kritz/ubersaw/overdose/crossbow were the last good unlocks
milokritz/ubersaw/overdose/crossbow were the last good unlocks
three-rune blade
three-rune blade
fostermilokritz/ubersaw/overdose/crossbow were the last good unlocksthree-rune blade
that's pretty much all of them though. the only other truly competitive-contributing unlocks we've had are original, gunboats, escape plan, and pain train. maybe even ambassador and cloak and dagger if we're willing to throw utilities into the mix
three-rune blade[/quote]
that's pretty much all of them though. the only other truly competitive-contributing unlocks we've had are original, gunboats, escape plan, and pain train. maybe even ambassador and cloak and dagger if we're willing to throw utilities into the mix
You should add the degreaser, flaregun, and axetinguisher to the list imo
Dewey_AllealI'm excited for Scout earmuffs
Because God knows Scouts need more miscs.
I'll be happy about once you can have as many miscs as you want, so long as they don't conflict in equip region.
and computers everywhere start crying
Because God knows Scouts need more miscs.
I'll be happy about once you can have as many miscs as you want, so long as they don't conflict in equip region.[/quote]
and computers everywhere start crying
The Loose Cannon
Class: Demoman
Slot: Primary weapon
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Cannonballs push players back on impact
The Vaccinator
Class: Medic
Slot: Secondary weapon
+50% ÜberCharge rate
-66% Overheal build rate.
Special-Attack: Cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type.
ÜberCharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
The Rescue Ranger
Class: Engineer
Slot: Primary weapon
Alt-Fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
Self mark for death on building pick up
-50% max primary ammo on wearer
-34% clip size
Class: Demoman
Slot: Primary weapon
Cannonballs have a fuse time of 2 seconds; fuses can be primed to explode earlier by holding down the fire key.
Cannonballs do not explode on impact
-50% damage on contact with surfaces
Cannonballs push players back on impact
The Vaccinator
Class: Medic
Slot: Secondary weapon
+50% ÜberCharge rate
-66% Overheal build rate.
Special-Attack: Cycle through resist types. While healing, provides you and your target with a constant 10% resistance to the selected damage type.
ÜberCharge provides 75% resistance to a selected damage type. You are healed for 25% of the matched incoming damage on your heal target.
The Rescue Ranger
Class: Engineer
Slot: Primary weapon
Alt-Fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
Self mark for death on building pick up
-50% max primary ammo on wearer
-34% clip size
Source: http://store.teamfortress.com/?appid=440#p=1
so basically valve made another sticky launcher....
The Rescue Ranger is almost as busted as the Wrangler, you can pick a sentry up from all the way across walkway.
SpyromancerThe Rescue Ranger
Class: Engineer
Slot: Primary weapon
Alt-Fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
Self mark for death on building pick up
-50% max primary ammo on wearer
-34% clip size
Source: http://store.teamfortress.com/?appid=440#p=1
queue every engineer ever getting onto gravelpit roof instantly
The Rescue Ranger
Class: Engineer
Slot: Primary weapon
Alt-Fire: Use metal to pick up buildings from long range
Fires a special bolt that can repair friendly buildings
Self mark for death on building pick up
-50% max primary ammo on wearer
-34% clip size
Source: http://store.teamfortress.com/?appid=440#p=1[/quote]
queue every engineer ever getting onto gravelpit roof instantly
Keyso basically valve made another sticky launcher....
The only similarity to stickies is that you have to wait X amount of time before it does damage, but only if you don't prime it.
The only similarity to stickies is that you have to wait X amount of time before it does damage, but only if you don't prime it.
Medigun sorta looks like a less fun version of the quickfix with some overheals.