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TF2 update for 10/1/15 (10/2/15 UTC)
1
#1
Patch Notes
0 Frags +

Via HLDS:

Valve- The Gun Mettle Campaign has officially ended
- Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
- Added 'Inspect Item' backpack menu option for all cosmetics and taunts
- Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
- Added more LBTF2 Highlander Season 2 tournament medals
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to the main menu
- Fixed a server crash related to Mann vs. Machine mode
- Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
- Updated campaign contracts to display their expiration date when the time remaining is less than a week
- Updated the localization files
- Mannpower update
- Updated the grapple impact sounds
- Updated reduced damage taken sound
- Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
- Fixed an exploit related the Knockout powerup not switching to the melee weapon
- Fixed players sometimes getting stuck in the grapple

Rumor has it:

- VPK contents diff, HUD resource file changes, and GC protobufs: https://github.com/SteamDatabase/GameTracking/compare/c12d053a9159...329e3190fcf4
- INVASION REFERENCES ADDED - get excited

- Item schema update: http://git.optf2.com/schema-tracking/commit/?id=9331b8194bb42383387ef87e01f370917b6d83f7&context=10

- Size is ~40 MB

Via [url=https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlds]HLDS[/url]:

[quote=Valve]- The Gun Mettle Campaign has officially ended
- Gun Mettle Coin owners have until October 12th to finish any remaining contracts. Contracts will expire on the 13th and will be removed.
- Added 'Inspect Item' backpack menu option for all cosmetics and taunts
- Added 'View in Game...' button for decorated weapons, cosmetics and taunts when viewing TF2 items from Steam Community Inventory or Steam Community Marketplace
- Added more LBTF2 Highlander Season 2 tournament medals
- Added new hit-sound options for players to choose from in the Adv. Options menu
- Fixed a crash related to .vtf file loading (thanks to Nathaniel Theis for this report)
- Fixed a client crash related to the main menu
- Fixed a server crash related to Mann vs. Machine mode
- Fixed a crash and possible odd behavior in maps spawning multiple tf_gamerules entities
- Updated campaign contracts to display their expiration date when the time remaining is less than a week
- Updated the localization files
- Mannpower update
- Updated the grapple impact sounds
- Updated reduced damage taken sound
- Heavy can no longer switch to the grapple until the Minigun has finished its spin-down
- Fixed an exploit related the Knockout powerup not switching to the melee weapon
- Fixed players sometimes getting stuck in the grapple[/quote]

Rumor has it:

- VPK contents diff, HUD resource file changes, and GC protobufs: [url]https://github.com/SteamDatabase/GameTracking/compare/c12d053a9159...329e3190fcf4[/url]
- [B]INVASION REFERENCES ADDED[/B] - get excited

- Item schema update: http://git.optf2.com/schema-tracking/commit/?id=9331b8194bb42383387ef87e01f370917b6d83f7&context=10

- Size is ~40 MB
2
#2
16 Frags +

inspect any cosmetic Kreygasm

still no S17 or S18 UGC medals

inspect any cosmetic Kreygasm

still no S17 or S18 UGC medals
3
#3
21 Frags +

- Added new hit-sound options for players to choose from in the Adv. Options menu

Fun.

Nevermind, they're all trash.

- Added new hit-sound options for players to choose from in the Adv. Options menu

Fun.

Nevermind, they're all trash.
4
#4
5 Frags +

but i want to play my match tonite

but i want to play my match tonite
5
#5
3 Frags +

edit: whoops its the item server. :/

new hitsounds, hype!

edit: whoops its the item server. :/

new hitsounds, hype!
6
#6
12 Frags +
Show Content

you can now choose from 9 different hitsounds, which is sorta convenient for new players.

edit: most of them are bad

[spoiler][img]http://puu.sh/kvhyN/b63c8b5da6.png[/img][/spoiler]

you can now choose from 9 different hitsounds, which is sorta convenient for new players.

edit: most of them are bad
7
#7
4 Frags +

theres a bunch of new hitsounds

fuck ninjad

theres a bunch of new hitsounds

fuck ninjad
8
#8
2 Frags +

I want aliens ):

I want aliens ):
9
#9
5 Frags +

So cool that they added more customization after all these years even

So cool that they added more customization after all these years even
10
#10
10 Frags +

these hitsounds are pretty garbo default still best imo

these hitsounds are pretty garbo default still best imo
11
#11
2 Frags +

vortex and space are definitely the coolest ones, but you can't hear squasher at all.

vortex and space are definitely the coolest ones, but you can't hear squasher at all.
12
#12
2 Frags +

i like the snare drum one
i think they maybe made the regular hitsound a little lower pitch by default? could just be me

i like the snare drum one
i think they maybe made the regular hitsound a little lower pitch by default? could just be me
13
#13
0 Frags +

Space is the only one I like, now if only valve could make the default damage numbers a little easier to see.

Space is the only one I like, now if only valve could make the default damage numbers a little easier to see.
14
#14
0 Frags +
pamphleti like the snare drum one
i think they maybe made the regular hitsound a little lower pitch by default? could just be me

Wondering if the max and min hitsound volume settings in the menu will overwrite what we already have set

[quote=pamphlet]i like the snare drum one
i think they maybe made the regular hitsound a little lower pitch by default? could just be me[/quote]

Wondering if the max and min hitsound volume settings in the menu will overwrite what we already have set
15
#15
0 Frags +

nvm fixed it

nvm fixed it
16
#16
-1 Frags +

squasher is so satisfying

squasher is so satisfying
17
#17
4 Frags +

Aaaand HUDs are broken. Woohoo.

Aaaand HUDs are broken. Woohoo.
18
#18
7 Frags +

Every hitsound is extremely quiet, even on max volume.

Every hitsound is extremely quiet, even on max volume.
19
#19
0 Frags +
Paladin_IMSEvery hitsound is extremely quiet, even on max volume.

Yeah I agree

[quote=Paladin_IMS]Every hitsound is extremely quiet, even on max volume.[/quote]
Yeah I agree
20
#20
-1 Frags +
Getawhalepamphleti like the snare drum one
i think they maybe made the regular hitsound a little lower pitch by default? could just be me

Wondering if the max and min hitsound volume settings in the menu will overwrite what we already have set

They do, my autoexec has tf_dingaling_pitchmindmg 150, but the max value for that slider is only 100 in the settings. The max that is allowed in console is also only 100 now

[quote=Getawhale][quote=pamphlet]i like the snare drum one
i think they maybe made the regular hitsound a little lower pitch by default? could just be me[/quote]

Wondering if the max and min hitsound volume settings in the menu will overwrite what we already have set[/quote]

They do, my autoexec has tf_dingaling_pitchmindmg 150, but the max value for that slider is only 100 in the settings. The max that is allowed in console is also only 100 now
21
#21
10 Frags +
ProSkeezThe max that is allowed in console is also only 100 now
"tf_dingaling_pitchmindmg" = "150" ( def. "100" ) min. 1.000000 max. 255.000000
 client archive
 - Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.

"tf_dingaling_pitchmaxdmg" = "66" ( def. "100" ) min. 1.000000 max. 255.000000
 client archive
 - Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.

no

[quote=ProSkeez]The max that is allowed in console is also only 100 now[/quote]

[code]
"tf_dingaling_pitchmindmg" = "150" ( def. "100" ) min. 1.000000 max. 255.000000
client archive
- Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.

"tf_dingaling_pitchmaxdmg" = "66" ( def. "100" ) min. 1.000000 max. 255.000000
client archive
- Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
[/code]

no
22
#22
9 Frags +

mayb they'll give us custom dmg numbers soon and I can switch to full default hud

mayb they'll give us custom dmg numbers soon and I can switch to full default hud
23
#23
3 Frags +
trippamayb they'll give us custom dmg numbers soon and I can switch to full default hud

Well atleast be able to change the colour and outline, they should also bring back custom crosshairs, without needing to use a loophole

[quote=trippa]mayb they'll give us custom dmg numbers soon and I can switch to full default hud[/quote]
Well atleast be able to change the colour and outline, they should also bring back custom crosshairs, without needing to use a loophole
24
#24
11 Frags +

This now means you can use different hitsounds on different classes, just add tf_dingaling_effect (0-9) to your class.cfg
Also can someone who is better with the file structure figure out how to change the new hitsounds to be custom hitsounds as well?

This now means you can use different hitsounds on different classes, just add tf_dingaling_effect (0-9) to your class.cfg
Also can someone who is better with the file structure figure out how to change the new hitsounds to be custom hitsounds as well?
25
#25
0 Frags +
pazerProSkeezThe max that is allowed in console is also only 100 now
"tf_dingaling_pitchmindmg" = "150" ( def. "100" ) min. 1.000000 max. 255.000000
 client archive
 - Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.

"tf_dingaling_pitchmaxdmg" = "66" ( def. "100" ) min. 1.000000 max. 255.000000
 client archive
 - Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.

no

I just tested it in game on bots, but 3's from across the map sound the same whether or not I'm on 150 or 100. Definitely wasn't a scientific test though.

[quote=pazer][quote=ProSkeez]The max that is allowed in console is also only 100 now[/quote]

[code]
"tf_dingaling_pitchmindmg" = "150" ( def. "100" ) min. 1.000000 max. 255.000000
client archive
- Desired pitch of the hit sound when a minimal damage hit (<= 10 health) is done.

"tf_dingaling_pitchmaxdmg" = "66" ( def. "100" ) min. 1.000000 max. 255.000000
client archive
- Desired pitch of the hit sound when a maximum damage hit (>= 150 health) is done.
[/code]

no[/quote]

I just tested it in game on bots, but 3's from across the map sound the same whether or not I'm on 150 or 100. Definitely wasn't a scientific test though.
26
#26
0 Frags +

default is the only hitsound i can hear

default is the only hitsound i can hear
27
#27
4 Frags +

.

.
28
#28
2 Frags +

Anyone getting this error:
Engine Error: OperationDefinition operation_summer2015 does not have 'stop_giving_to_player_date'.

tried verifying and stuff but still didn't work.

Anyone getting this error:
Engine Error: OperationDefinition operation_summer2015 does not have 'stop_giving_to_player_date'.

tried verifying and stuff but still didn't work.
29
#29
0 Frags +
brrton
Show Content

you can now choose from 9 different hitsounds, which is sorta convenient for new players.

edit: most of them are bad

Can you piggyback on this to have 9 custom hitsounds?

[quote=brrton][spoiler][img]http://puu.sh/kvhyN/b63c8b5da6.png[/img][/spoiler]

you can now choose from 9 different hitsounds, which is sorta convenient for new players.

edit: most of them are bad[/quote]

Can you piggyback on this to have 9 custom hitsounds?
30
#30
0 Frags +

I personally like Beepo and Squasher,but the rest of them are either too quiet or simply not good enough too hear it every time you hit someone.

Also i might upload a video on the hitsounds later but who gives a shit.

I personally like Beepo and Squasher,but the rest of them are either too quiet or simply not good enough too hear it every time you hit someone.

Also i might upload a video on the hitsounds later but who gives a shit.
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