags +

kritz/ubersaw/overdose/crossbow were the last good unlocks

kritz/ubersaw/overdose/crossbow were the last good unlocks
33
#33
0 Frags +
milokritz/ubersaw/overdose/crossbow were the last good unlocks

three-rune blade

[quote=milo]kritz/ubersaw/overdose/crossbow were the last good unlocks[/quote]
three-rune blade
34
#34
0 Frags +
fostermilokritz/ubersaw/overdose/crossbow were the last good unlocksthree-rune blade

that's pretty much all of them though. the only other truly competitive-contributing unlocks we've had are original, gunboats, escape plan, and pain train. maybe even ambassador and cloak and dagger if we're willing to throw utilities into the mix

[quote=foster][quote=milo]kritz/ubersaw/overdose/crossbow were the last good unlocks[/quote]
three-rune blade[/quote]

that's pretty much all of them though. the only other truly competitive-contributing unlocks we've had are original, gunboats, escape plan, and pain train. maybe even ambassador and cloak and dagger if we're willing to throw utilities into the mix
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#35
0 Frags +

You should add the degreaser, flaregun, and axetinguisher to the list imo

You should add the degreaser, flaregun, and axetinguisher to the list imo
36
#36
0 Frags +
Dewey_AllealI'm excited for Scout earmuffs
Because God knows Scouts need more miscs.

I'll be happy about once you can have as many miscs as you want, so long as they don't conflict in equip region.

and computers everywhere start crying

[quote=Dewey_][quote=Alleal]I'm excited for Scout earmuffs[/quote]

Because God knows Scouts need more miscs.

I'll be happy about once you can have as many miscs as you want, so long as they don't conflict in equip region.[/quote]
and computers everywhere start crying
37
#37
0 Frags +

The Loose Cannon
Class: Demoman
Slot: Primary weapon
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Cannonballs push players back on impact

The Vaccinator
Class: Medic
Slot: Secondary weapon
+50% ÜberCharge rate
-66% Overheal build rate.
Special-Attack: Cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type.
ÜberCharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

The Rescue Ranger
Class: Engineer
Slot: Primary weapon
Alt-Fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
Self mark for death on building pick up
-50% max primary ammo on wearer
-34% clip size

Source: http://store.teamfortress.com/?appid=440#p=1

The Loose Cannon
Class: Demoman
Slot: Primary weapon
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Cannonballs push players back on impact

The Vaccinator
Class: Medic
Slot: Secondary weapon
+50% ÜberCharge rate
-66% Overheal build rate.
Special-Attack: Cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type.
ÜberCharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.

The Rescue Ranger
Class: Engineer
Slot: Primary weapon
Alt-Fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
Self mark for death on building pick up
-50% max primary ammo on wearer
-34% clip size

Source: http://store.teamfortress.com/?appid=440#p=1
38
#38
1 Frags +

so basically valve made another sticky launcher....

so basically valve made another sticky launcher....
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#39
0 Frags +

The Rescue Ranger is almost as busted as the Wrangler, you can pick a sentry up from all the way across walkway.

The Rescue Ranger is almost as busted as the Wrangler, you can pick a sentry up from all the way across walkway.
40
#40
0 Frags +
SpyromancerThe Rescue Ranger
Class: Engineer
Slot: Primary weapon
Alt-Fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
Self mark for death on building pick up
-50% max primary ammo on wearer
-34% clip size

Source: http://store.teamfortress.com/?appid=440#p=1

queue every engineer ever getting onto gravelpit roof instantly

[quote=Spyromancer]
The Rescue Ranger
Class: Engineer
Slot: Primary weapon
Alt-Fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
Self mark for death on building pick up
-50% max primary ammo on wearer
-34% clip size

Source: http://store.teamfortress.com/?appid=440#p=1[/quote]

queue every engineer ever getting onto gravelpit roof instantly
41
#41
0 Frags +
Keyso basically valve made another sticky launcher....

The only similarity to stickies is that you have to wait X amount of time before it does damage, but only if you don't prime it.

[quote=Key]so basically valve made another sticky launcher....[/quote]

The only similarity to stickies is that you have to wait X amount of time before it does damage, but only if you don't prime it.
42
#42
0 Frags +

Medigun sorta looks like a less fun version of the quickfix with some overheals.

Medigun sorta looks like a less fun version of the quickfix with some overheals.
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#43
0 Frags +

That micromanagement Medigun could see some cool plays. We have a +attack3 now.

That micromanagement Medigun could see some cool plays. We have a +attack3 now.
44
#44
4 Frags +

gg

http://i.imgur.com/CbCjn.png

gg

http://i.imgur.com/CbCjn.png
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