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Wallbanging in TF2
1
#1
0 Frags +

EDIT: After reading all the arguments here and on steam, I now think that this idea isn't very great after all. With a very slim chance, this could probably be only added to the machina, but I highly doubt it's ever going to get implemented.
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ORIGINAL THREAD: http://steamcommunity.com/app/440/discussions/0/490121928351277021/

Probably will get downvoted to oblivion, but I still want to share this idea.

After playing a bunch of CS:GO, I feel like I could see wallbanging being an addition to TF2. I think the sniper rifles, probably only the Machina, should have the ability to "wallbang" through some thin walls (like wood and windows), while reducing the damage of the bullet if it hits someone through the wall.

If wallbanging would be added to TF2, it would be mainly for sniper vs sniper situations. There's no reason for a sniper in TF2 to keep on shooting at a wall, in hope of getting a med pick. Snipers in comp play usually keep an eye on the area of action, in hopes of getting a med pick. In addition, snipers also watch common sniping areas. In some places, the sniper is able to hide it's head behind a wall and still continue watching the area with only the arm or leg exposed. If wallbang were to be added, the sniper can predict where the exposed head is, aim at the thin wall that's covering the head, and shoot it. Of course, you would need to charge the shot to be able to wallbang.

As I was reading some arguments in the original thread, I came across a post where spawns could be even more spawn camped. My simple fix for this is to not allow any wallbanging through the windows or spawn gates. One problem I can think is how valve has to recode the map.

Discuss below.

[b][b]EDIT: [/b]After reading all the arguments here and on steam, I now think that this idea isn't very great after all. With a very slim chance, this could probably be only added to the machina, but I highly doubt it's ever going to get implemented.[/b]
----

[s]ORIGINAL THREAD: http://steamcommunity.com/app/440/discussions/0/490121928351277021/

Probably will get downvoted to oblivion, but I still want to share this idea.

After playing a bunch of CS:GO, I feel like I could see wallbanging being an addition to TF2. I think the sniper rifles, probably only the Machina, should have the ability to "wallbang" through [b]some[/b] thin walls (like wood and windows), while reducing the damage of the bullet if it hits someone through the wall.

If wallbanging would be added to TF2, it would be mainly for sniper vs sniper situations. There's no reason for a sniper in TF2 to keep on shooting at a wall, in hope of getting a med pick. Snipers in comp play usually keep an eye on the area of action, in hopes of getting a med pick. In addition, snipers also watch common sniping areas. In some places, the sniper is able to hide it's head behind a wall and still continue watching the area with only the arm or leg exposed. If wallbang were to be added, the sniper can predict where the exposed head is, aim at the thin wall that's covering the head, and shoot it. Of course, you would need to charge the shot to be able to wallbang.

As I was reading some arguments in the original thread, I came across a post where spawns could be even more spawn camped. My simple fix for this is to not allow any wallbanging through the windows or spawn gates. One problem I can think is how valve has to recode the map.

Discuss below.
[/s]
2
#2
-3 Frags +

max damage 124 (no killing through spawn etc on full hp)

otherwise idc

max damage 124 (no killing through spawn etc on full hp)

otherwise idc
3
#3
-39 Frags +

this has to be a troll, wall-banging is the worst part of csgo

this has to be a troll, wall-banging is the worst part of csgo
4
#4
0 Frags +
riot124max damage 124 (no killing through spawn etc on full hp)

otherwise idc

That could be good.

-protothis has to be a troll

Yeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)

[quote=riot124]max damage 124 (no killing through spawn etc on full hp)

otherwise idc[/quote]

That could be good.

[quote=-proto]this has to be a troll[/quote]
Yeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)
5
#5
22 Frags +

1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.

1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.
6
#6
-3 Frags +
Mighty1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.

1. Like I said, some sniper spots could hide the head even though the sniper is able to see the sightline. With wallbanging, the opposing sniper could predict where the head is and shoot it.
2. Once again, wallbanging in TF2 shouldn't be for spamming at the wall with a door, but for sniper vs. snipers. In csgo, players do that because of the predictability of players. In TF2, you would be lucky to get a shot through the door as there are so many areas to go to.

[quote=Mighty]1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.[/quote]
1. Like I said, some sniper spots could hide the head even though the sniper is able to see the sightline. With wallbanging, the opposing sniper could predict where the head is and shoot it.
2. Once again, wallbanging in TF2 shouldn't be for spamming at the wall with a door, but for sniper vs. snipers. In csgo, players do that because of the predictability of players. In TF2, you would be lucky to get a shot through the door as there are so many areas to go to.
7
#7
-72 Frags +
icyfrenzyYeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)

you have less than 2k hours in this game and have 40 posts on tftv lmao

[quote=icyfrenzy]
Yeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)[/quote]
you have less than 2k hours in this game and have 40 posts on tftv lmao
8
#8
32 Frags +
-protoicyfrenzyYeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)you have less than 2k hours in this game and have 40 posts on tftv lmao

Why should hours matter? I know it would be retarded to post an idea with 10 hours, but anyone having 1000+ hours should at least have some basic understanding.

Why should my post count matter? I still view the site and read the important posts.

[quote=-proto][quote=icyfrenzy]
Yeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)[/quote]
you have less than 2k hours in this game and have 40 posts on tftv lmao[/quote]
Why should hours matter? I know it would be retarded to post an idea with 10 hours, but anyone having 1000+ hours should at least have some basic understanding.

Why should my post count matter? I still view the site and read the important posts.
9
#9
1 Frags +

https://www.youtube.com/watch?v=6rh1snflsvk is this a scenario where you would let the sniper hit through walls?
i wanted to find footage of one doing it on badwater because this is a pub map and i guess it kind of isn't as big as a factor here, but imagine you were being shot at through this glass and you weren't a sniper, i'm going to use soldier for example and you were far away. usually you'd fire a rocket, but i think it would be pretty complicated if rockets can wallbang too. the rocket is supposed to make the sniper leave the position and then maybe you can jump or something, but you can't shoot that spam rocket because the glass is blocking so you're giving him free shots until you jump by which time he has enough time to escape.

could probably had said that without typing as much, but there we go

https://www.youtube.com/watch?v=6rh1snflsvk is this a scenario where you would let the sniper hit through walls?
i wanted to find footage of one doing it on badwater because this is a pub map and i guess it kind of isn't as big as a factor here, but imagine you were being shot at through this glass and you weren't a sniper, i'm going to use soldier for example and you were far away. usually you'd fire a rocket, but i think it would be pretty complicated if rockets can wallbang too. the rocket is supposed to make the sniper leave the position and then maybe you can jump or something, but you can't shoot that spam rocket because the glass is blocking so you're giving him free shots until you jump by which time he has enough time to escape.

could probably had said that without typing as much, but there we go
10
#10
3 Frags +
icyfrenzyMighty1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.
1. Like I said, some sniper spots could hide the head even though the sniper is able to see the sightline. With wallbanging, the opposing sniper could predict where the head is and shoot it.
2. Once again, wallbanging in TF2 shouldn't be for spamming at the wall with a door, but for sniper vs. snipers.

1. Proof? I've never seen any of these kinds of spots, and I don't understand how something like that would be possible.
2. Even if it was only meant for snipers, if a soldier stuck his head to shoot a rocket and then walk away, the path would be pretty predictable, and the sniper could get a kill if he was low enough.

Sorry op, but this idea in-game would probably feel worse than a med getting dropped by a double donk.

[quote=icyfrenzy][quote=Mighty]1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.[/quote]
1. Like I said, some sniper spots could hide the head even though the sniper is able to see the sightline. With wallbanging, the opposing sniper could predict where the head is and shoot it.
2. Once again, wallbanging in TF2 shouldn't be for spamming at the wall with a door, but for sniper vs. snipers.[/quote]

1. Proof? I've never seen any of these kinds of spots, and I don't understand how something like that would be possible.
2. Even if it was only meant for snipers, if a soldier stuck his head to shoot a rocket and then walk away, the path would be pretty predictable, and the sniper could get a kill if he was low enough.

Sorry op, but this idea in-game would probably feel worse than a med getting dropped by a double donk.
11
#11
-4 Frags +

Sure, add this to the game. But I don't want to see it anywhere near competitive.

Sure, add this to the game. But I don't want to see it anywhere near competitive.
12
#12
9 Frags +
icyfrenzySome stupid ideas could turn out great (not saying mine is great, but who knows)

I dunno where people get this notion from but it's not as true as people make it out to be. This is just a pretty AIDS idea as TF2 and CS are two entirely different games that have entirely different styles of play and share at most the same engine. Potshots that can't be retaliated against are buttcheeks in TF2 because of how interdependent the classes are on each other. In CS, that isn't as much of a worry.

A suggestion to anyone who wants to make these kinds of posts in the future: go watch the TF2 dev commentary before you post, because it talks about the rationale behind most of the decisions for the base gameplay of TF2.

[quote=icyfrenzy]Some stupid ideas could turn out great (not saying mine is great, but who knows)[/quote]
I dunno where people get this notion from but it's not as true as people make it out to be. This is just a pretty AIDS idea as TF2 and CS are two [i]entirely different[/i] games that have entirely different styles of play and share at most the same engine. Potshots that can't be retaliated against are buttcheeks in TF2 because of how interdependent the classes are on each other. In CS, that isn't as much of a worry.

A suggestion to anyone who wants to make these kinds of posts in the future: go watch the TF2 dev commentary before you post, because it talks about the rationale behind most of the decisions for the base gameplay of TF2.
13
#13
-1 Frags +
funhaver1998https://www.youtube.com/watch?v=6rh1snflsvk is this a scenario where you would let the sniper hit through walls?
i wanted to find footage of one doing it on badwater because this is a pub map and i guess it kind of isn't as big as a factor here, but imagine you were being shot at through this glass and you weren't a sniper, i'm going to use soldier for example and you were far away. usually you'd fire a rocket, but i think it would be pretty complicated if rockets can wallbang too. the rocket is supposed to make the sniper leave the position and then maybe you can jump or something, but you can't shoot that spam rocket because the glass is blocking so you're giving him free shots until you jump by which time he has enough time to escape.

could probably had said that without typing as much, but there we go

I actually didn't think of that. I guess this idea is pretty much dead now.

[quote=funhaver1998]https://www.youtube.com/watch?v=6rh1snflsvk is this a scenario where you would let the sniper hit through walls?
i wanted to find footage of one doing it on badwater because this is a pub map and i guess it kind of isn't as big as a factor here, but imagine you were being shot at through this glass and you weren't a sniper, i'm going to use soldier for example and you were far away. usually you'd fire a rocket, but i think it would be pretty complicated if rockets can wallbang too. the rocket is supposed to make the sniper leave the position and then maybe you can jump or something, but you can't shoot that spam rocket because the glass is blocking so you're giving him free shots until you jump by which time he has enough time to escape.

could probably had said that without typing as much, but there we go[/quote]
I actually didn't think of that. I guess this idea is pretty much dead now.
14
#14
21 Frags +

https://i.gyazo.com/f2eda0dd25f53a9db580d4a275f08eb4.png

[img]https://i.gyazo.com/f2eda0dd25f53a9db580d4a275f08eb4.png[/img]
15
#15
-1 Frags +
MightyicyfrenzyMighty1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.
1. Like I said, some sniper spots could hide the head even though the sniper is able to see the sightline. With wallbanging, the opposing sniper could predict where the head is and shoot it.
2. Once again, wallbanging in TF2 shouldn't be for spamming at the wall with a door, but for sniper vs. snipers.

1. Proof? I've never seen any of these kinds of spots, and I don't understand how something like that would be possible.
2. Even if it was only meant for snipers, if a soldier stuck his head to shoot a rocket and then walk away, the path would be pretty predictable, and the sniper could get a kill if he was low enough.

Sorry op, but this idea in-game would probably feel worse than a med getting dropped by a double donk.

There's plenty of these kind of spots in harvest, but since it's not a competitive map, it wouldn't matter. I'm sure lots of other maps have these kind of spots as well.

2. Yeah that's one thing.

I now think that my idea isn't that great after reading all of your arguments. I mean, it could be good for only the machina, but that's really it. Mods, feel free to close this thread if you want.

[quote=Mighty][quote=icyfrenzy][quote=Mighty]1. What purpose would it serve besides looking cool?
2. If people can't tolerate Yukon's sightlines, then wall-banging shouldn't be anywhere near acceptable.[/quote]
1. Like I said, some sniper spots could hide the head even though the sniper is able to see the sightline. With wallbanging, the opposing sniper could predict where the head is and shoot it.
2. Once again, wallbanging in TF2 shouldn't be for spamming at the wall with a door, but for sniper vs. snipers.[/quote]

1. Proof? I've never seen any of these kinds of spots, and I don't understand how something like that would be possible.
2. Even if it was only meant for snipers, if a soldier stuck his head to shoot a rocket and then walk away, the path would be pretty predictable, and the sniper could get a kill if he was low enough.

Sorry op, but this idea in-game would probably feel worse than a med getting dropped by a double donk.[/quote]
There's plenty of these kind of spots in harvest, but since it's not a competitive map, it wouldn't matter. I'm sure lots of other maps have these kind of spots as well.

2. Yeah that's one thing.

I now think that my idea isn't that great after reading all of your arguments. I mean, it could be good for only the machina, but that's really it. Mods, feel free to close this thread if you want.
16
#16
31 Frags +

bruh, bullets can't even break glass in TF2 . . . the walls are industrial Mann co. strength or some shit, nothing is gretting through those babies.

bruh, bullets can't even break glass in TF2 . . . the walls are industrial Mann co. strength or some shit, nothing is gretting through those babies.
17
#17
8 Frags +
-protoicyfrenzyYeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)you have less than 2k hours in this game and have 40 posts on tftv lmao

http://puu.sh/dH6Y4/88ea8cb485.jpg

[quote=-proto][quote=icyfrenzy]
Yeah, I know after seven years of this game, my post has to be the troll bait of the century, but I just want to give an idea out. Some stupid ideas could turn out great (not saying mine is great, but who knows)[/quote]
you have less than 2k hours in this game and have 40 posts on tftv lmao[/quote]
[img]http://puu.sh/dH6Y4/88ea8cb485.jpg[/img]
18
#18
4 Frags +
BLoodSirebruh, bullets can't even break glass in TF2 . . . the walls are industrial Mann co. strength or some shit, nothing is gretting through those babies.

does it also catch on fire?

Show Content
if you don't get the reference, you're not a true a fan of TF2. :(
[quote=BLoodSire]bruh, bullets can't even break glass in TF2 . . . the walls are industrial Mann co. strength or some shit, nothing is gretting through those babies.[/quote]
does it also catch on fire?

[spoiler]if you don't get the reference, you're not a true a fan of TF2. :([/spoiler]
19
#19
1 Frags +

let's have it like 1.6 where explosions go through walls :D?

let's have it like 1.6 where explosions go through walls :D?
20
#20
11 Frags +

if my rocket splash gets eaten by 1 mm ledges and stairs then there's no way snipers need to be able to also shoot through walls.

also the reason wall banging exists (in go at least) is to stop people from quick peeking over and over again (people still want more wall banging because pistols are ridiculous as fucK with the nerf to it), as well as allowing people to finish off kills on peekers and clear out some common hiding spots before pushing.

no real reason to have this in tf2.

if my rocket splash gets eaten by 1 mm ledges and stairs then there's no way snipers need to be able to also shoot through walls.

also the reason wall banging exists (in go at least) is to stop people from quick peeking over and over again (people still want more wall banging because pistols are ridiculous as fucK with the nerf to it), as well as allowing people to finish off kills on peekers and clear out some common hiding spots before pushing.

no real reason to have this in tf2.
21
#21
11 Frags +

The fact that I could drop a med through a wall based on healbeam direction and therefore winning a round just out of that would be pretty stupid. Game is fine.

The fact that I could drop a med through a wall based on healbeam direction and therefore winning a round just out of that would be pretty stupid. Game is fine.
22
#22
8 Frags +

Let's make TF2 into every game other than TF2. Sounds great!

Let's make TF2 into every game other than TF2. Sounds great!
23
#23
7 Frags +

TF2 at it's core is a team based quake descendant, wall banging doesn't make any sense with that context.

TF2 at it's core is a team based quake descendant, wall banging doesn't make any sense with that context.
24
#24
5 Frags +

If we add wall banging lets add ults too so I can at least know we finished the job at killing a true class based shooter.

If we add wall banging lets add ults too so I can at least know we finished the job at killing a true class based shooter.
25
#25
7 Frags +
-protothis has to be a troll, wall-banging is the worst part of csgo

there are far worse things in csgo than wall-banging

[quote=-proto]this has to be a troll, wall-banging is the worst part of csgo[/quote]

there are far worse things in csgo than wall-banging
26
#26
5 Frags +
Pellovley-protothis has to be a troll, wall-banging is the worst part of csgo
there are far worse things in csgo than wall-banging

NiP fanbois for example

[quote=Pellovley][quote=-proto]this has to be a troll, wall-banging is the worst part of csgo[/quote]

there are far worse things in csgo than wall-banging[/quote]
NiP fanbois for example
27
#27
-1 Frags +

sounds like it would be the most dumbest thing ever if they did this

sounds like it would be the most dumbest thing ever if they did this
28
#28
0 Frags +

Lol imagine this on viaduct, the map already is sniper heaven, you'd be able to shoot through nearly all important cover. This also does not increase the sniper skill ceiling at all, in fact it makes it lower, purely because hardscoping bodyshots would win every sniper battle as long as you know his location

Lol imagine this on viaduct, the map already is sniper heaven, you'd be able to shoot through nearly all important cover. This also does not increase the sniper skill ceiling at all, in fact it makes it lower, purely because hardscoping bodyshots would win every sniper battle as long as you know his location
29
#29
-1 Frags +

It would be cool and dumb at the same time

-protowall-banging is the worst part of csgo

https://gfycat.com/DelayedArtisticGuppy

It would be cool and dumb at the same time
[quote=-proto]wall-banging is the worst part of csgo[/quote]
https://gfycat.com/DelayedArtisticGuppy
30
#30
-2 Frags +
-protowall-banging is the worst part of csgo

it's not if you're good at csgo :)

[quote=-proto]wall-banging is the worst part of csgo[/quote]

it's not if you're good at csgo :)
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