Upvote Upvoted 327 Downvote Downvoted
1 ⋅⋅ 61 62 63 64 65 66 67 ⋅⋅ 232
HUD editing: short questions, quick answers
posted in Customization
1891
#1891
0 Frags +

I need help with the chat window

BaseChat.res is no longer in the TF2 default resource/ui directory unless im looking in the wrong folder

adding a selfmade one seemed to work for a little while, and modifying the HudChat values in hudlayout made changes SOMETIMES but hud_reloadscheme wasn't affecting it properly.

What do?

I need help with the chat window

BaseChat.res is no longer in the TF2 default resource/ui directory unless im looking in the wrong folder

adding a selfmade one seemed to work for a little while, and modifying the HudChat values in hudlayout made changes SOMETIMES but hud_reloadscheme wasn't affecting it properly.

What do?
1892
#1892
1 Frags +

BaseChat.res is in resource/ui.

I'm guessing you just want to change the position on screen, which is done through the HudChat element in basechat.res and not through the HudChat element in hudlayout (which afaik does nothing). If you need a basechat, just grab one from a "good" hud. I'm not sure why basechat isnt in tf2basehud.

BaseChat.res is in resource/ui.

I'm guessing you just want to change the position on screen, which is done through the HudChat element in basechat.res and not through the HudChat element in hudlayout (which afaik does nothing). If you need a basechat, just grab one from a "good" hud. I'm not sure why basechat isnt in tf2basehud.
1893
#1893
0 Frags +
Stochast1cBaseChat.res is in resource/ui.

I'm guessing you just want to change the position on screen, which is done through the HudChat element in basechat.res and not through the HudChat element in hudlayout (which afaik does nothing). If you need a basechat, just grab one from a "good" hud. I'm not sure why basechat isnt in tf2basehud.

id be inclined to agree with the HudChat in hudlayout doing nothing but yesterday i set the xpos ypos to 0 0 and width height to f0 480 and hud_reloadschemed which made the chat box the entire size of my screen.

it was pretty cool but then I couldn't replicate it as hud_reloadscheme seemed to only work once every 10 times or something. it was bizarre, maybe i should treat it like a menu and quit/start the game

[quote=Stochast1c]BaseChat.res is in resource/ui.

I'm guessing you just want to change the position on screen, which is done through the HudChat element in basechat.res and not through the HudChat element in hudlayout (which afaik does nothing). If you need a basechat, just grab one from a "good" hud. I'm not sure why basechat isnt in tf2basehud.[/quote]

id be inclined to agree with the HudChat in hudlayout doing nothing but yesterday i set the xpos ypos to 0 0 and width height to f0 480 and hud_reloadschemed which made the chat box the entire size of my screen.

it was pretty cool but then I couldn't replicate it as hud_reloadscheme seemed to only work once every 10 times or something. it was bizarre, maybe i should treat it like a menu and quit/start the game
1894
#1894
0 Frags +

http://i.imgur.com/Mo7PBeW.jpg

the score/streak/ping panels are all fucked up, could anyone help me with this?

[img]http://i.imgur.com/Mo7PBeW.jpg[/img]

the score/streak/ping panels are all fucked up, could anyone help me with this?
1895
#1895
1 Frags +
kaNhttp://i.imgur.com/Mo7PBeW.jpg

the score/streak/ping panels are all fucked up, could anyone help me with this?

http://www.teamfortress.tv/26604/how-to-fix-most-hud-s-scoreboard-after-gunmetal

or just download the new broesel version

[quote=kaN][img]http://i.imgur.com/Mo7PBeW.jpg[/img]

the score/streak/ping panels are all fucked up, could anyone help me with this?[/quote]

http://www.teamfortress.tv/26604/how-to-fix-most-hud-s-scoreboard-after-gunmetal

or just download the new broesel version
1896
#1896
0 Frags +

Is the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:

http://i.imgur.com/Lu1TPAr.png

While this is in targetid.res

	"TargetNameLabel"
	{	
		"ControlName"		"CExLabel"
		"fieldName"		"TargetNameLabel"
		"font"			"Ubuntu14"
		"xpos"			"0"
		"ypos"			"0"
		"zpos"			"1"
		"wide"			"640"
		"tall"			"18"
		"fgcolor"		"12 12  12 255"
		"FgColor_override"	"12 12 12 255"
		"autoResize"		"0"
		"pinCorner"		"0"
		"visible"		"1"
		"enabled"		"1"
		"labelText"		"%targetname%"
		"textAlignment"		"West"
		"dulltext"		"0"
		"brighttext"		"0"
	}
Is the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:

[img]http://i.imgur.com/Lu1TPAr.png[/img]

While this is in targetid.res
[code] "TargetNameLabel"
{
"ControlName" "CExLabel"
"fieldName" "TargetNameLabel"
"font" "Ubuntu14"
"xpos" "0"
"ypos" "0"
"zpos" "1"
"wide" "640"
"tall" "18"
"fgcolor" "12 12 12 255"
"FgColor_override" "12 12 12 255"
"autoResize" "0"
"pinCorner" "0"
"visible" "1"
"enabled" "1"
"labelText" "%targetname%"
"textAlignment" "West"
"dulltext" "0"
"brighttext" "0"
}[/code]
1897
#1897
1 Frags +
JBIs the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:

tanlight in clientscheme

[quote=JB]Is the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:[/quote]
tanlight in clientscheme
1898
#1898
huds.tf
0 Frags +
collycatJBIs the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:tanlight in clientscheme

I tried that and it didn't work for me.

I ended up duplicating the targetnamelabel by making a targetnamelabel2, then moving the original targetnamelabel out of sight with a ypos. That way, the targetid still stretches to the name of the target.

[quote=collycat][quote=JB]Is the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:[/quote]
tanlight in clientscheme[/quote]
I tried that and it didn't work for me.

I ended up duplicating the targetnamelabel by making a targetnamelabel2, then moving the original targetnamelabel out of sight with a ypos. That way, the targetid still stretches to the name of the target.
1899
#1899
1 Frags +
collycatJBIs the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:tanlight in clientscheme

Yeah I tried that and it fixed it, but I use tanlight for other things aswell so that's a problem.

omnicollycatJBIs the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:tanlight in clientschemeI tried that and it didn't work for me.

I ended up duplicating the targetnamelabel by making a targetnamelabel2, then moving the original targetnamelabel out of sight with a ypos. That way, the targetid still stretches to the name of the target.

Yeah that worked as well, it's working now. Thanks guys.

[quote=collycat][quote=JB]Is the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:[/quote]
tanlight in clientscheme[/quote]
Yeah I tried that and it fixed it, but I use tanlight for other things aswell so that's a problem.

[quote=omni][quote=collycat][quote=JB]Is the name and data fgcolor in the targetid defined somewhere else aswell? Changing it in targetid.res doesn't change anything, still looks like this:[/quote]
tanlight in clientscheme[/quote]
I tried that and it didn't work for me.

I ended up duplicating the targetnamelabel by making a targetnamelabel2, then moving the original targetnamelabel out of sight with a ypos. That way, the targetid still stretches to the name of the target.[/quote]

Yeah that worked as well, it's working now. Thanks guys.
1900
#1900
0 Frags +

Is there a way to change the wording of this? Thanks.

Is there a way to change the wording of [url=http://i.imgur.com/hHRKAge.png]this[/url]? Thanks.
1901
#1901
0 Frags +

how do I change the size of custom crosshairs? I use the rayshud konrwings but it's really big, how do I make it smaller?

edit: nvm found it out on my own, just change the font to konrwings16 instead of 24

how do I change the size of custom crosshairs? I use the rayshud konrwings but it's really big, how do I make it smaller?

edit: nvm found it out on my own, just change the font to konrwings16 instead of 24
1902
#1902
0 Frags +

how do i remove the boxes around the health, ammo, map time and scoreboard on Improved Default HUD?

how do i remove the boxes around the health, ammo, map time and scoreboard on Improved Default HUD?
1903
#1903
0 Frags +

How to fix the Loadout/ Stats boxes or at least which file are they? http://i.imgur.com/E6sAOlA.png

How to fix the Loadout/ Stats boxes or at least which file are they? http://i.imgur.com/E6sAOlA.png
1904
#1904
0 Frags +

http://i.imgur.com/p7hDhvt.png

My background of my main menu suddenly changed to this.
How do i get rid of this?

http://i.imgur.com/9kO8GpM.png

Also,everytime i load a map,instead of showing the stats,it shows the stats AND the main menu.
How do i fix this?

[img]http://i.imgur.com/p7hDhvt.png[/img]
My background of my main menu suddenly changed to this.
How do i get rid of this?

[img]http://i.imgur.com/9kO8GpM.png[/img]
Also,everytime i load a map,instead of showing the stats,it shows the stats AND the main menu.
How do i fix this?
1905
#1905
-3 Frags +
Smesihttp://i.imgur.com/p7hDhvt.png
My background of my main menu suddenly changed to this.
How do i get rid of this?

That's the backgrounds for full moon, I believe you have to replace the material files.

[quote=Smesi][img]http://i.imgur.com/p7hDhvt.png[/img]
My background of my main menu suddenly changed to this.
How do i get rid of this?
[/quote]
That's the backgrounds for full moon, I believe you have to replace the material files.
1906
#1906
0 Frags +
Smesihttp://i.imgur.com/p7hDhvt.png
My background of my main menu suddenly changed to this.
How do i get rid of this?

http://i.imgur.com/9kO8GpM.png
Also,everytime i load a map,instead of showing the stats,it shows the stats AND the main menu.
How do i fix this?

your mainmenuoverride is missing lines, compare it to the default and make the changes accordingly, you dont need to touch custom material files.

also you have errors in your hud as per the errors in your console, so you should fix those, something on the load screen is probably set to "" and not whatever the actual value is supposed to be

[quote=Smesi][img]http://i.imgur.com/p7hDhvt.png[/img]
My background of my main menu suddenly changed to this.
How do i get rid of this?

[img]http://i.imgur.com/9kO8GpM.png[/img]
Also,everytime i load a map,instead of showing the stats,it shows the stats AND the main menu.
How do i fix this?[/quote]

your mainmenuoverride is missing lines, compare it to the default and make the changes accordingly, you dont need to touch custom material files.

also you have errors in your hud as per the errors in your console, so you should fix those, something on the load screen is probably set to "" and not whatever the actual value is supposed to be
1907
#1907
0 Frags +

how change engineer's thing?

http://i.imgur.com/N5GngF4.jpg

how change engineer's thing?

http://i.imgur.com/N5GngF4.jpg
1908
#1908
0 Frags +
phoxhow change engineer's thing?

http://i.imgur.com/N5GngF4.jpg

hud_obj_dispenser/sentrygun/tele

There are several files in resource/ui for each building.

[quote=phox]how change engineer's thing?

http://i.imgur.com/N5GngF4.jpg[/quote]

hud_obj_dispenser/sentrygun/tele

There are several files in resource/ui for each building.
1909
#1909
0 Frags +

Valve blocks colors in scoreboard or somthing changes?

Valve blocks colors in scoreboard or somthing changes?
1910
#1910
0 Frags +
phoxhow change engineer's thing?

http://i.imgur.com/N5GngF4.jpg

this guide should help you
also on the subject of engineer buildings, when im dead the building status display goes up into the corner. how to i fix this?

[quote=phox]how change engineer's thing?

http://i.imgur.com/N5GngF4.jpg[/quote]
[url=http://doodlesstuff.com/?tutorial=tf2hud&section=build]this guide should help you[/url]
also on the subject of engineer buildings, when im dead the building status display goes up into the corner. how to i fix this?
1911
#1911
0 Frags +

Can someone help me in editing this menu?

http://images.akamai.steamusercontent.com/ugc/415812414938027549/8870D127C16660EB195177E91D555D4C5909D745/

  • In "Options",only "ns" bring up the options window
  • In "Adv Options",Only "tions" bring up the window.
  • Quit doesnt work,so i have to type quit in console everytime i want to quit.
  • Also how can i get rid of the ewn user forums and offline practice buttons?
Can someone help me in editing this menu?

[img]http://images.akamai.steamusercontent.com/ugc/415812414938027549/8870D127C16660EB195177E91D555D4C5909D745/[/img]

[list]
[*] In "Options",only "ns" bring up the options window
[*] In "Adv Options",Only "tions" bring up the window.
[*] Quit doesnt work,so i have to type quit in console everytime i want to quit.
[*] Also how can i get rid of the ewn user forums and offline practice buttons?
[/list]
1912
#1912
0 Frags +
SmesiCan someone help me in editing this menu?

http://images.akamai.steamusercontent.com/ugc/415812414938027549/8870D127C16660EB195177E91D555D4C5909D745/
  • In "Options",only "ns" bring up the options window
  • In "Adv Options",Only "tions" bring up the window.
  • Quit doesnt work,so i have to type quit in console everytime i want to quit.
  • Also how can i get rid of the ewn user forums and offline practice buttons?

The server browser and create server buttons are "overlapping" the options and advanced options buttons. Same goes with the quit button, it seems like the option/create server button might be too tall. You'll have to change the wide/tall values of the text boxes around a bit. Doing vgui_drawtree 1 in the console and then ticking the "highlight selected" box should help you visualize what values they need to be.

[quote=Smesi]Can someone help me in editing this menu?

[img]http://images.akamai.steamusercontent.com/ugc/415812414938027549/8870D127C16660EB195177E91D555D4C5909D745/[/img]

[list]
[*] In "Options",only "ns" bring up the options window
[*] In "Adv Options",Only "tions" bring up the window.
[*] Quit doesnt work,so i have to type quit in console everytime i want to quit.
[*] Also how can i get rid of the ewn user forums and offline practice buttons?
[/list][/quote]

The server browser and create server buttons are "overlapping" the options and advanced options buttons. Same goes with the quit button, it seems like the option/create server button might be too tall. You'll have to change the wide/tall values of the text boxes around a bit. Doing vgui_drawtree 1 in the console and then ticking the "highlight selected" box should help you visualize what values they need to be.
1913
#1913
0 Frags +

mouseoveritempanel background color changes to transparent on default items even when I manually set a black background.

if i mouseover a normal item first it is fine, if i mouseover a gunmettle item and then go back to a normal one it goes transparent.

im gonna blow my brains out, help.

I am using a custom border declared in clientscheme that is also not being called correctly

mouseoveritempanel background color changes to transparent on default items even when I manually set a black background.

if i mouseover a normal item first it is fine, if i mouseover a gunmettle item and then go back to a normal one it goes transparent.

im gonna blow my brains out, help.

I am using a custom border declared in clientscheme that is also not being called correctly
1914
#1914
huds.tf
0 Frags +

flame, the gun mettle items revert the mouseover panels to use the LoadoutItemMouseOverBorder in clientscheme. If you've set your mouseover panels to have a custom border, remove that border and let the game use LoadoutItemMouseOverBorder by its own accord.

flame, the gun mettle items revert the mouseover panels to use the LoadoutItemMouseOverBorder in clientscheme. If you've set your mouseover panels to have a custom border, remove that border and let the game use LoadoutItemMouseOverBorder by its own accord.
1915
#1915
0 Frags +

Yeah I realized what was happening a few minutes ago. The thing is I wanted a grey outline with a black interior for the mouse over but I can't get it without compromising the mouseover colors, valves hard-coded shit is so random it ls frustrating, thank you though =)

Yeah I realized what was happening a few minutes ago. The thing is I wanted a grey outline with a black interior for the mouse over but I can't get it without compromising the mouseover colors, valves hard-coded shit is so random it ls frustrating, thank you though =)
1916
#1916
0 Frags +

another question.

loadout_preset_panel

how do I make the color of the selected one A B C D change color, the normal overrides aren't working

another question.

loadout_preset_panel

how do I make the color of the selected one A B C D change color, the normal overrides aren't working
1917
#1917
2 Frags +
flameanother question.

loadout_preset_panel

how do I make the color of the selected one A B C D change color, the normal overrides aren't working

Econ.Button.Preset colors on clientscheme i think

[quote=flame]another question.

loadout_preset_panel

how do I make the color of the selected one A B C D change color, the normal overrides aren't working[/quote]

Econ.Button.Preset colors on clientscheme i think
1918
#1918
0 Frags +

ok one more,

advanced options , font color for the items and checkboxes?

ok one more,

advanced options , font color for the items and checkboxes?
1919
#1919
huds.tf
0 Frags +
flameok one more,

advanced options , font color for the items and checkboxes?

I think it uses the tanlight/dark colors

[quote=flame]ok one more,

advanced options , font color for the items and checkboxes?[/quote]
I think it uses the tanlight/dark colors
1920
#1920
0 Frags +
face2facephoxhow change engineer's thing?

http://i.imgur.com/N5GngF4.jpg
this guide should help you
also on the subject of engineer buildings, when im dead the building status display goes up into the corner. how to i fix this?
JBphoxhow change engineer's thing?

http://i.imgur.com/N5GngF4.jpg

hud_obj_dispenser/sentrygun/tele

There are several files in resource/ui for each building.

thx for answer but, i have problem again.. i using garmehud (Q-L) and all building status is on right side.
so i can't see when my build sapping :(

[quote=face2face][quote=phox]how change engineer's thing?

http://i.imgur.com/N5GngF4.jpg[/quote]
[url=http://doodlesstuff.com/?tutorial=tf2hud&section=build]this guide should help you[/url]
also on the subject of engineer buildings, when im dead the building status display goes up into the corner. how to i fix this?[/quote]
[quote=JB][quote=phox]how change engineer's thing?

http://i.imgur.com/N5GngF4.jpg[/quote]

hud_obj_dispenser/sentrygun/tele

There are several files in resource/ui for each building.[/quote]

thx for answer but, i have problem again.. i using garmehud (Q-L) and all building status is on right side.
so i can't see when my build sapping :(
1 ⋅⋅ 61 62 63 64 65 66 67 ⋅⋅ 232
Please sign in through STEAM to post a comment.